As a gamer with decades of experience under my belt, I’ve witnessed the evolution and devolution of numerous gaming genres. The latest buzz surrounding the RTS genre has stirred a mix of emotions within me – nostalgia for the good old days, frustration at its current state, and hope for a brighter future.

I remember spending countless hours immersed in the world of Age of Empires and Command & Conquer, feeling the thrill of strategic battles and the satisfaction of outsmarting opponents. But I also recall the struggle to get into those games as a newcomer, overwhelmed by their complexity. It’s a conundrum that persists today, and it’s interesting to see this conversation unfold among fellow gamers.

I agree with the call for innovation in RTS games. However, I can’t help but wonder if we’re asking for too much from developers. Are we demanding a game that caters to both veterans who crave depth and newcomers seeking an easy entry point? It feels like we’re asking them to walk on water!

On a lighter note, perhaps the solution lies in a game where you can build your base, conquer enemies, and also get a massage chair for those long, strategic sessions. Now that would be a game I’d play! But until then, I’ll keep my fingers crossed for the RTS genre to find its footing again. After all, it’s not every day you get to rewrite history… or at least command an army in a virtual one!

As someone who has grown up playing Age of Empires and other real-time strategy (RTS) games, I can’t help but feel a sense of nostalgia mixed with a hint of frustration as I read the recent buzz in gaming news. For years, I have watched the RTS genre seemingly stuck in a loop, regurgitating the same concepts and gameplay mechanics without any significant evolution.

As an avid fan of strategy games, I’ve spent countless hours building empires, managing resources, and battling enemies in intricate and immersive worlds. But lately, it feels like we’re just revisiting familiar territory instead of exploring new frontiers.

I understand the arguments being made by the former developer, and I can’t help but agree with him. The industry needs to break free from this tedious cycle and push for innovation in RTS gaming. That being said, I am not ready to write off the genre just yet. There is still hope for it, and I believe that we can breathe new life into it by focusing on accessibility, complexity, and the future of strategy gaming.

I have seen glimpses of this innovation in recent years, with games like Northgard and Anno 1800 offering fresh takes on the RTS formula while still retaining the core elements that make the genre great. I am excited to see where the RTS genre goes next, and I hope that the conversations sparked by this discussion will lead to a renaissance of creativity and ingenuity in the world of strategy gaming.

Former Age of Empires developer says the RTS genre’s stuck in a rut: ‘you’re still playing the same game’
byu/YouthIsBlind ingamingnews

### Summary

  • A former Age of Empires developer feels the RTS genre is stagnant, leading to a rich discussion about the direction of these games.
  • Many gamers believe that the high skill ceiling and complexity have alienated newcomers, contributing to the decline of the genre.
  • Suggestions abound regarding the need for innovation, including requests for cooperative modes, tactical pauses, and a broader focus on accessibility.
  • Despite the criticism, fans still treasure the classics and desire modern iterations that capture their original essence while integrating new ideas.

As a passionate fan of the RTS (Real-Time Strategy) genre, I’ve noticed an intriguing spectrum of sentiments among fellow gamers. For instance, WigglyWoo777 and mage_irl have been quite vocal about their frustrations. WigglyWoo777 argues that the higher the skill required, the fewer casual players the genre attracts, effectively turning it into a selective club for “meta elitists.” Mage_irl echoes this concern, highlighting that the intense reputation of RTS games often deters newcomers. Even veteran players feel they need lightning-fast reflexes just to have a relaxing game of StarCraft. So, who’s responsible? Are developers to blame for making these games hard to grasp, or does the community also play a part in making the genre seem intimidating?

As a long-time fan of strategy games like Command and Conquer and Age of Empires, I can’t help but feel a sense of nostalgia when I think back to those days. Yet, as TallestGargoyle and Express_Ad5083 so eloquently point out, the multiplayer scene in these classic games is not what it used to be.

I remember spending countless hours building my empire, strategizing, and competing with friends in a relatively fair and enjoyable environment. However, as I’ve revisited these games more recently, I’ve found myself overwhelmed by ruthless players who rush bases, leaving little room for strategic play. It’s disheartening to see such a competitive environment that seems almost impenetrable for new players like me.

