How to Destroy Gunship Spawners in Helldivers

We’ve all experienced it: landing on an Automaton planet, things are going well, and then the sky fills with enemy fire. You’re quickly overwhelmed by a constant stream of rockets, burning through your supplies and reinforcements just to survive. It feels hopeless. The issue isn’t the Gunships themselves, but the facilities that continuously produce them. These Gunship Facilities are the real threat, turning a normal fight into a desperate struggle. This guide will give you a new strategy. We’ll show you how to locate these facilities, the best equipment to use against them, and effective team tactics to finally take control of the skies.

Key Takeaways

  • Prioritize the Factory, Not the Fliers: Wasting heavy ammo on individual gunships is a losing battle. Your squad’s primary objective should always be to locate and destroy the Gunship Facility, as this is the only way to stop the endless reinforcements.
  • Equip for Both the Facility and the Swarm: A successful loadout requires balance. Bring a heavy armor-penetrating weapon like the Recoilless Rifle for the facility, and have teammates carry versatile options like the Autocannon to manage the gunships already in the air.
  • Coordinate Your Attack with Clear Roles: Don’t just rush in. Assign one player to anti-air duty to keep the skies clear, use smoke grenades to cover your approach, and focus fire on the facility to take it down efficiently.

What Are Gunship Spawners in Helldivers?

If you’ve been constantly attacked by rockets from above, you’ve likely encountered Gunships. However, the Gunships themselves aren’t the main issue—it’s the facilities that build them. These Gunship Facilities are where all those aerial attacks originate. They’re essentially heavily guarded bases for the enemy’s most dangerous flying machines. Your goal isn’t just to shoot down the Gunships, but to locate and destroy the facilities that create them.

These facilities are key targets because they don’t just send out a few enemies – they constantly create powerful Gunships. This quickly turns a normal fight into an endless and losing battle. Ignoring a Gunship Spawner is like trying to fix a sinking boat without stopping the leak. You can destroy ship after ship, but more will just keep appearing until you destroy the spawner itself. To succeed, you need to eliminate the source of the problem – in this case, a large, heavily armed robot factory.

Why They’re a Top Priority

Leaving Gunship Spawners running is a quick way to get your team overrun. The enemy robots keep coming, and these facilities constantly provide them with air support. Many Helldivers have discovered that even one spawner is dangerous, but several close together can make it impossible to call in a Pelican and create a deadly situation for your squad. Some players have even encountered groups of four fabricators, which almost always leads to disaster. Destroying these facilities should be your top priority – it’s not just smart tactics, it’s vital to staying alive.

How They Can End Your Mission

A single Gunship is a dangerous enemy, quickly destroying Helldivers with its rockets and machine guns. As one Reddit user aptly put it, they’re “flying rocket devastators,” which is a perfect description. But when a Gunship spawner is active, it’s not just about fighting a few enemies – it’s a never-ending wave. This constant attack quickly depletes your ammunition and Stratagem supplies, forcing your team to play defensively and making it extremely difficult to achieve your goals. It often leads to mission failure.

How Do Gunship Spawners Work?

Have you ever been focused on a task when enemy ships suddenly appear? It’s not just random chance. The game actually uses a system of patrolling enemies and bases to create those intense, chaotic moments. Once you learn how this system works, you’ll be better equipped to handle the challenges and gain an advantage.

Don’t focus on just destroying the gunships – they’re only a sign of a bigger problem. Taking them out one by one won’t fix anything, it’s like trying to empty a sinking ship with a tiny spoon. To truly solve this, you need to find what’s causing them to appear. That source is a specific factory on the map. Your new goal is to locate that factory and destroy it.

Understanding Spawn Mechanics

In Helldivers 2, enemies don’t appear completely at random. Some are already at specific locations, but many more are called in because enemy patrols spot you. These patrols act like mobile alarms: if they see you and can send up a flare, they’ll request reinforcements, including powerful gunships. That’s why things can quickly escalate from peaceful exploration to intense combat.

