Hollow Knight: Silksong Patch Stomps Out More Bugs, Adds DualSense Edge Support

Hey everyone, just a quick update on Silksong! Team Cherry dropped a small patch focusing on squashing bugs and making controller support way better, especially if you’re playing on PC or Mac. They’re still working on more controller improvements, so expect those later. Heads up though – some of the patch details might hint at things you’d rather discover yourself, so be careful if you want to go in blind!

The latest Steam update for Silksong (version 1.0.28891) now works with the DualSense Edge controller, a high-end wireless controller for PlayStation 5 that lets you customize the back buttons. Mac users will also find better controller support, and the game will now pause automatically if a controller is unplugged.

We’ve fixed several bugs, including problems that caused crashes and an issue with the Silkeater ability when swimming. We’ve also adjusted the game’s balance; for instance, Hornet’s ‘Thread Storm’ attack now deals less damage at higher needle levels.

Silksong received a second update last month, following an initial patch that adjusted the difficulty of early bosses to make the game more accessible. The game quickly became a commercial success, reportedly selling over 4.2 million copies within weeks of release – a number that doesn’t even include players accessing it through Xbox Game Pass. It’s also become incredibly popular on Steam, ranking among the top 20 most-played games of all time. You can find a detailed review from TopMob if you’re interested.

The full patch notes are below:

  • Added support for Dualsense Edge controllers.
  • Improved support for various controllers on Mac.
  • Game now pauses when the controller disconnects.
  • Fixed various smaller controller issues (more fixes to come in future).
  • Fixed remaining instance of certain players getting stuck cursed while in the late game.
  • Fixed Curveclaw not reacting to Hunter down-stab.
  • Fixed rare instances of being able to air dash and double jump when not intended.
  • Fixed several out of bounds situations.
  • Fixed Pharlid Divers sometimes sliding on roofs after ambushing in certain scenes.
  • Fixed Eva Hunter Crest upgrades unintentionally clearing tool equips.
  • Fixed rare instances of Harpoon sometimes granting 2 Silk instead of 1.
  • Fixed Cogflies sometimes appearing from odd locations after scene transition and, in rare cases, having their active quantity reduced by 1.
  • Fixed Crafting Kits not increasing the damage of offensive blue tools (eg Sawtooth Circlet).
  • Slight increase to Sharp Dart and Cross Stitch damage.
  • Slight decrease to Thread Storm damage at higher needle levels.
  • Fixed Surgeon enemies sometimes pulling the hero out of bounds.
  • Fixed instances of some Spool Fragments being permanently missable if a player immediately quit after collecting the item.
  • Fixed Crust King Khann sometimes falling out of bounds during entry, when fought on low-end systems.
  • Fixed rare instance of Second Sentinel becoming rotated when defeated.
  • Fixed additional case of Seth sometimes getting out of bounds and not returning.
  • Fixed Seth sometimes remaining invincible for a moment at the start of a refight.
  • Fixed Vaults slide blocks incorrectly responding to damage sources other than the needle.
  • Changed Fine Pins wish drops from 50% chance to 100%, but raised required quantity.
  • Fixed issues when consuming a Silkeater while in water.
  • Fixed Scuttlebrace sometimes allowing a wall jump when not intended.
  • Fixed a soft-lock during the Grand Gate opening sequence, if the Citadel had been visited and some bellshrines remained inactive.
  • Various smaller fixes and tweaks.

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2025-10-14 16:40