In the spirit of preserving the essence of these classic games while improving upon their shortcomings, I wholeheartedly agree with Express_Ad5083’s call for an RTS built with modern resources. It’s time for a game that caters to both veterans and newcomers alike, providing a fair and engaging multiplayer experience for all.

As a veteran gamer who’s spent countless hours immersed in real-time strategy (RTS) games, I wholeheartedly echo the call for innovation in this genre. Over the years, I’ve seen RTS games evolve from simple base-building exercises to complex tactical battles spanning galaxies. However, I find myself yearning for a return to the grandeur of old, where strategy was as vast and expansive as the cosmos itself.

I remember the thrill of managing resources on a massive scale, constructing colossal defense towers, and navigating persistent levels that felt like living, breathing worlds. These experiences left an indelible mark on me, shaping my understanding of strategy games.

In light of this, I wholeheartedly support Cozywit’s vision for RTS games. I believe that embracing expansive base-building and resource management gameplay will breathe new life into the genre and offer players a truly immersive strategic experience once more. Let us strive to rekindle the spirit of grand strategy, and together, let us venture forth into the unknown expanse of future RTS games.

Speaking of the same topic, the concept of intense, strategic gameplay in real-time strategy (RTS) games resonates particularly with the demographic of maturing millennials as their primary audience. This insight is important for developers, as it suggests they should incorporate options like tactical pauses to cater to players who prefer a more relaxed pace and can thus fully immerse themselves in the game at their convenience. The emphasis on inclusivity and accessibility is significant here; introducing fresh features could revitalize the genre, which some feel has become stagnant.

As someone who has been a dedicated fan of real-time strategy (RTS) games for over two decades, I’ve witnessed the evolution of this genre from its infancy to its current state. Over the years, I’ve noticed a peculiar paradox within our beloved community: we yearn for progress and growth while clinging tightly to the roots that have formed the foundation of RTS gaming.

The nostalgia for complexity can sometimes make it difficult for newcomers to join in on the fun. As someone who has introduced countless friends to this genre, I’ve seen the frustration that arises when they struggle to grasp the intricate mechanics that long-time players take for granted. It’s a delicate balance between catering to our desire for depth and creating an inviting entry point for newbies.

One can easily argue that some of us are guilty of resisting change, fearing that any alterations to the core mechanics might dilute the essence of RTS games. We hold onto these foundational elements as if they were sacred relics, forgetting that every great genre evolves and adapts over time.

This contradiction can be seen in our conflicting desires for both complexity and accessibility. On one hand, we want games to push the boundaries and innovate; on the other, we’re hesitant to let go of the familiar mechanics that made us fall in love with RTS gaming in the first place. It’s a tightrope walk between progress and tradition, and it’s one that many of us struggle to master.

I fear that if we continue down this path, we risk alienating potential new players who might find our games too complex or intimidating. We must find a way to strike a balance, embracing change while still honoring the roots of our beloved genre. Only then can RTS gaming truly evolve and continue to thrive in today’s rapidly changing landscape.

Having spent countless hours honing my skills in the realm of Real-Time Strategy (RTS) games since the days of Age of Empires, I can attest to both the excitement and frustration that this genre brings. As a seasoned player, I’ve witnessed the evolution of RTS titles, and it appears we’re at another crossroads.

The balancing act between preserving the essence of the genre while welcoming fresh blood is always a delicate task. The recent re-entry of the former Age of Empires developer has certainly stirred up quite a hornet’s nest, but it’s undoubtedly ignited some much-needed dialogue about the future of RTS games.

I find myself yearning for something new that caters to both veterans like me and those who are just starting their RTS journey. Whether it’s offering a challenging experience or crafting an accessible setup, I believe the community is ready for some fresh ideas in this classic genre.

Even though the Real-Time Strategy (RTS) game genre might seem like it’s stuck in a rut, the passionate community discussions surrounding it remain vibrant and engaging. This community shows great affection for the foundation of RTS games while simultaneously desiring progress. The decisions developers make regarding innovation, accessibility, or player interaction will play a crucial role in determining if the RTS genre can break free from its pattern and reach new peaks. Gaming enthusiasts are excitedly awaiting the opportunity to contribute to the next chapter in the evolving story of RTS games.

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2025-01-02 21:14