Little maps, little teams, big disappointment. Battlefield 6 starts development with a false start

I can’t believe it’s only been 11 days since Battlefield 6 launched, but the developers are already giving us a peek at the future! They’re planning a series of seasonal updates, broken down into smaller parts, which sounds awesome because it means we’ll have a steady stream of new stuff to keep us hooked. They’ve actually revealed what those updates will be, when they’re coming out, and what we can expect – here’s the breakdown:

  1. Rogue Ops (October 28) – new map Blackwell Fields, Strikepoint mode, Traverser Mark 2 vehicle, SOR-300SC rifle, GGH-22 pistol, Mini Scout sniper rifle, and vehicle add-ons;
  2. California Resistance (November 18) – new map Eastwood, Sabotage mode, DB-12 shotgun, M357 Trait revolver, weapon add-on, and Battle Pickups (special weapons to be found on the map);
  3. Winter Offensive (December 9) – winter version of the Empire State map, time-limited event Ice Lock, and a pickaxe as a new melee weapon.

The developers have promised even more updates are on the way, and the ones already announced are just the beginning. They’re also introducing a ‘Battlefield Pro’ battle pass, which will let players unlock extra cosmetic items, some of which will be free, and others will require purchase.

Big maps still missing

The developers are planning to release two new maps and two new game modes shortly. I’ve had a quick preview, and it seems they’re continuing to expand the game in a way that some players might find surprising, given how the game originally launched. It’s hard to say if these changes will be popular with everyone.

Let’s talk about the new maps. We’re getting two, and I’d consider them both medium in size. The first, Blackwell Fields, is set on an oil drilling site and has a cool, industrial feel. However, it lacks any really strong strategic points for attack or defense. The map’s colors and lighting are also quite similar, which makes it hard to see things clearly. It’s fairly open, allowing for vehicle-based gameplay, but don’t expect long-distance tank battles like you’d find in Battlefield 3 or 4.

The new Eastwood map suffers from the same problems as many of the maps when Battlefield 6 first launched. Like those earlier maps, Eastwood is a medium-sized environment featuring tanks, transporters, and helicopters, but these vehicles struggle to maneuver effectively. This is because Eastwood is designed to look like typical American suburbs, filled with narrow streets, houses, backyards with pools, and a golf course – spaces that don’t lend themselves well to large vehicle combat.

This map is incredibly difficult for tanks and other vehicles, as they’re easily ambushed by infantry hiding throughout the area – unless you stay on the single road around the edge. Right now, it’s easily the worst map in the game, and playing on it is just frustrating. I plan to avoid it completely once Season 1 is released.

We have CS at home

Okay, so they’ve added two new modes, and honestly, they feel a little different from what I’m used to. It seems like the developers are trying something new. Basically, they’re super small-scale infantry battles. One mode, called Strikepoint, is intense. Think CS:GO but built on the Battlefield engine – it’s 4v4 with absolutely no respawns. You either capture a specific point on the map or wipe out the other team. First team to win six rounds takes it all. It’s a really high-stakes, tactical experience.

Sabotage mode pits two teams of eight players against each other, with the goal of either destroying the enemy’s supply crates or protecting your own. Teams switch between attacking and defending, and the first to win a set number of rounds wins the match. Like Rush, Sabotage is designed for fast-paced action on smaller maps, similar to what you’d find in esports shooters. However, it lacks the strategic depth of larger-scale Battlefield games, making it feel more like a simplified version of those classics rather than a fully developed game mode.

The game has received some new weapons and content, but these additions aren’t groundbreaking. While it’s good they’ve included more vehicle and sidearm upgrades – something BF6 was lacking – it’s not a huge deal overall. The one exception might be the addition of the FN SCAR-SC rifle, which many players had requested.

Players who aren’t convinced by the new Battlefield will likely notice the increasing number of cosmetic items available. Season 1 will introduce new skins for weapons, soldiers, and vehicles. Some fans who prefer a more authentic experience might be disappointed, as even the limited previews showed extravagant items like gold-plated sniper rifles and tanks covered in graffiti. While the customizations aren’t overly ridiculous yet, it’s clear the developers plan to continue offering visually striking options.

False start

The early stages of Battlefield 6‘s development are concerning. It feels like a forced attempt to copy Counter-Strike instead of delivering what longtime Battlefield players want. The maps currently available are also the weakest in the game, and the developers seem to be repeating the same issues players had with the original release. Hopefully, this is just a rough start, and future updates will offer more promising content.

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2025-10-22 18:03