New Civilization 7 Patch Takes Aim At Text Issues And War-Hungry AI Opponents

The creators of Civilization VII, Firaxis, have introduced a fresh update for their PC turn-based strategy game. This update adjusts the game mechanics, AI opponents, and user interface. More updates like this are expected as Firaxis works to improve Civilization VII further. For now, multiplayer across different platforms has been temporarily paused so they can speed up the update process. However, console players who want to play together should not be affected.

The update from Firaxis will rectify various glitches such as missing text, unseen leader portraits, and menus that won’t open properly. Additionally, it will introduce a notification system for when espionage activities are finished and enhance overall arrangement of text and visuals. Surprisingly, the patch notes do not address the mysterious coughing sound that early access players have noticed.

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In terms of gameplay enhancements, Civilization VII players will notice fixes for inconsistencies related to naval battles, improvements in managing Loyalty Crisis during the Antiquity Age, and the assurance of functioning rail networks as long as they’re linked to a seaport. For a comprehensive look at all the issues being addressed in this update, check out the full patch notes below.

Initial reactions to Civilization VII have been varied, but now players can enjoy it on PC, PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and Nintendo Switch. Furthermore, a VR adaptation of the game is set for release on Meta Quest 3 and 3S, with an expected launch in Spring 2025.

Civilization Patch 1.0.1 Notes (PC)

Gameplay

  • Fixed an issue causing Ages in Epic and Marathon speed games to be shorter than intended
  • City States will now turn into Friendly Independent Powers on Age Transition instead of disappearing completely. They will also now start with more units in Exploration and Modern Ages.
  • Fixed inconsistencies with Naval Combat
  • Naval Units will use the correct Combat Strength values when attacking another Naval Unit in all instances
  • Naval Units will properly take reciprocal damage after attacking another Naval Unit
  • Naval Units will more consistently move into the attacked tile after defeating another Naval Unit
  • Completing the final milestone of a Legacy Path no longer adds Age Progress in the Modern Age to ensure you have more time to complete a Victory
  • Towns will now switch their focus back to Growing town automatically if they are no longer eligible for their chosen Focus (for example, if their population decreases) until they are eligible again
  • Future Civic is now repeatable in all Ages. The cost of Future Tech and Future Civic will now increase more when repeated
  • Fixed an issue after too many bonuses to Growth where Food needed for the next growth event became negative
  • Improvements to Rail Networks aimed at increasing the reliability of Settlements connecting to the Rail Network over water by building Ports. This should apply as long as the Capital either has a Port or is connected by rail to a settlement with a Port
  • Made improvements to the Loyalty Crisis in the Antiquity Age, including giving the ability to purchase Villas in towns during this crisis, giving another way to manage the happiness of your settlements
  • A note about cross-play multiplayer: To expedite updates to the PC experience, we will sometimes deploy patches to PC at a different cadence than we do on consoles – including today’s Patch 1.0.1
  • As a result, cross-play between PC players and console players is temporarily disabled. This will have no impact on console players attempting cross-platform play with other console players, nor on PC-to-PC multiplayer

AI

  • AI will now offer high-value Cities less often during Peace Deals
  • In Modern, AI will now declare war less often at the start of the age
  • In Modern, AI will now consider Ideology more before Declaring War or offering Peace
  • Other Leaders now have a decreased desire for war if neither party has an Ideology
  • Other Leaders now have an increased desire for war with players of Opposing ideologies
  • Other Leaders now have a decreased desire for Peace with players of opposing Ideologies

Camera

  • Fixed an issue on native resolutions where the camera would focus on the lower end of the map when clicking on the minimap

User Interface

  • Replaced the Simplified Chinese font with the font used in Civilization VI while we work on additional improvements for future patches
  • Fixed an issue where the Settlement menu fails to open when clicking on a non-player’s Settlement Banner in gameplay
  • Fixed an issue where yield icons fail to populate on the now available buildings when converting a town to city
  • Fixed an issue where some text was cut off on the Global Yields Breakdown screen
  • Added a notification for completed Espionage actions, so that you can more easily check the results of their Espionage actions
  • City projects no longer appear to be purchasable
  • Your current religion is now displayed first in the belief picker tabs
  • Fixed an issue where a District’s health bar would remain on-screen after being fully healed
  • Fixed an issue where Leaders fail to have a portrait when the relationship has changed during gameplay
  • Improved the alignment of leader names and portraits on the Age Summary, when viewing the Overview screen of the Victories Rankings
  • Fixed an issue where the background color remains the default color when the user changes it in the Player Customize tab
  • Improved the spacing between Civ descriptions, unique units and building icons on loading screen

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2025-02-11 17:09