Smite Dev Laid Off? No Problem! New Adventure Begins at Indie Company

The response within the community to the news about the developer’s termination and immediate rehire presented a variety of opinions. For instance, Global_Fix4760 expressed high regard for the developer, commenting, “Lermy was an outstanding and dedicated developer; I’m pleased for her and I know Predecessor will now improve.” This positive sentiment was frequently observed throughout many comments, underscoring a feeling of pride in having someone who had previously given so much to the Smite universe continue to grow their skills. However, there were also users like MediocreSkyscraper who expressed caution, saying, “I hope Smite does well. Really glad she landed somewhere promising.” This sense of optimism was balanced with a hint of uncertainty about Smite’s future, as reflected in the comment by MediocreSkyscraper and other users who may be hoping for a larger company to pick up Smite someday.

What Happened to Smite? Community Reacts to Declining Momentum

At one point, Smite attracted a vast number of players, filled with energy and enthusiasm. A Reddit user who has been playing since the beginning reminisced about their deep connection to the game. In those days, the community was vibrant, and every update seemed like a significant step forward. Now, there’s a sense of nostalgia as players ponder what happened to the excitement. Many long-term players express concern that the game seems to be losing its essence, feeling more like an empty vessel. One comment resonated: “It feels like something is missing; the joyful spirit just doesn’t seem present anymore.

Why Mages in Solo and Support Roles Are Sparking Controversy in Smite

One topic frequently debated among players is their irritation when mages are selected for solo or support roles, as stated by user bvgingy who voiced his annoyance: “I just can’t stand full-damage solo mains who either feed or fail to contribute in the late game because we lack a defensive frontline.” This sentiment is shared among many commenters who express their struggles with relying on an evasive mage when they could instead benefit from a tank champion for crowd control and damage absorption. It appears as though mages are being placed into these roles with little consideration given to the optimal game strategy, which often results in players overlooking the necessity of champions with crowd control and durability. The complaints within the gaming community present an intriguing combination of frustration and disbelief that something could go awry in an online game—a rare occurrence indeed!