Discussing the upcoming Smite sequel, gamers look forward to fresh ideas for gameplay enhancements that will take their experience to new heights. A lively debate initiated by user General-Camp8091 delved into potential innovative elements from other MOBAs that could be incorporated in Smite 2. This discourse highlights not only the creativity among players but also a desire for novel gameplay twists that break away from traditional dynamics and offer something fresh. Suggestions like random map objectives and distinct character mechanics hint at an abundance of inspiration drawn from the multifaceted landscape of multiplayer online battle arenas.
Summary
- Fans are interested in incorporating unique mechanics from other MOBAs like Heroes of the Storm and League of Legends.
- There is a focus on creating more dynamic objectives and character designs that could alter gameplay significantly.
- Suggestions from the community reveal a desire for more interactive features that enhance player engagement and strategy.
Random Map Objectives: A Game Changer
It seems like the Smite community might be overlooking a potential opportunity regarding map objectives. One comment that caught my attention was from user villanoinker, who fondly recalled Heroes of the Storm (HOTS) and its unpredictable random map objectives. They suggested that these could disrupt the usual game pattern. Villanoinker proposed, “Perhaps this wouldn’t fit for Conquest, but it might suit Arena or a simplified version of Conquest.” By incorporating spontaneous objectives, players would need to stay attentive and involved throughout each game, boosting excitement levels without relying too heavily on traditional mechanics. Consider a situation where players scramble to interact with a freshly spawned map objective that offers buffs or gold bonuses, much like the Dragon, Baron, or Rift Herald in League of Legends. This could introduce new layers of strategy and compel teams to rethink their positioning on the map.
Unique Character Mechanics: Summoners and Weird Designs
It appears that the variety in character abilities is generating much discussion among fans. Godz_Bane proposed an intriguing concept for a character centered around summoning minions, with each ability focused on this theme. They stated, “A true summoner character, where every ability revolves around summoning minions to perform tasks.” Imagine a deity capable of commanding waves of minions or adjusting their attack patterns depending on the game situation. Other users, like Rhodur, expressed a preference for characters with unique designs similar to those from Heroes of the Storm (HotS), such as Ragnaros or Cho’gall. The idea of a god that requires two players to control or has the ability to take over a tower could introduce teamwork and collaboration rarely seen in Smite’s current roster.
The passion for unusual characters deviating from the standard mold showcases a community ready to welcome the eccentric and the non-traditional, thereby opening up exciting opportunities for innovative character creation and gaming dynamics in Smite 2.
Engaging Objectives and Infinite Scaling Items
The pursuit of novel goals doesn’t just involve map features; it’s also important to consider additional objectives similar to League’s Baron or Dragons. User Wise-Soup-6711 suggested this, pointing out that Smite currently has only three objectives, with one being extremely imbalanced. Introducing multiple strategies for teams to explore by offering diverse objectives with distinct rewards would enhance the game’s appeal, particularly for competitive players who excel in adaptability.
Additionally, there was a proposal for adding items with infinite scaling, sparked by user TheLeemurrrrr’s enthusiastic suggestion, “I simply desire an item like Heartsteel.” These types of items could shift the gameplay dynamics in matches by incentivizing players to maintain their champion choice over a prolonged period rather than frequently switching their build strategies. Items that grow stronger and offer strategic advantages as the game progresses would not only be engaging but also introduce another complexity for players to grasp, enriching the gaming experience.
Alternate Game Modes and Unique Gameplay Features
In the Reddit discussion, there’s a lot of innovative thinking happening around suggestions for new game modes. User ‘Inlovewithloving’ shared an exciting idea for a 4-versus-4 Arena mode that incorporates roguelike aspects, explaining it as “a series of fight rounds alternating with buy rounds where you purchase items.” This type of gameplay could attract players who enjoy diverse competition. If implemented, this system might change the usual grinding experience into an arena that’s both chaotic and structured, due to the unpredictability of team compositions that keeps everyone engaged.
Additionally, the idea proposed by StarCrackerz of a character who can improve towers or minions fosters an alliance between strategic resource allocation and team interaction. This character concept implies that players might choose to spend their gold on strengthening their minions or reinforcing tower defenses, potentially leading to unique tactical moves during gameplay that players would need to strategize around.
Introducing imaginative elements into Smite 2 could reshape the gaming experience within its world, making it uniquely distinct from its earlier versions and similar games available in the Multiplayer Online Battle Arena (MOBA) genre.
Breaking free from old conventions and welcoming fresh perspectives might very well ignite the next surge of enthusiasm for Smite 2. Fans are brimming with creativity and enthusiasm, as they not only express their desired features but also demonstrate a deep-seated love for the game. Drawing on past lessons learned from multiple MOBAs, prepare yourself for an exhilarating journey offering the kind of gameplay that will excite both seasoned players and newcomers alike. Smite 2 could potentially create a unique, memorable experience filled with innovative twists and captivating characters that make each battle feel both comfortably familiar and thrillingly novel.
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2025-04-09 00:01