As a devoted Pokemon TCG Pocket player with countless hours invested in this digital game, I find myself increasingly disenchanted by the time-consuming coin-flip animations that have become a staple of the game’s competitive battles.

I remember the good old days when battles were swift and decisive, without these lengthy interruptions. Now, with the introduction of cards like Celebi EX and Serperior, I find myself enduring 12 or more coin-flips, regardless of their outcome, which is not only tedious but also a significant drain on my precious gaming time.

The coin-flip animations have become a major obstacle in my enjoyment of the game, and I can’t help but feel frustrated when I see my screen filled with endless screens to click through before I can finally move on. It’s not an exaggeration to say that these delays have caused me to battle less frequently, and I find myself opening the app less and less often as a result.

I understand the need for randomness in card games, but the current implementation of coin-flips in Pokemon TCG Pocket is excessive and unnecessary. I propose solutions such as speeding up the animations, adding an option to skip them, or even removing them altogether to improve the overall battling experience.

In conclusion, as a seasoned player, I implore the developers to take notice of our frustrations and make changes to address this issue before it drives more players away from the game. After all, who needs coin-flips when you could be catching ’em all?

And on a lighter note, I can’t help but wonder if the designers of these animations have ever played the classic game “Operation” and found themselves wishing for more time-consuming, nerve-wracking experiences in their digital card games. Maybe that’s just me!

Fans of the Pokémon Trading Card Game (TCG) Pocket edition have expressed growing dissatisfaction over a tedious feature, leading some players to engage in fewer battles due to this issue.

The Pokemon Trading Card Game Pocket has experienced quite a few changes, given its relatively recent debut. A fresh wave of unique cards was introduced with the Mythical Island expansion, which was then followed by special events during the holidays and New Year, enabling players to acquire numerous additional Pokemon.

Consequently, the meta has undergone a transformation, giving rise to formidable new deck strategies in fierce competition. Regrettably, several top decks incorporate an annoying mechanism that’s becoming increasingly tiresome for some players.

Players using the Pokémon TCG (Trading Card Game) Pocket app are growing increasingly weary of the frequent coin-toss animations during gameplay, as expressed in a recent conversation initiated on Reddit by user zaffrecrb, where many Pokémon Trainers voiced their discontent.

I’m Tired of Watching Coin Flips
byu/zaffrecrb inPTCGP

Pokemon TCG Pocket’s coin-flips have become a major problem for players

In the Pokemon Trading Card Game (TCG), the addition of Mythical Island has led to several cards causing extended animations as the game determines the results of coin tosses. Since its inception, Misty has been one such card, and a newly introduced Eevee card can trigger a similar sequence of events if a player frequently gets heads.

What’s particularly vexing is the duo of Celebi EX and Serperior. When players have enough Energy and leverage Serperior’s capability to double that Energy, they may find themselves enduring a dozen or more coin tosses, irrespective of the result.

As a dedicated user who has been actively engaged with this app for quite some time, I find myself growing increasingly frustrated by one particular aspect: the battles. The constant need to battle seems excessive and time-consuming, especially when it requires navigating through multiple screens just to progress.

This tedious process of clicking and waiting is a significant hurdle that has led me to reduce my app usage significantly. I’ve even stopped battling altogether due to this issue, as opening packs, coin flips, and wonder picking also seem to take an eternity.

In my experience, the time spent on these battles could be better utilized elsewhere, making the app less enjoyable overall. To address this concern, it would be beneficial for the developers to streamline the battle process or offer alternative ways for users to progress without relying solely on battling.

Users have proposed accelerating the animation sequences, incorporating an option to bypass them, or eliminating them altogether to enhance the combat experience. However, currently, no changes along these lines are being planned.

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2025-01-03 23:47