As a player, I’ve figured out the game really pays attention to how you play! The more noise you make, the more enemies come after you, which is intense. That’s why it’s so important to be sneaky and take out guards quietly before they can call for reinforcements. If you can do that, it keeps those frustrating gunships from swarming you, and gives you a chance to actually focus on what you’re supposed to be doing!

The Link Between Spawners and Facilities

Okay, so those gunships just keep coming, right? It’s super annoying. I figured out they’re not just randomly spawning – they’re coming from these big, tough buildings called Gunship Facilities. Basically, these things are like factories that constantly pump out new gunships as long as they’re still standing. If you’re getting swarmed with endless waves of those flying enemies, you can bet there’s a facility somewhere nearby. You gotta find it and take it down!

Okay, so I’ve learned the hard way that just shooting down those gunships isn’t enough! They keep coming back, and it’s a total waste of rockets and big guns. The real key is to take out the actual facility where they’re being built. Those places are always super well-defended – cannons, robots, guys patrolling… it’s tough, but if you destroy the factory, the gunships stop coming. Trust me, focusing on the facility is the only way to really clear those skies for good!

Why Are Multiple Spawners So Tough?

Okay, so we’ve all been there, right? You’re doing great on a mission, feeling confident, and then BAM! You turn a corner and see a bunch of those Gunship Fabricators. Suddenly, everything goes crazy – it’s not about completing the mission anymore, it’s just about trying to stay alive. One of those things is annoying, but when there’s more than one working together, it’s a nightmare. Seriously, even a really good team has a tough time surviving that kind of onslaught.

The biggest problem is the constant, overwhelming pressure from all sides. You’re never safe focusing on one enemy, as others immediately move to attack you. This turns every fight into a frantic scramble for survival – dodging attacks, finding cover, and using up all your ammunition just to stay alive. It really pushes your team to communicate effectively, choose the right equipment, and make smart decisions under intense stress. Facing endless waves of enemies can easily lead to mistakes and send you back to the beginning.

The Four-Fabricator Problem

Some challenges are difficult, but the ‘four-fabricator’ setup is on another level. It’s when you find a base that doesn’t feel like a goal, but a guaranteed fight for survival. Four Gunship Fabricators crammed together mean a constant wave of enemy aircraft. Players often report these encounters completely stopping their progress. There are so many gunships that it’s almost impossible to get close enough to use airstrikes or rockets. You’re stuck immediately, turning the area into a dangerous zone that quickly depletes your supplies and motivation.

Dealing with the “Mosquito Planet” Threat

Players have started calling planets with a lot of gunship activity “Mosquito Planets,” and it’s easy to see why. The constant stream of attacks from above feels like being swarmed by insects. When several gunship spawn points are active at once, the danger increases dramatically. You’re not just dealing with the ships you can see – you’re fighting an endless wave of replacements. This non-stop attack forces you to keep moving, making it hard to finish tasks, reload your weapons, or help fallen teammates. It’s a battle of endurance, and the enemy bots seem to have an unlimited supply of reinforcements.

What Players Are Saying About Spawn Rates

A lot of Helldivers players agree that there are too many gunships spawning in the game, and it’s a big topic of discussion. Many feel the way gunships appear, especially when multiple factories are close together, is making the game too difficult. Players are debating whether factories should be easier to destroy, or if the developers need to adjust how quickly they produce gunships. This frustration has led to players sharing strategies and experimenting with different equipment to try and overcome what feels like an unbalanced challenge.

Your Go-To Loadout for Destroying Gunships

Facing a Gunship Fabricator is a tough fight, and having the right equipment is crucial – but knowing how to use it is just as important. Your regular rifle won’t be enough; you’ll need specialized weapons to destroy these automated factories and halt the constant stream of gunships. Let’s look at the best gear combinations to help you go from easy target to a reliable bot-killing machine. It’s not just about having a lot of power; it’s about picking the right weapon for the situation, whether you need a single, devastating shot or a continuous stream of fire to dominate the airspace.

