God Of War Dev Had A New IP Canceled After $25 Million Was Spent On It

Shuhei Yoshida, a former PlayStation executive, revealed that the company cancelled several games during his time there, including a new project from the creators of God of War, Santa Monica Studio. Sony had put $25 million into developing the game and thought it had promise, but they ultimately decided to stop production and accept the financial loss.

Yoshida shared on the My Perfect Console podcast that while this new game wasn’t part of the God of War series, it featured a compelling concept and innovative gameplay. Sony had been developing the game for several years, but after investing $25 million, the studio determined it wasn’t progressing well and came to Yoshida with concerns.

They told me the project needed to be cancelled, though I don’t fully recall why—likely because the team couldn’t quite get the game working. It was a promising idea, but the actual gameplay never materialized, according to VGC.

Yoshida didn’t say when this happened, though. Previously, reports surfaced that Sony scrapped a God of War game focused on ongoing service, but the project Yoshida mentioned was for a completely new game idea.

During the interview, Yoshida explained that cancelling games is a common occurrence in the industry, as development often requires significant changes and experimentation. He stated that cancelling a game early on isn’t very costly, but the decision to cancel the new project at Santa Monica Studio was difficult due to the considerable time and resources already invested.

Yoshida believes the Santa Monica Studio team realized they needed to halt development on their own.

Yoshida also talked about another game he had to cancel, this one being developed by a European studio whose name he didn’t reveal. He explained that despite being a large and expensive project, it didn’t have a solid central idea and was ultimately scrapped.

These days, canceling a $25 million project isn’t a big deal. There are far larger projects being canceled now,” he explained.

Yoshida explained that cancelling the projects was the best decision for both the development teams and the company’s financial health. He stated that continuing would have led to increasing losses and would have discouraged the developers, as it’s unhealthy to work on projects that consistently struggle.

Yoshida explained that when he was at Sony and a game had to be cancelled, he always tried to explain to the development team how difficult it was to abandon their work. However, he also knew that sometimes it was a necessary decision. He’d tell them that cancelling the project allowed them to start something completely new and innovative, essentially giving them a fresh start.

Recently, Yoshida made news by stating he would have opposed Sony’s focus on live-service games and expressed surprise at the lower-than-expected sales of Horizon Forbidden West. He also explained the reasons behind the continued lack of a Bloodborne remaster. Yoshida left Sony after more than 30 years with the company earlier this year.

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2025-11-13 17:09