Gaming News: The Most Boring Opening Hours in Video Game History

Recently, the pace of gaming news has slowed down as players express their desire for faster-paced games. A discussion that caught my attention is about a user’s disappointing experience with Forspoken, a game that received some negative reviews. The original poster (OP) expressed disappointment over the lack of engaging storytelling and clear instructions in the game’s uninteresting initial hour, which was filled with routine tasks and dull scenes. It makes you think if some games could learn from action-packed movies that jump right into the action without wasting time.

What games have the worst opening hour?
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Summary

  • Forspoken’s introductory hour left players feeling bored, filled with meaningless tasks instead of engaging gameplay.
  • A variety of other games were highlighted by commenters, with many sharing their own experiences of tedious beginnings.
  • Some beloved titles, like Twilight Princess and Okami, deliver boring openings that contrast sharply with their subsequent gameplay excellence.
  • Despite the snore-fest openings, many players felt the games redeemed themselves as they progressed.

Forspoken: The Epitome of Tedium

I uninstalled after 45 minutes!” The game’s initial tasks were more about climbing ladders repetitively, which users felt made the experience feel more like a tedious tutorial than an engaging introduction. This was not what eager gamers were expecting, making it feel like the thrill of a rollercoaster turned out to be a kiddie ride at a fair.

The Painful Wait of Classic Titles

In simpler terms, Forspoken’s start has been criticized as dull compared to other games. However, the comments section was filled with players sharing tales of similar frustrations from older games like Dragon Quest 7 on PlayStation. One user claimed that it took four hours straight of dialogue, cutscenes, and walking before you could even fight in the game. That’s a long wait, longer than most people want to wait for their coffee! This feeling might be familiar to anyone who values their time and wants immediate engagement in their games instead of lengthy introductions.

In another instance, the game Okami received some notice due to its gradual beginning. Players found themselves having to endure around twenty minutes of background information before they could actually play. One user remarked, “It becomes fantastic, but those first twenty minutes feel like twenty decades.” Humorously, they were able to overlook the lengthy introduction, which suggests that perhaps these initially dull segments might be preludes to the exciting experiences to come.

Fan Favorites with Sleeper Openings

It’s interesting to note that several highly-acclaimed games started off with quite challenging opening hours. For instance, Fallout 2 required players to endure a tedious initiation filled with giant mutated ants, which one user described as “an absolute miserable slog.” To make matters worse, healing options are scarce at the beginning, making the experience feel more like a punishment than a game. However, despite this somewhat unsatisfying start, many fans of the game still consider it their favorite in the series, demonstrating how games can eventually provide memorable moments even with an unimpressive opening act.

One of the games frequently cited as particularly challenging was Nier: Automata. A user commented, “Anyone who thinks dying within the first hour takes you back to the beginning should face every stoplight.” This certainly reflects a universal feeling of annoyance! However, many players eventually acknowledge the depth in Nier: Automata’s storytelling, expressing affection for the game despite its tough initial stages. This suggests that sometimes, the reward can justify the struggle.

The Balancing Act of Expectations

From the accounts of players recounting their scary experiences during the early stages of diverse games, it’s evident that what is tolerable and desirable can differ greatly among individuals. It’s a tricky act to balance spending time to reach the exciting parts without driving players away before the action intensifies. One user expressed, “Pokemon Sun/Moon almost deterred me from the series,” which could echo the feelings of many who expected great things but encountered monotony instead.

Although these games started with generally dismal introductions, there was hope for many of them as time went on. Players often spoke enthusiastically about the satisfying experiences they could have after enduring the tough early stages. This raises an intriguing point: should game developers rethink this pacing approach? Is it better to welcome new players with a captivating opening that hooks them instantly, or do slow introductions serve purposes like character development and world exploration?

In summary, we’ve taken a comical yet tiresome journey through some of gaming’s lengthy opening sequences. Despite our reluctance to take care of digital pets, engage in endless conversations, or grapple with challenging mechanics before the main action begins, it’s crucial to give new ideas a chance. Remember, a game’s most memorable moments frequently emerge from its ability to progress beyond those repetitive beginnings. This serves as a reminder that there’s usually something captivating waiting for us past the initial hour of dull gameplay.

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2025-01-18 06:14