Bring Out the Heavy Armor Pen

Okay, so dealing with Gunship Fabricators is tough because they’re really armored. What I’ve learned is, forget trying to chip away at them with regular weapons – it just won’t work! You need something with serious punch to break through their defenses. I’m talking weapons like the EAT-17, Recoilless Rifle, or even the Quasar Cannon. The trick is hitting the vents on the front – a good shot there can take them down fast. Honestly, it’s way more efficient to bring a dedicated armor-piercing weapon. It saves a ton of ammo that you’ll need for the robots on the ground, and makes the whole fight so much easier.

Autocannon vs. Recoilless Rifle: Which Is Better?

Players often disagree about which weapon is better, and there’s a good reason why. The Recoilless Rifle can quickly destroy fabricators with just one or two accurate shots on their vent, but it takes up valuable backpack space and reloads slowly. The Autocannon is more flexible. While it takes more bullets to take down a fabricator, it fires faster and holds more ammo, making it effective against both the spawner and other armored enemies. Ultimately, the best choice depends on how you like to play – whether you prefer carefully aimed, powerful shots or continuous firepower. Since many players have strong opinions on both, it’s a good idea to try them both and see which one suits you best.

Choose Your Primary Backup

While your support weapon is great for building, you’ll also need a strong main weapon to fight off the enemy robots and gunships. The JAR-5 Dominator or SG-225IE Breaker Incendiary are good choices for controlling crowds and taking down lightly armored enemies. The PLAS-1 Scorcher is also effective, as its explosive rounds can damage gunships and quickly eliminate groups of bots. Make sure your main weapon works well with your support weapon – if your support weapon is slow, choose a fast-firing main weapon to clear out groups of enemies. Your main weapon will be crucial in tough situations, so pick one that you trust.

Use Flak to Control the Swarm

Your primary objective is to destroy the fabricator, but you also need to deal with the gunships it creates. Weapons that hit multiple targets at once – like area-of-effect and flak – are very useful here. The Autocannon is particularly effective; you can fire ahead of the gunships and detonate the rounds in the air to destroy several at once. The Grenade Launcher is also great for eliminating groups of flying enemies. Don’t forget about Stratagems! An Eagle Airstrike can quickly destroy low-flying gunships, and an EMS Mortar can stun them, making them easier for your team to take down. Controlling the large number of gunships is just as important as destroying the fabricator itself, so make sure you have a plan for dealing with them.

How to Spot and Prioritize Gunship Facilities

If you’re under heavy fire from enemy Gunships, your first reaction might be to shoot them down. But that’s only a quick fix, like trying to bail out the ocean with a small bucket. The core issue is where they’re coming from – the Gunship Factories. To truly end the constant attacks and give your team a chance to win, you need to destroy those factories.

There are two main difficulties with these missions. First, the facilities are hard to locate – they’re hidden within the busy and well-protected Automaton bases. Second, you need to destroy them effectively, without wasting your best abilities on something that won’t make a difference. Mastering this skill is a significant improvement to your gameplay, changing a potentially game-ending problem into something you can easily handle. The key is to stop focusing on the Gunships themselves and instead target the factory that creates them. Once you can identify and prioritize these factories, bot-focused missions will become much less stressful.

Spot Them in the Chaos

Identifying Gunship facilities during combat can be difficult. They appear as large, gray industrial buildings with tall towers – resembling a darker version of cell towers. However, they’re designed to blend in with the standard Automaton structures, which many players find frustrating. Because these facilities spawn Gunships frequently, players have requested they be easier to locate and destroy. The best way to find them is to track the Gunships themselves – follow their flight path back to where they originate. As you approach an Automaton base, be sure to scan the horizon for those tall, imposing towers.

