The creators of Marvel Rivals have shared the update details for the initial part of Season 1, focusing on various balance tweaks for characters, pairings, and additional aspects.

Beginning on January 10th, the initial seasonal change for Marvel Rivals officially launches, featuring the introduction of the Fantastic Four, Dracula as the antagonist, and assorted enhancements and adjustments.

As an ardent player, I’m excited to share that NetEase has confirmed the upcoming Season 1 patch will indeed tone down overpowered characters such as Hawkeye and Hela. The official patch notes offer a sneak peek into the changes we can anticipate in the game.

For instance, the upcoming change will lower Hela’s initial health by 25 units. Additionally, the damage Hawkeye inflicts at medium to long range will be decreased. Furthermore, the space between each pair of Blast Arrows fired by the archer may undergo a slight adjustment.

Patch notes for Marvel Rivals Season 1

The full patch notes for the first half of Marvel Rivals Season 1 read as follows:

Adjustments

Vanguard

Character Name: Steve Rogers (a.k.a Captain America)

Description: Enhanced durability, enabling increased entry and exit from battle scenarios for this esteemed hero.

  • Reduce the delay time for shield restoration after releasing Living Legend from 3s to 2s.
  • Reduce Liberty Rush cooldown from 12s to 10s.
  • Increase base health from 650 to 675.
  • Reduce the energy cost for releasing Freedom Charge (ultimate ability) from 3400 to 3100; Reduce the additional health provided per second to self after releasing it from 110 to 100.

Let’s enhance the defensive capabilities and narrow down the vulnerable area for the Supreme Sorcerer.

  • Add damage falloff to Maelstrom of Madness and Gamma Maelstrom. Starting at 5 meters and reducing to 70% at 8 meters.
  • Slightly decrease the shield value recovery rate after releasing Shield of the Seraphim from 80/s to 70/s.

Perhaps the thunder deity might benefit from a slight boost in durability and a higher chance of success with his ultimate skill.

  • Increase base health from 500 to 525.
  • Added immunity to control effects during God of Thunder (ultimate ability).

As a devoted fan, I find myself expressing an opinion on the character of Hulk. While Dr. Banner’s dominance is undeniable, reducing his prolonged combat effectiveness slightly could make him a better match for other Vanguards, bringing balance to the roster.

  • Reduce the Indestructible Guard gamma shield value for Hero Hulk from 250 to 200.

With enhanced resilience and the looming potential of its devastating final move, the menace of the symbiote will instill terror in the rear lines of every opposing team.

  • Increase the Symbiotic Resilience bonus health ratio gained per lost health point from 1 to 1.2.
  • Increase the base damage of Feast of the Abyss (ultimate ability) from 40 to 50.

Duelist

Black Panther
We’re slightly decreasing T’Challa’s combat survivability.

  • Reduce the additional health provided to self after refreshing Vibranium Marks with Spirit Rend from 40 to 30, and the upper limit of additional health provided from 120 to 75.

Natasha Romanoff, more commonly known as Black Widow, could benefit from some fine-tuning in terms of assessing the deployment of her skills and a minor enhancement to the potency of her final ability.

  • Increase the range of the first effect of Edge Dancer from a 3-meter radius to a 5-meter radius.
  • Reduce the time required for Fleet Foot to recover from 0 stamina to full from 12s to 4s.
  • Reduce the time required for Electro-Plasma Explosion (ultimate ability) to reach maximum power from 1s to 0.6s.

Let’s enhance the short-range attack power, narrow down the menacing combat zone, and boost the close quarters defense for our sharpshooting hero, Hawkeye.

  • Slightly reduce the spread angle between every two Blast Arrows.
  • Reduce the triggering distance of passive ability Archer’s Focus from 60 meters to 40 meters. Reduce the maximum additional damage of the passive from 80 to 70.

Hela
The Goddess of Death has been a menace and we’ll slightly decrease her combat strength.

  • Reduce base health from 275 to 250.

Magik
The Queen of Limbo needed an Increase to her threat after unleashing her ultimate ability.

  • Increase Umbral Incursion damage in Darkchild form from 115 to 135.

In the Moon Knight character, the power of his ultimate move, known as The Hand of Khonshu, will see a slight enhancement:

– The number of talons produced by The Hand of Khonshu (ultimate ability) will rise from 10 to 14.
– Each talon’s explosion radius will expand from 4 meters to 5 meters.

Namor
We’re optimizing the throwing feel of Namor’s eggs!

  • Adjust the throwing feel of Monstro Spawn and Frozen Spawn. Now, Namor can more accurately throw them to the desired location.

Psylocke
We’ll be providing more options for other heroes to counter the demon slayer’s ultimate.

  • Now Dance of the Butterfly (ultimate ability) will check for barriers (including Magneto’s Metal Bulwark, Hulk’s Indestructible Guard, etc.).

