The game Enshrouded, a captivating sandbox title, has been garnering interest among gamers, especially those versed in games like Valheim. However, a heated discussion ignited by players on community forums revolves around their divided opinions regarding the game’s quest design. A user named Sesshaku has initiated a conversation questioning if a comprehensive revamp of the quest system is necessary. The general concern about the quest design stems from early-game perplexity and challenge, with many users expressing a desire for a more user-friendly system that facilitates a smoother introduction to Enshrouded’s world. This frustration could potentially overwhelm new players, and the ensuing comments indicate discomfort with how quests are organized in the game.

Am I crazy to think this game needs a priority one quest design rework?
byu/Sesshaku inEnshrouded

Summary

  • Players feel that the early quest design is confusing and leads to an awkward difficulty spike.
  • Many suggest implementing a level indicator for quests to guide players more effectively.
  • Some players believe the comparison to Valheim isn’t entirely fair, noting the game’s unique mechanics.
  • General consensus indicates a desire for a more streamlined quest progression to enhance the gaming experience.

The Call for Clarity: Early Quest Design Critique

In Sesshaku’s post, he paints a familiar picture for Enshrouded gamers, depicting the awkward predicament many have faced – trying to decipher which missions to embark on amidst an overwhelming deluge of tasks that often lead to confusing loops or even dangerous situations where they are clearly outmatched. This confusion intensifies when players venture beyond their initial safe zones. As Kannyui pointed out, quests do carry color-coded shroud labels suggesting appropriate level ranges, but this system isn’t foolproof – especially in multiplayer games where progression varies among players. The sensation of being ‘underpowered yet overburdened with tasks’ creates a perplexing dilemma, and gamers yearn for a more transparent system to guide them at the beginning of their adventure.

Suggested Improvements: Level Indicators and Quest Management

A group of players have been vocal about the necessity for improved difficulty indicators, particularly in relation to quests. BigAlaskanMoose voiced their worry about being suddenly placed into challenging quests without adequate notice, an issue that many others in the gaming community can relate to. The conversation then transitioned towards Proposal Land, where gamers proposed modifications to the user interface to make it clearer which quests are appropriate for a player’s current level or to arrange them in a way that suggests a logical progression. This would help players assess their options and make more informed decisions about which quests they can handle without unintentionally entering dangerous territories where their chances of success might be low. Fun-Victory-8313 echoed this sentiment, emphasizing the potential benefits of adding a level warning in the quest log to enhance the initial gaming experience.

Valid Comparisons: Enshrouded vs. Valheim

The dialogue often veers towards discussing similarities and differences between Enshrouded and Valheim, a game known for its mixed reception regarding its questing system. Some players believe that these games offer distinct experiences, implying that it might not be appropriate to judge Enshrouched based on the same criteria as Valheim. While some players look for clues and markers to navigate the difficult world of Enshrouded, others such as mazyfantazy prefer the method of trial and error – areas of exploration that aren’t clearly mapped out but rather discovered through playing the game. This creates an interesting contrast, with some people wanting more guidance and others valuing the independence to learn through their own experiences.

Through the comments, it’s evident that although Enshrouded aims to deliver a complex gaming experience, there are areas in its quest design that require improvement. To effectively draw players in immediately, fostering conversations and welcoming feedback about gameplay mechanisms appears essential.

The Learning Curve: New Players’ Frenzy

A common understanding that resonated was the challenging ordeal faced by novice players, who were overwhelmed by an intimidating to-do list that made reality fall significantly short of their initial expectations. BuildEraseReplace described their early game struggles, juggling character development while being compelled to traverse territories meant for characters of a much higher level. The fear of encountering enemies far stronger than one’s character is not only dangerous but can also dampen the enthusiasm to delve deeper into the game world.

The thrill of survival games lies in overcoming initial fear through progression, but if the gameplay becomes too challenging without enough rewards, it can lead to boredom. This might leave players feeling lost and annoyed instead of entertained. What players really crave is a structured quest system; it’s not just a preference, it’s crucial for fostering enjoyment and immersion in the game’s storyline and world-building right from the start.

As a devoted enthusiast, I firmly believe that fine-tuning Enshrouded’s early game experience could pave the way for a more enjoyable journey for newcomers. By maintaining the intrinsic challenge, we can ensure it remains engaging, while also making it accessible. This adjustment might reduce confusion and create a clearer path, leading to increased enjoyment. Such improvements would foster a broader and more inviting community of players, eager to explore this enigmatic world without the fear of aimless questing or feeling lost.

As a gamer immersed in Enshrouded, I can’t help but feel an unyielding excitement about the endless opportunities to learn and grow within its world. The dedication and passion of this community is palpable. However, to truly captivate us, the quest design needs to be more user-friendly – a balance that transforms exhilarating exploration into a challenge, not a maze of confusion. By blending intelligent design with the allure of an open world, Enshrouded could reach even greater heights in terms of quality and player enjoyment. Ideally, gameplay should feel like an intriguing puzzle to solve rather than a frustrating scavenger hunt where we’re left tugging at our hair in despair.

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2025-01-07 05:13