Why Hellbombs Are Your Best Bet

Here’s a helpful tip: don’t use Orbital Strikes on Gunship Facilities. They don’t actually destroy them, even though it seems like they should. The developers have confirmed that these new bot factories can only be taken out with Hellbombs. Many players have been wasting valuable resources trying other methods, so knowing this can save you a lot of trouble. When you find a Gunship Facility, focus on calling in a Hellbomb and protecting it. The area will be full of enemies, so clear a safe path and defend the bomb until it explodes. Use your other attacks to manage the crowds while the Hellbomb does the real damage.

Focus on the Factory, Not the Fliers

It’s easy to get caught up trying to shoot down every Gunship, but it’s a waste of time. They’ll just keep coming. The only way to truly stop them is to destroy the facility that’s building them – think of it like stopping the problem at its source. This facility will be strongly guarded by various enemies, including basic bots, Hulks, and Tanks. Your team’s job is to break through these defenses, plant the Hellbomb, and escape. Use your support weapons and Stratagems to create opportunities, but always remember the main goal: destroying the factory, not just shooting down the Gunships. Those fliers are just a distraction.

Common Mistakes That Get Your Squad Killed

We’ve all experienced it: a mission is going well, then suddenly a group of enemy ships appears and everything goes wrong. It’s tempting to say the game is just too hard, but usually, a few small mistakes in strategy are what cause your whole team to fail. When you’re up against a lot of enemy aircraft, winning or losing – and whether you return to your ship – often depends on staying focused and making smart decisions.

Most Helldivers don’t fail because they’re bad shots, but because they run out of supplies, don’t position themselves well as a team, and lose track of what they’re supposed to be doing. Getting swarmed by enemy ships is a common problem, but it’s usually avoidable. It starts with seeing the sky fill with enemy trails, then quickly realizing you’re out of ammo, reinforcements are gone, and time is running out. It feels hopeless, but understanding these common mistakes can help you change a chaotic fight for survival into a well-organized attack. Let’s look at what typically gets squads killed and how to prevent it, so we can keep the skies safe for democracy.

Stop Wasting Heavy Ammo on Small Fry

Seeing a gunship might make you want to immediately use your Recoilless Rifle, but that’s usually a mistake. Save those powerful weapons for bigger threats like Fabricators, Hulks, and Tanks. Using them on single gunships is overkill. As one player wisely said, “Don’t waste your Recoilless rounds on them!” Instead, use faster, more efficient weapons like Autocannons or Eruptors to quickly take down gunships, and keep your heavy firepower for destroying the facility that’s creating them. Think of your heavy ammo as a valuable resource – use it strategically and only when you absolutely need to.

Rethink Your Positioning and Weapon Picks

Rushing into a gunship base without a plan is almost guaranteed to fail. How your team is positioned and what weapons everyone carries are key to success. Don’t have everyone use the same setup; instead, assign one player to take out aerial threats with weapons like an Autocannon, Laser Cannon, or Commando launcher. This allows the rest of the team to concentrate on ground enemies and the mission. If things get tough, using weapons that pierce heavy armor to target the gunships’ engines can be a good tactic. Careful planning and assigning roles can change a messy fight into a manageable one.

Forgetting to Prioritize the Facility

The biggest mistake teams make is focusing on shooting down individual gunships instead of stopping them at their source. While taking down fliers feels helpful, it’s ultimately ineffective if the gunship factory is still running. It’s like trying to swat mosquitoes without draining the swamp. Players are understandably frustrated by endless waves of gunships, but the key is to change your strategy. Prioritize destroying the Gunship Facility itself. Every moment spent shooting down fliers is time the factory has to build more. Work with your team to directly attack the facility – use smoke grenades for cover, have someone distract the enemy, and plant the Hellbomb. Eliminate the factory, and you’ll solve the problem for good.

