Joe Rogan made an extensive suggestion about virtual reality gaming to Mark Zuckerberg, the head of Meta, but Zuckerberg swiftly dismissed the idea due to a substantial explanation.
On January 10, Facebook founder Mark Zuckerberg unexpectedly joined the Joe Rogan podcast for a chat about the latest changes in Meta’s free speech guidelines as well as other relevant issues.
In the course of our chat, the subject of virtual reality gaming arose. Specifically, Rogan shared his experience of developing an addiction towards the zombie game, Deadwood Mansion.
Rogan asked, “When might you create a full-body haptic feedback suit? Is such a thing even feasible?
Although Zuckerberg considered the idea feasible, he eventually chose not to pursue it, citing other priorities as well as pointing out significant drawbacks associated with the concept.
Mark Zuckerberg uses fighting to shoot down Joe Rogan’s VR idea
As per Zuckerberg, the primary objective of Virtual Reality (VR) currently is to create an authentic sensation of being present for the user. However, none of the existing technologies are capable of making players believe they’re truly co-existing with someone in a physical sense.
As a passionate enthusiast, I’ve pondered over the potential applications of a full-body haptic suit, and I can see it excelling particularly in boxing and kickboxing video games, where virtual punches land convincingly on the player’s midsection.
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He mentioned that you might be able to create something similar, but it won’t pack a powerful punch. In fact, this could be beneficial since nobody enjoys being hit that strongly in the abdomen. However, it won’t have enough power for more demanding tasks.
He mentioned that, as an individual using VR with a haptic suit, there’s no action you can perform that would allow you to literally kick someone who isn’t physically present.”
Or more informally:
“He pointed out that, while wearing a VR haptic suit, there’s no way for a single person to actually kick someone who isn’t really there.
Mark Zuckerberg, who’s been vigorously promoting the Meta Quest 3, additionally pointed out that activities such as Jiu-Jitsu might be the final experiences that can realistically be carried out in virtual reality. This is due to the significant force required to simulate the momentum needed for physical interactions with another person.
Additionally, there are certain other scenarios where a haptic suit might be applicable; Mark Zuckerberg mentioned instances like being shot or engaging in sword fighting as potential uses.
As I stand here, the anticipation radiates through me. It’s not just a feeling in my mind, but a tangible sensation that courses through my body. I sense the potential of a future where personal spaces will be transformed into hubs for these incredible technologies. And imagine, not just virtual reality, but immersive experiences that transport you to new worlds!
It’s almost as if we’re envisioning a real-life theme park, but instead of rides and attractions, it’s an endless array of VR adventures. You step in, and the magic begins – a truly captivating experience awaits.
Instead of merely providing a user with a vest that mimics tactile sensations, it would entail designing an environment that incorporates elements such as smoke and sprays.
Mark Zuckerberg pointed out that it may take some time before we’re able to generate such profound sensory experiences naturally, suggesting instead that many of the richest experiences will likely occur within carefully designed virtual environments.
Though it might not be the answer Rogan hoped for, it’s evident that the JRE host is thrilled at the prospect of zombie apocalypse video games achieving an unprecedented level of realism in the future.
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2025-01-11 16:00