Discussion about Manor Lords, an eagerly awaited game that places players in the intricate world of medieval administration and combat, has recently ignited passionate debates concerning the usefulness of plate armor within the game. A player named Joshinaround18 has highlighted the irritation experienced by many users due to the massive amount of development points needed to acquire plate armor, a cost that doesn’t seem proportionate to its advantages in their opinion. Players are uniting, expressing concerns that the current system turns equipping and manufacturing plate armor into a laborious task rather than the exhilarating advancement one would expect in a strategy-focused game centered on management and resources. Instead of reveling in the grandeur of armoring a retinue with gleaming plate, players are left pondering whether the investment of time and resources is actually justified.
Plate armor
byu/Joshinaround18 inManorLords
## Summary
- Players feel the investment in plate armor development points is far too excessive for the minimal returns.
- The game mechanics surrounding armor production and equipping have left players feeling frustrated and financially drained.
- Suggestions from the community highlight a desire for balance, including lower costs and increased utility for plate armor.
- Many players are seeking ways to rethink how armor integrates into their overall strategy and economics.
## Unlocking Plate Armor: The High Cost of Development Points
Joshinaround18 highlights a major frustration within the plate armor dilemma: the exorbitant amount of development points needed to access it. In order to even think about crafting plate armor, players are required to allocate points into multiple development areas such as deep mining and charcoal production, resulting in a daunting 5 out of the total 6 development points being consumed. This is particularly troublesome when considering alternative uses for these valuable points on more immediately beneficial upgrades. A witty commenter even suggested that the convoluted process of obtaining plate armor seems geared more towards tax audits rather than medieval conquests.
The Challenges of Armor Production Economics
Joshinaround18 delves deeper into the peculiarities of this economic aspect. Despite the high development costs, players face another hurdle – the need for a substantial number of iron slabs to create each plate armor. This is a common predicament for ambitious players who aspire to sell their surplus supplies for gold. However, they quickly realize that producing plate armor can result in financial losses instead of the anticipated profits. A member of the community humorously summarized this confusing situation: “It’s puzzling why we spend our hard-earned resources on creating armor that ends up costing us more than its actual value.
In simpler terms, Joshinaround18 points out that even though a lot of effort has been put into gathering iron for making plate armor, its low market value makes it unprofitable to sell. Instead of gaining much profit, players only get 24 wealth from selling an armor set that costs 32 wealth to produce using eight iron slabs. This leaves them in a difficult position as they end up spending money on their retinues to wear the armor while also losing money overall. One player even described this situation as finding an unsweetened candy in your Halloween bag, meaning it’s disappointing when you invest time and resources into crafting armor only to find out that buying pre-made items is a better choice.
## Ideas for Enhancement
Given that the existing plate armor seems to cause more frustration than thrill among players, the community is actively brainstorming potential solutions to this dilemma. Joshinaround18 has put forward several modifications that could revitalize the usefulness of plate armor and motivate players to invest in it. Leading the pack is a daring proposal allowing players to outfit their retinue with armor at no extra cost once it’s crafted. This change might guarantee that the effort and resources spent on creating armor are rewarded without adding any additional financial strain.
In addition, numerous comments poured in favor of the second suggestion: reducing trade route expenses and boosting export prices to align with the investments being made. The overall sentiment seems to indicate that it’s more beneficial to make plate armor competitive in the market instead of an economic drain. One humorous commentator remarked, “I hope I don’t look like a fool, dressed in armor, while my bank is chuckling on the sidelines.
One idea was to lower the number of iron slabs needed to make plate armor, making it easier for players who prefer focusing on armor crafting without feeling overwhelmed or unsuccessful. Moreover, Joshinaround18 pondered that altering the game’s military dynamics to let militia use plate armor could revolutionize gameplay by adding variety to strategies and increasing the significance of resource management, defense, and strategic balancing.
## Discussion on the Tactical Significance of Plate Armor in Gameplay
Lastly, the conversation shifted towards an intriguing topic: the strategic implications of using plate armor within their gaming strategies. Various players pointed out the potential for enhancing militia units and associated skills, suggesting that a readily available armor tier could revolutionize the game’s military engagement dynamics altogether. The observation that only higher-tier buildings were capable of manufacturing mail armor sparked discussions about resource management and specialized military approaches.
By carefully modifying the accessibility and production speed of armor, players could adopt more tactical army formations, as opposed to pouring resources into a seemingly bottomless pit, which is currently synonymous with the plate armor experience.
Players in Manor Lords express a common interest in improving game balance by addressing design quirks. This ranges from debating development challenges to criticizing costly endeavors, but the consensus is clear: adjustments to plate armor are crucial. Proposed changes include easier equipment access, reduced trade costs, and expanding strategic possibilities within the game. Users aim for updates that would refine the gaming experience while preventing their medieval aspirations from being hindered by financial troubles stemming from castle upkeep. As discussions progress and feedback is exchanged, it’s evident that the community’s voice is powerful and eager for improvements – even heavy armor problems can be alleviated with time.
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2025-01-16 05:13