Team Strategies That Actually Work

Rushing into a Gunship Facility without a plan will almost certainly wipe out your entire team. Teamwork is essential for taking these down efficiently and preserving your resources. Instead of chaotic, random shooting, a coordinated strategy can turn a desperate fight into a calculated takedown. A little planning makes all the difference.

A good team strategy is key to success. It allows everyone to work together, support each other, and get the most out of your special abilities and equipment. Without a plan, missions can quickly fail. These enemy bases are built to constantly attack from the air, keeping you pinned down while ground troops advance. A team that isn’t organized will quickly run out of ammunition and get overwhelmed. However, with the right strategy, you can systematically take them apart. By assigning roles – like a stealthy infiltrator or specific tasks to each player – you’ll feel less like you’re randomly fighting off enemies and more like the skilled soldiers you are. Let’s look at some team tactics to help you defeat the enemy air force.

Try the Spec Ops Scout Method

If you have a player who prefers to work independently, leverage that strength. Assign one teammate as your stealth specialist. Their role is to sneak close to the enemy base while the rest of the team keeps the enemy occupied with gunfire. Give them Scout Armor for increased stealth, a Recoilless Rifle or EATs to destroy the enemy generator, and smoke grenades for cover.

The strategy is straightforward: the team creates a distraction while a scout quietly moves toward the target. Once in place, they can use a smoke grenade to provide cover, either for themselves or to allow the whole team to move forward. This buys everyone some time to regroup, call in an airstrike, or get a clear shot at the facility without being hit by enemy fire.

Coordinate to Take Down Facilities

Attacking a Gunship Facility head-on is incredibly risky, but you can disable it more safely from afar. Don’t target the gunships directly – instead, focus your team’s fire on the legs of the fabricator. You’ll need a powerful weapon that can pierce through heavy armor to do significant damage, so bring a Quasar Cannon, Recoilless Rifle, or Autocannon.

Taking out the legs of the structure is a safe and effective strategy, letting you destroy it without being directly underneath. It’s great for teams new to these fights because it lowers the risk. If two players focus on the legs and the other two deal with any enemy ships that appear, you can quickly take down the factory.

Assign Roles for a Smoother Mission

Prevent confusion by assigning roles beforehand. Before engaging, designate someone to handle aerial threats. This player needs a strong anti-air weapon – an Autocannon, Spear, or Laser Cannon works well – and their sole focus should be eliminating enemy gunships when they appear.

By dividing tasks, the team can handle threats more effectively. If one person focuses on taking out enemy aircraft, the rest of the squad can concentrate on ground forces, completing objectives, or destroying the base. When everyone understands their specific job, missions go much smoother and you’ll use fewer resources by avoiding unnecessary, chaotic shooting.

Which Stratagems Counter Flying Swarms?

Seeing Automaton Gunships fill the sky can feel like certain defeat. However, using the right Stratagems can make even a massive aerial attack manageable. Dealing with flying enemies isn’t just about shooting them down; it’s about having a well-thought-out plan that combines powerful anti-air weapons with strong defensive support. Essentially, you need both the firepower to destroy immediate threats and the protection to stay alive long enough to eliminate the source of the attack.

A successful team needs a good mix of roles. While one player can specialize in taking down aerial enemies with a strong support weapon, others should use Stratagems to provide cover, restock ammunition, and advance towards the Gunship Factory. Simply relying on your main weapon won’t be enough against constant waves of enemies. The trick is to use Stratagems to control the battlefield, giving your team space to focus on the main goal: destroying the fabricators. Without this teamwork, you’ll just be endlessly shooting at robots until you’re overwhelmed. It’s like treating the effects instead of the cause – the Gunships are the effect, and the Factory is the real problem.

