Hideo Kojima wants to make a game just for AI to play

Hideo Kojima, the renowned game creator, is proposing a groundbreaking concept: a game designed not for people to play, but for artificial intelligence.

Man, AI has been everywhere in gaming this year! It feels like every studio is jumping on board with these new tools to help them make games faster. It’s pretty wild to see how quickly things are changing, and I’m curious to see how it impacts the games I play.

Generally, these kinds of changes haven’t been well-received. People are concerned about both job losses and the quality of the final result, making AI a controversial subject. Just this week, the game Clair Obscur: Expedition 33, which won Game of the Year in 2025, lost two awards because its developer, Sandfall Interactive, used AI to help create it.

AI is now a permanent part of our world, as game creator Hideo Kojima (known for Metal Gear Solid and Death Stranding) has acknowledged. He’s exploring how AI could improve his games, but he’s also envisioned something even more ambitious: a game designed not for players like us, but for AI to play and experience on its own.

Hideo Kojima considers making a game just for AI

Hideo Kojima recently mentioned in an interview with Nikkei Xtrend that he’s considering making a game set in zero gravity. He also expressed interest in designing a game specifically to entertain an artificial intelligence.

Kojima described his project—which he wasn’t even sure could be called a game—as an interactive experience designed to help train artificial intelligence.

Right now, AI is still learning and needs more training. Think of it like a learning tool – a way for AI to improve its knowledge.

It’s hard to say exactly what the future holds right now. Most AI tools currently work using Large Language Models – they learn by processing massive amounts of text, often gathered from the internet or, unfortunately, from illegally copied books.

If AI were to learn through experimentation, like ‘playing,’ it would operate very differently than current AI. Hideo Kojima anticipates this, predicting that AI will expand into numerous diverse fields within the next five to ten years.

Smartphones initially received a lot of criticism, but now many people rely on them daily. Artificial intelligence is following a similar path. It’s crucial to focus on using technology to improve our lives and guide its development responsibly.

As we discussed earlier, Kojima has been exploring how AI could be used in games to create new experiences. He believes AI wouldn’t primarily be for creating graphics or game elements, but instead to make enemies act in more dynamic and unpredictable ways.

As a gamer, I was really excited to hear Hideo Kojima talking to CNN about how AI could revolutionize enemy behavior in games. He said that instead of enemies acting predictably, AI could allow them to learn from my gameplay – how I play, what I do, and even my patterns. That would mean enemies wouldn’t just be obstacles, but would actually react to me in a smart way, creating a much more immersive and challenging experience. It sounds like it could lead to some seriously deep and engaging gameplay!

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2025-12-22 07:19