New Rematch Patch Adds Cross-play And Ranked Mode

A beta patch is now available for Sloclap’s game, Rematch, bringing several updates, including cross-play. This means you can now play with friends on different gaming systems!

Sloclap, the developer of the game, announced on September 17th that its Season One update, called Rematch (Patch 1.201.000), would begin a beta test immediately. They are planning a full release on September 23rd. The update includes highly requested features like cross-platform play and a 3v3 ranked mode, as well as new cosmetic items, ways to customize your experience, and general improvements to the game.

We’ve made several improvements, like making goalkeeper dives more consistent, fixing some gameplay glitches, and generally making the game feel more responsive for players.

As a player, I’m really excited about this new tech called Network Next! From what I understand, it’s designed to help those of us with higher ping get a smoother experience. Right now, it’s only live on the São Paulo servers, but the developers are planning to roll it out to other regions eventually, which is awesome!

So, as this update is still in beta, Sloclap wants us to know that the patch notes at the end of this article aren’t set in stone. They might still tweak things before the update officially drops on September 23rd!

In our review, TopMob scored Rematch, Sloclap’s newest game, a 7 out of 10. Reviewer Richard Wakeling noted the game had the potential to be truly great if a few issues were addressed. This update seems to be focused on refining those areas.

Rematch is available on PC, PS5, and Xbox Series X|S. You can check out the full patch notes below:

Matches / Core Gameplay Improvements

Major Changes / Fixes

Fixed an issue where the invulnerability remains on the Goalkeeper after a dive deflect.

  • Fixed an issue where the Goalkeeper can catch shots from inside the net.
  • Fixed an issue where Extra Effort can be canceled during a movement direction change.
  • Fixed some occurrences where using Extra Effort would lock movement in the starting direction.
    • This will still happen in some cases, but more fixes are on their way.
  • Fixed an issue where using Push Ball would allow players to move at a higher speed than intended, regardless of stamina.
  • Fixed an issue on Mouse and Keyboard where aiming towards the ground would move the crosshair toward the left of the aimed direction at the end of a shot.
  • Refined goalkeeper dive calculation to prevent unwanted edge cases.
  • Tweaked the touch distance during ball control to improve clarity and updated the Ball Touch animation.
  • Fixed an issue where the Goalkeeper would sometimes be made to face the wrong direction under specific circumstances.
  • Fixed an issue where the player would slow down when trying to sprint after a Push Ball.
  • Fixed an issue where the Extra Effort is canceled during a direction change or after a Push Ball.
  • Fixed issue where the Goalkeeper would not be able to correctly dive on an incoming ball at close range from a volley.
  • Players who lost priority on a volley duel will now properly interrupt their animation.

Minor Changes / Fixes

  • Fixed an edge case when the deflect/deviate preemptive animation didn’t play before the ball interacts with the defense mode.
  • Fixed some issues where the Goalkeeper invulnerability indicator would not behave properly.
  • Fixed an issue where a volley short tap would apply too much power.
  • Fixed the transitions from dive and dash to sprint and Extra Effort.
  • Fixed an issue where the player’s movement would not match the character’s facing direction when sprinting forward following a backward dribble.
  • Some fixes to the behavior when turning quickly after using a push ball (impacts “ippy slide”). More fixes are coming soon.

Tutos & Workshops / Menus / Interface

Additions and Updates

  • Added new game parameters for Custom Matches:
    • Enable goal sweeper
    • Enable goalkeeper
    • Skip celebration and replay (named “skip kick off on goal”)
  • The end match stats screen now also shows the total occurrences of each action per team.

Major Changes / Fixes

  • Fixed an issue where the player would become invisible when leaving the customization menu due to a disconnect.
  • Fixed an issue where the ball indicator would persist on screen upon entering and exiting Freeplay mode.
  • Fixed an issue where AI players could not control the ball in the “Protect Ball” workshop.
  • Fixed an issue with the ball shot interaction in the “Toro” workshop.
  • Fixed an issue where AI players would stand still on the ball without controlling it in workshops.
  • Fixed an issue where movement tutorials involving oriented control would sometimes get stuck on a step.
  • Fixed an issue with the last step of the training center where the oriented control step would prevent progression during the prologue.
  • The New Set feature does not reset customization anymore.
  • In the social panel, the Blocked Players filter is now clearer.
  • Fixed an issue where the “Add Friend” button disappears when re-selecting a recent cross-play player that has just been added as friend.
  • Gaining just enough RP to reach the next division from 79-80 RP now correctly triggers the promotion animation between divisions.
  • The RP gauge stays fully lit while progressing or regressing in Elite league.
  • Fixed an issue where players could (unsuccessfully) attempt to purchase a full Battle Pass slot when they did not have enough tokens to do so.
  • Fixed an issue where players who left a match would still appear in the scoreboard for remaining players.
  • Fixed an issue where the matchmaking status bar would persist on screen when trying to join a lobby with different cross-play settings.
  • Clinking on a set in the Sets page now brings to the corresponding Bundle page.
  • Fixed an issue where accepting a Squad invite from the Social Panel while being in a custom lobby would result in the custom lobby appearing empty.

Minor Changes / Fixes

  • Fixed an issue where the “Thumb button” presets would not work as intended with an AZERTY keyboard layout.
  • Fixed multiple issues in the player profile career statistics page.
  • Fixed an issue when scrolling while changing the text language in the menu.

Art / Rendering

Major Fixes

  • Fixed a material bug causing buildings in the Dirtfield to appear black.
  • Fixed outline artifacts appearing through character hair.
  • Fixed a field line rendering bug.
  • Fixed a bug where the radar would appear to bounce.

Misc. Fixes

  • Fixed color inconsistency for currencies in the options.
  • Fixed color artifacts on AR animated text.
  • Fixed some VR thumbnail videos.
  • General optimizations to textures, meshes, and FX assets.

Audio

Additions and updates

  • Two new languages have been added for the game voices : Polish and Turkish
  • New music has been added to the Main Menu.

Minor / Misc. Fixes

  • Fixed audio issues when going back to the Main Menu.

Known Issues

  • Wrong animation triggered on ball control during a turn.
  • On PS5, Custom Match Participants will temporarily disappear from the Lobby after transferring Host role.
  • Using “Standing tackle” input right after releasing “Sprint” input still results in a sliding tackle.
  • In very rare cases, the player is unable to take possession of the ball unless they reconnect to the match.
  • Some bundle titles and backgrounds have no description
  • Pushball exploit present upon cancelling Dribble while MC is facing backwards from the camera.
  • When completing a chapter the screen isn’t instantly moved to the next phase.
  • AI tackles go through the Player’s dribble during the “Protect Ball” Workshop.
  • For now, there is no way to add a friend directly from the squad header.
  • AI performs a successful distant sliding tackle upon performing specific steps in “Protect ball” workshop
  • Error lacks context when trying to add as a friend a player who blocked us.
  • In specific cases, the Goalkeeper invulnerability can be present outside of the goal area.
  • The extra effort can be cancelled if the pushball is triggered at the same time.

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2025-09-17 21:43