As a lifelong fan of Indiana Jones, it’s been quite the thrilling ride watching this game unfold! The dedication and hard work by MachineGames are truly evident with each new update. From fixing the whip issue to enhancing shadows and illumination, these developers seem to be on a relentless quest for perfection. I mean, who knew that global illumination could be so captivating?

MachineGames, the developer behind Indiana Jones and the Great Circle, has released a second update. This update resolves an issue related to Indiana Jones’ whip, among other bug fixes. These include correcting double vision that occurs after a near-drowning experience, improving frame rates during cutscenes, and squashing several other bugs.

In the second update (now available on Bethesda’s website), they are addressing an issue where Dr. Jones found himself unable to wield his trusty whip, alongside other enhancements. The Indiana Jones: The Great Circle patch further boasts advancements in global illumination for Xbox users, making shadows more lifelike and reducing the washed-out appearance of images. MachineGames additionally addressed a technical issue on PC where global illumination could be turned off due to using graphics cards with below-par VRAM specifications.

The initial update for Indiana Jones and the Great Circle, rolled out last week, introduced path tracing for certain Nvidia graphics cards. MachineGames are currently developing a more advanced version of this feature (similar to enhanced ray tracing) for AMD graphics cards, but it won’t be included in this second update.

During The Game Awards, Harrison Ford made an appearance and showered Troy Baker and Todd Howard with compliments for their work on Indiana Jones: The Great Circle. For those who may not know, Ford is the actor portraying Jones in the five movies based on the character. Lucasfilm hints at planning more Indiana Jones games in the future, but they plan to concentrate on this game and its upcoming downloadable content before moving forward.

If you’re keen to know what I thought about Indiana Jones and the Great Circle, my review is over at TopMob. It even made it onto their list of top 10 games for 2024! Here are the details of the latest update we got:

GENERAL

  • Fixed an issue where users Game Slot may be reported as being damaged, or may appear to be completely missing, when no actual problem had occurred.

GAMEPLAY

  • Fixed an issue where player may be unable to equip Indy’s whip.
  • Fixed an issue where a player may end up with Indy’s camera permanently equipped.
  • Fixed an issue where player may drop and lose their camera if they use the quick-equip (“key item”) prompt to equip their camera while they are inspecting another nearby pick-up item.

GRAPHICS

  • Fix to prevent “Double vision” getting stuck on screen when Indy has almost drowned. To players who have already encountered this issue, repeating the near-drown should clear the issue.
  • Some further improvements to reduce “stutter” from duplicated frames during cutscenes.

MISSIONS AND QUESTS – PLEASE NOTE THIS SECTION CONTAINS SOME SMALL SPOILERS

  • Fixed an issue where Gina may not approach the secret entrance to the Vatican Treasure Chamber, blocking the mission from progressing.
  • Fixed an issue where Gina may go to pick the lock to the exit from the Vatican Treasure Chamber as soon as you enter the room, meaning you may miss some very important story developments.
  • Fixed a big hole in the floor collision around the edge of the wall around the Ziggurat in Sukhothai that the player could fall through.

PC SPECIFIC FIXES

  • Fixed an issue where Nvidia DLSS may cause performance problems when enabled.
  • Fixed an issue where Nvidia Frame Generation wasn’t activated properly if HDR is in use.
  • Fixed an issue where Nvidia Low Latency Mode could cause performance problems when used with Frame Generation.
  • Fixed an issue where global illumination may be completely disabled when playing with below minimum VRAM graphics cards.
  • Fixed an issue where Lighting may be over bright in interior spaces if Path Tracing (Full Ray Tracing) is set to Medium or High Quality.
  • Known Issue: Nvidia Frame Generation may be temporarily disabled if HDR is activated for the first time. To work around this issue, disable and then re-enable DLSS. This only needs to be done once.

XBOX-SPECIFIC FIXES

  • Improvements to Global Illumination on Xbox, to fix issues where shadowed areas had appeared brighter than expected.

ADDITIONAL NOTES

  • Content creators may have experienced crashes in the game if using OBS Studio software to capture video. Updating OBS Studio to version 31.0.0 should prevent these crashes from occurring. See https://obsproject.com/ to update to the latest version.

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2024-12-17 23:09