How Dragon Quest VII: Reimagined Fixes The Original’s “Painful” Slog

The game’s art style immediately stands out. To create this look, Square Enix actually made physical dolls of each main character. This allowed them to carefully craft details like clothing textures. They then scanned these dolls to use as digital models, and built the entire game’s visuals to match. The result is a handcrafted aesthetic that feels surprisingly warm and inviting. While the game is viewed from a classic RPG top-down perspective, the characters are remarkably detailed, and you get an even closer look during cutscenes and battles.

Top 10 Sequels From The 2010s That Surpassed Their Predecessors

The 2010s saw a remarkable run of excellent sequels. Many of these films surpassed their originals, even when the first movie was already well-regarded. These sequels achieved both massive commercial success and critical acclaim, proving they were improvements on what came before.

Dragon Quest VII Reimagined feels like the perfect excuse to revisit Estard

I was particularly curious about the art style changes in this remake, without getting into specific plot details. Dragon Quest VII has been remade before – the 3DS version had a major visual overhaul compared to the original PlayStation game’s angled perspective. This new remake, Dragon Quest VII Reimagined, aims for a look closer to the original, but with a unique approach. The main characters were first designed as physical dolls, which then served as the foundation for their in-game appearances. I even saw these dolls at the Tokyo Game Show, and the way they were translated into the digital game is surprisingly realistic.

Death to the Penultimate Flashback Episode

The practice of using a flashback episode right before a season finale has become so common in TV dramas that it’s time to stop. It’s been done so many times that it’s lost its impact. But more importantly, this trope highlights a frustrating trend in recent television: characters are often reduced to simple puzzles. Instead of complex individuals, we get predictable explanations for their behavior – she’s mean because of loss, he’s violent due to childhood trauma. These explanations feel lazy and rob the characters of depth.