Besides the exciting introduction of the Fantastic Four in Marvel Rivals’ first season and the unveiling of new characters, skins, and an unforeseen adversary, there are more elements to look forward to. The developers also delved into adjustments in gameplay balance that will be implemented through the initial patch. These modifications aim to alter the battle capabilities of Marvel Rivals’ heroes.
At the outset, the game’s debut season is set to unveil an endless night due to Dracula, an unlimited battle pass showcasing popular skins, a unique gameplay mode, as well as three distinct maps. Additionally, a new adventure is planned, divided into two parts, expected to span approximately 6-7 weeks. Given this, initially, we will be introduced to merely two characters from the Fantastic Four: Reed “Mr. Fantastic” Richards and Susan “Invisible Woman” Storm.
Johnny Storm and Ben Grimm will join the series around halfway through the season, with further details about the second part to be unveiled at an appropriate moment. This delay might be due to the fact that the first season is designed to give the writing team ample room to shine, creating a plot for Marvel’s Rivals that stands as more than mere background.
Buffs and Nerfs
Absolutely, one critical aspect for many players (some might say the most crucial) is maintaining game balance, particularly managing the continuous flow of adjustments like buffs and nerfs (and let’s not forget, the introduction of new characters can shake up the game dynamics as well). In the realm of Marvel Rivals, Zhiyong, our lead combat designer, touched upon this topic briefly.
This isn’t all the exact modifications, but even this sneak peek of balance adjustments has sparked strong feelings. The initial meta of MR was intended to highlight – as Zhiyong mentioned – the traditional mix of long-range skills for duelists like Hawkeye and Hela with multiple shields, and it’s Hela who will receive a tuning down. Not just a reduction directly (which allows other distance fighters to excel), but the developer also intends to boost mobile heroes charging against vanguards.
From a fan’s perspective, it seems like an intriguing and plausible move to enhance characters with distinct abilities – those who truly shine when partnered with a strategically chosen team, like Wolverine and Storm. This change is intended to encourage players to employ creative tactics that make the most of these heroes’ unique skills. And let’s not forget Cloak & Dagger; they’re in for a bit of attention too!
Jeff without water?
If you’re familiar with Marvel Rivals, you might not find it unexpected that character Jeff, who can be both endearing and irritating, is about to undergo a modification in his ultimate skill. This skill, which has spared numerous opponents while also ejecting countless enemies from the battlefield, will receive a change to its range.
From the get-go, players have been expressing concerns about this ultimate ability, primarily due to the vortex visual not matching the hitbox size. Interestingly, the vortex would sometimes affect enemies, not just those beneath it, but even those high up in the air. As a result, players began brainstorming solutions, and one of the most frequently discussed was using the same ability among team members, as suggested by Jeff.
Statistics and changes in ranking mode
We’re yet to receive the full rundown of modifications, but numerous players have already breathed a sigh of relief following news about these recent enhancements. Lively debates over the legitimacy or far-fetched nature of the forthcoming changes (particularly those concerning Wolverine, given that his initial letdown was swiftly overshadowed by his surprising capabilities in tank battles) have already sprung up.
It’s possible that the developers foresaw these types of conversations and intend to share data on the selected heroes and their victories within Marvel Rivals Season 0. This will include individual stats for PC and console users in ranked matches, while Quick Match mode will display combined statistics. A comparison of these summaries will be made available following each segment of the forthcoming seasons.
Apart from alterations in the ranking system, there will be initial seasonal deterioration and the introduction of a new rank called Celestial, which will supersede Grandmaster as the third top level. Furthermore, developers plan to introduce additional graphical settings within the game, enabling players to tailor these settings based on their individual preferences. For example, players can boost the frames per second (FPS) count or include mouse acceleration. Lastly, streamers will appreciate a dedicated mode specifically crafted to cater to their unique requirements.
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2025-01-07 17:02