Your Best Anti-Air Options

Taking down Gunships requires powerful weapons beyond your standard rifle. Options like the Autocannon, Laser Cannon, and Anti-Materiel Rifle are great for long-range attacks. Focus your fire on vulnerable areas – the engines or the underside – to do the most damage. For a quick takedown, the Recoilless Rifle or Spear can destroy a Gunship with one accurate hit. And don’t underestimate the Heavy Machine Gun; its rapid fire can quickly eliminate multiple Gunships if you can manage the recoil.

Use Support Stratagems for Cover and Movement

Okay, so when our anti-air player is handling everything in the sky, the rest of us need to stay alive and work towards winning the match. That’s where support stuff really comes in handy. Like, dropping an EMS Mortar Sentry can slow down anyone trying to rush us on the ground, giving our anti-air player some breathing room. A Shield Generator Relay is awesome for giving us a safe spot to reload and get back together when things get crazy. And when we’re trying to take out the Gunship Facility, a Smoke Strike can totally hide our approach, letting us call in a Hellbomb without getting blasted by every enemy bot. Basically, these aren’t about racking up kills; they’re about setting up plays and creating openings for the team.

How to Target Gunships Effectively

Being attacked by multiple gunships can feel overwhelming, but staying calm is key. You can defeat these enemies with a smart approach, focusing on accuracy, careful planning, and choosing the most important targets to eliminate. Let’s explore the strategies that will help you and your team survive when the air is filled with danger.

Hit Their Weak Points

It’s tempting to use all your firepower at once, but that will quickly deplete your ammunition. Gunships have specific vulnerable areas, and targeting those is the most effective way to destroy them. Focus on the glowing engines or the underside of the ship for the greatest impact. Explosive or armor-piercing ammunition works particularly well. An Autocannon can quickly destroy them, and a single, accurate shot from a Recoilless Rifle or Eruptor will usually do the trick. As one player noted, use appropriate weapons – don’t waste your strongest ammo when simpler options are sufficient. Save your most powerful weapons for tougher enemies.

Have an Escape Plan

You know, I’ve learned that sometimes pushing forward just isn’t the answer. If things get crazy and we’re getting hammered, having a plan to fall back is huge. That’s where good teamwork really comes in. I love it when someone on my squad runs a Scout build with smoke grenades. When we’re getting overwhelmed, a quick smokescreen can give us the breathing room we need to reload, heal up, and get ready to fight back. It’s not about running away, it’s about resetting the fight! Breaking the enemy’s vision totally messes them up, and that’s our chance to find better cover or line up a clear shot at that Gunship Facility. It’s a game-changer, honestly.

Handle Multiple Threats at Once

Taking out a single gunship is simple, but dealing with a constant stream of ten while also fighting off enemy robots is much harder. If you’re stuck in a long battle, you’re only addressing the problem temporarily. Gunships will keep appearing until you destroy the Gunship Facility that’s generating them. These facilities are always well-protected, so a direct attack won’t work. Your main goal should be to destroy the facility itself. Work with your team to distract the defenses while a few players focus on either planting a Hellbomb or unleashing all their firepower on the structure. Once the facility is destroyed, you can easily finish off any remaining gunships without worrying about more arriving.

Surviving Solo vs. Coordinating as a Team

How you use gunships depends on whether you’re playing alone or with a team. What works well for a coordinated group won’t necessarily work for a solo player – you could quickly find yourself back at your base! It all comes down to understanding your situation. A full team can use a lot of firepower and divide tasks, but if you’re playing alone, you’ll need to focus on being sneaky, accurate, and choosing the right weapons and gear to stay alive.

Playing alone demands versatility – you need to be prepared to react and adapt quickly without anyone to cover you. Every choice matters when you’re on your own, as you don’t have a teammate to help with tasks like reloading weapons. However, a coordinated team can take down even the toughest targets with impressive speed. By working together and combining different strategies and weapons, a squad can create a deadly area that enemies can’t escape. The experience of fighting with three other players calling out enemy positions is vastly different from relying on your own awareness to spot flanking attacks. Whether you’re going solo or playing with a team, success depends on using your strengths – or overcoming your limitations. Let’s explore how to excel with either approach.

