
Nvidia’s CEO, Jensen Huang, addressed recent criticism of DLSS 5, explaining that many people don’t fully understand how the technology functions.
During a question-and-answer session at GTC 2026, Nvidia CEO Jensen Huang addressed the criticism surrounding the company’s new AI-enhanced graphics card. He was asked directly about the negative feedback it had received.
Jensen Huang pushes back on DLSS 5 criticism
DLSS 5, a new gaming technology that uses AI to improve graphics, has been criticized because it might change the way games look, potentially altering the artistic style and characters that developers originally intended.
So, there’s been a lot of talk and some negativity lately, and I was really curious what Jensen Huang thought about it all. When someone from Tom’s Hardware asked him directly, he basically said he wasn’t paying attention to it – he just dismissed the whole thing. It’s interesting to hear him be so direct about it!
“Well, first of all, they’re completely wrong,” he said when asked about the criticism.
Huang explained that people are misinterpreting DLSS 5 as just a visual enhancement, but it actually works much more fundamentally, impacting how images are created.
Bethesda’s Starfield was one of the games Nvidia used to showcase the tech.He clarified that this isn’t about adding effects after the scene is built, but about directly controlling how the scene’s shapes are created. It works by influencing the fundamental structure, not just applying finishing touches.
Huang explains that DLSS 5 aims to blend standard game graphics with AI technology, ultimately giving game creators more creative freedom, not restricting it.
He explained that the system combines precise control over details like shapes and surfaces with the power of AI, ensuring it enhances, rather than replaces, the artist’s vision.
Following initial previews of DLSS 5, discussions online quickly turned to concerns about how this AI-powered technology might change the visual experience in games.
Nvidia’s DLSS 5 demo showcased improvements to both Capcom’s Resident Evil Requiem and Bethesda’s Starfield, with a side-by-side comparison of the game before and after the technology was applied.
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2026-03-18 13:48