
In an interview with the tech newsletter Knowledge, Choung remembered being told many times that releasing the game in weekly installments, rather than all at once, would be a mistake. However, the team felt this approach was crucial to telling the story effectively. He explained that the game contained the equivalent of three full-length, high-quality animated movies combined with a video game, and that this unique blend demanded an episodic release. This structure had always been central to the narrative, even though it went against typical industry practices.