How to Stay Alive When You’re Flying Solo

If you find yourself as the lone Helldiver, you’re on your own. To survive, you need gear that lets you deal a lot of damage and quickly escape. Think of yourself as a special forces operative. Starting with scout armor is smart – it helps you stay hidden. For weapons, choose something powerful enough to take down a gunship without a teammate calling targets. The EAT weapon or the Recoilless Rifle are good options, but keep in mind you’ll have to reload the Recoilless Rifle yourself. Smoke grenades are also essential, letting you break away from enemies and move to a safer spot when things get tough. Don’t try to win by outlasting the enemy; focus on quick, precise strikes and a clean escape.

Why Teamwork Makes the Dream Work

Effective teamwork relies on good coordination. Instead of everyone trying to do everything, it’s better to specialize. A strong strategy is to have one player focus specifically on taking out enemy aircraft and their production facilities, using weapons like an autocannon, laser cannon, or spear. While that teammate handles the air, another can protect them and deal with the ground-based enemies that will inevitably appear. This division of tasks allows your team to manage multiple threats simultaneously, turning a chaotic battle into a well-coordinated effort.

Test Your Weapons and Experiment with Loadouts

Okay, so there’s no one perfect way to take down those gunships, and honestly, that’s part of what makes it so cool! What works for someone else might not work for me, and that’s okay. I’ve seen people have luck with all sorts of weapons, and figuring out what fits how I like to play is a blast. Some people are obsessed with the Scorcher, saying hitting the gunship’s underside does the most damage. But others prefer really powerful stuff like the Autocannon, AMR, or Railgun. I’ve been dropping into easier missions to try out different weapon combos and see what feels best. It’s all about finding what each weapon feels like in my hands, how well it damages armor, and how quickly I can switch to it when things get crazy.

Frequently Asked Questions

It looks like your orbital strikes aren’t working on the Gunship Facilities, and you’re wondering if you’re doing something wrong? Don’t worry, you’re not! Orbital strikes just aren’t very effective against them. The developers have said the best way to destroy these facilities is with a Hellbomb. So, save your other offensive Stratagems and concentrate on creating an opening for someone to call in and deploy a Hellbomb right next to the facility.

The biggest mistake teams make when facing gunships is getting too focused on shooting down the ships themselves. It feels helpful, but it doesn’t solve the core issue. The Gunship Facility will keep building more bots until it’s destroyed. Your top priority should always be taking out the factory – every second spent on the flying bots lets the real problem continue.

I usually play by myself. Can I really destroy these facilities on my own? Yes, absolutely! But you’ll need to think differently – focus on stealth and quick strikes instead of direct combat. Using Scout armor will help you avoid detection, and hit-and-run tactics are key. Bring a self-sufficient weapon like an EAT or Autocannon, and use smoke grenades for cover while moving or setting up your Hellbomb. Don’t try to win a long battle; your aim is to quickly destroy the target and escape.

Choosing between an Autocannon and a Recoilless Rifle depends on how you like to play. The Recoilless Rifle can quickly destroy a fabricator with a couple of well-aimed shots, but it reloads slowly, which can be a problem if you’re on your own. The Autocannon takes more hits to destroy the fabricator, but it fires faster and carries more ammo, making it better for dealing with both the fabricator and any gunships that appear. It’s best to try both weapons and see which one you find more dependable.

It’s frustrating when we keep getting stopped before we can even set the Hellbomb. What’s a better way to work as a team? Instead of everyone running in together, let’s assign specific jobs beforehand. One person should focus on taking out enemy aircraft with a weapon like an Autocannon or Laser Cannon. This lets the rest of the team concentrate on dealing with ground forces and moving towards the facility. Another good idea is to send a scout ahead with smoke grenades to create cover, allowing the whole team to advance and plant the Hellbomb safely.

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2025-11-28 15:10