At CES 2025, Nvidia unveiled their upcoming RTX 50-series graphics cards, showcasing significant performance boosts due to the innovative Blackwell architecture. Since the release of the RTX 20 series in 2020, Nvidia has been continuously enhancing its AI capabilities as part of its DLSS suite of unique features. The most recent advancement, DLSS 4, is poised to elevate both new and existing GPUs’ performance.

The standout innovation in DLSS 4 is only available on the latest RTX 50-series graphics cards. This innovation, known as Multi Frame Generation, represents a significant advancement in the competition Nvidia started with their RTX 40-series line. Rather than inserting just one AI-generated frame between two traditionally rendered ones, Multi Frame Generation now allows for up to four such frames to be inserted, significantly boosting a game’s frame rate. Nvidia claims that its new GPUs can deliver performance almost eight times greater than traditional rendering methods, but the quality of each generated frame and its impact on input latency remains to be seen.

Digital Foundry had a brief opportunity to evaluate a pre-release version of the RTX 5080, focusing on the Multi Frame Generation feature in Cyberpunk 2077. They were left highly satisfied by the visual clarity and smoothness delivered by this setup.

It seems the enhancements in DLSS 4 might be what truly captures attention, as it’s set to work across all Nvidia RTX GPUs. For the first time, Nvidia has revamped its transformer model that drives DLSS Super Sampling, Ray Reconstruction, and DLAA, moving from a convolutional neural network approach. Essentially, this new model is better at pinpointing crucial aspects of a rendered image with increased precision, leading to more stable upscaling and improved ray-tracing quality overall.

As a gamer, I’m excited about the upcoming upgrade on Nvidia’s DLSS Super Resolution, Ray Reconstruction, and DLAA. This enhancement will boost the performance of these features across all RTX series, starting with the RTX 20 series. What makes this even more exciting is that Nvidia is planning to allow us, the gamers, to switch between different versions of DLSS directly from their GeForce Experience application in the near future. Previously, we had to manually adjust each game for experimenting with newer DLSS releases not yet integrated by developers. This could breathe new life into older hardware, at least when it comes to visual quality.

Without a doubt, the standout aspect of DLSS 4 is its functionality that exclusively works on Nvidia’s most advanced hardware, set to hit stores later this month. This technology will be integrated into over 75 games and applications from day one. Unlike the Frame Generation update with the RTX 40 series release, there are numerous factors that make DLSS 4 an exciting prospect for those who already utilize Nvidia’s platform.

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2025-01-07 23:09