The Punisher
We’re slightly increasing the damage capability of Frank’s weapons.

  • Slightly reduce the spread of Deliverance and Adjudication.

Scarlet Witch
We’re Increasing Wanda’s combat strength when she’s facing Duelists or Strategists.

  • Increase Chaos Control’s fixed damage from 50/s to 60/s. 
  • Reduce the percentage of damage per second from 5% to 3%.
  • Increase Chthonian Burst’s projectile damage from 30 to 35.

The Weather Witch is being enhanced to deal more damage; Additionally, we are improving the sensation of her left-click projectile and fine-tuning the discharge of her ultimate skill.

  • Increase Wind Blade projectile speed from 100m/s to 150m/s and left-click damage from 50 to 55.
  • Increase Bolt Rush damage from 70 to 80.
  • After releasing Omega Hurricane (ultimate ability), the bonus health provided for herself will be increased from 350 to 450. Moreover, following its conclusion, the extra health will no longer vanish instantly but will instead diminish at a rate of 100 per second.

Squirrel Girl
We’re increasing the threat of Doreen and her furry friends in their ultimate ability.

  • Addition of a new effect to the Unbeatable Squirrel Tsunami (ultimate ability): the squirrels will rush towards the nearest enemy after bouncing instead of bouncing randomly.
  • Reduce the squirrel tsunami health from 600 to 300.

We’re planning to tone down Bucky’s effectiveness in long-distance battles, while enhancing his resilience during fights at mid-to-short range instead.

  • Increase the bonus health provided by Bionic Hook and Tainted Voltage from 30 to 40.
  • Increase Roterstern’s projectile damage from 70 to 75.
  • Reduce the area damage from 70 to 65 and reduce damage decay from 65% at 40 meters to 60%.
  • Increase base health from 250 to 275.

Logan’s fundamental combat power is set for an upgrade, but there might be a minor reduction in extra resilience upon triggering his Undying Animal ability.

  • Increase base health from 300 to 350.
  • Reduce the damage reduction ratio provided by Undying Animal from 50% to 40%.

Strategist

Ty and Tandy are set to enhance their healing powers and expand the range of their ultimate skill, providing a broader scope for its activation.

  • Reduce Dagger Storm cooldown from 15s to 12s.
  • Increase the number of dashes in Eternal Bond (ultimate ability) from 3 to 4.

Let’s modify Jeff’s long-range ability to align more closely with its warning indicator, and boost his healing powers as well.

  • Adjust It’s Jeff! (ultimate ability) range from a 10m sphere to a 10m radius, 5m high cylindrical spell field.
  • Increase the healing of Joyful Splash from 140/s to 150/s.

We’ve tweaked Luna Snow’s ultimate skill to discourage excessive use of its healing properties and ensure a fair gameplay experience for all players.

  • Increase the interval for switching between healing and damage in Fate of Both Worlds from 0.1s to 0.5s.

Mantis
We’ll be making Mantis a bit less fleet-footed, reducing her roaming support capability.

  • Reduce Nature’s Favor (passive) movement boost from 2.5m/s to 1.5m/s.

Rocket Raccoon
Rocket could use an enhancement to his healing capability.  

  • Increase the healing of Repair Mode from 60 per/s to 70 per/s.  

Team-Up Abilities

As a gamer, I’d like to share a tweak in the game balance for my favorite character, Hawkeye. To make him feel less overpowered, let’s scale back his seasonal boost a notch or two, so Black Widow and other characters can shine too!

  • Reduce Hawkeye’s season bonus from 20% to 15%.

In a manner similar to Hawkeye, the mighty Hela’s immense power will experience a bit of diminishment.

  • Reduce Hela’s season bonus from 20% to 15%.

Luna Snow- Namor
We’ll be increasing the threat of Namor’s Frozen Spawn.

  • Increase Frozen Spawn damage from 25 to 27.
  • Increase Frozen Spawn slowing effect applied to hit enemies from 25% to 30%.
  • Increase berserk state Frozen Spawn damage from 16 to 18.

With increased frequency, the formidable skills of Rocket Raccoon, the relentless vigilante known as The Punisher, and the enigmatic Winter Soldier will be at our disposal.

  • Reduce the cooldown of Ammo Invention from 45s to 40s.

Enhancing the destructive potential of the team-up power for this father-daughter duo, Scarlet Witch and Magneto, will be more impactful.

  • Increase Metallic Fusion projectile damage from 55 to 60.
  • Increase Metallic Fusion spell field damage from 30 to 35.

We’re going to boost the destructive power associated with Thor (Storm) on this Team-Up skill. As for Captain America, he remains a vital part of our team!

  • Reduce the cooldown of Charged Gale from 20s to 15s.
  • Increase the damage of Charged Gale from 50 to 55.

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2025-01-09 16:35