Originating in early access almost eight years back and formally released in 2022, Foxhole continues to attract more players. Unlike most multiplayer games, cooperation is crucial – battles can span days or even weeks, and every action counts significantly. Since there are no AI factions, everything from construction to combat is managed by real players. In their words, ‘the actions of thousands of players collectively determine the outcome of an ongoing online conflict’.
In Siege Camp, the game remains engaging due to regular updates. The latest significant update, titled ‘Infantry’, was just released, and even though the upcoming modifications may not be as substantial, they’re expected to introduce considerable enhancements – particularly beneficial for medic roles.
Foxhole’s 2025 roadmap and update 60 highlights
Here we go again, unveiling a new Foxhole roadmap for the year! This time, it’s all about the 2025 plan, and with the grand Airborne update coming up soon, the developers are ready to initiate some modifications starting from Update 60.
This release incorporates essential enhancements, addresses bugs, optimizes performance, and adjusts game balances. Please be aware that these modifications pertain specifically to the Development Experimental Branch.
If you’re curious about all the specifics, you could either watch the entire Devstream, which covers every aspect, or else take a look at the key points summarized in the Update 60 Highlights.
New Content
- 35-250 ‘Trisiphone’ Field Cannon: A field mortar designed for devastating enemy structures and emplacements.
- Carnyx Anti-Tank Rocket Launcher: A light RPG that lets infantry engage armored vehicles from a distance but comes with heavy recoil.
- Heavy Ammo Workshop: An Infantry Kit Factory modification that enables the production of heavy ammunition for tanks and infantry heavy weapons.
- New Garrisoned House Type: Added to southern regions.
New Features
- Wounded Soldier Improvements: Critically wounded soldiers can be submitted to locked ambulances, and players can vault (climb) while carrying a wounded ally.
- Squad Officer Role: Officers can reassign Squad Leader roles from inactive players and prioritized when leadership changes.
- Camera Rotation While Aiming: Players can now rotate the camera (MMB by default) while aiming a weapon.
- Squad Invite Cooldowns: Cooldowns added for requesting and receiving Squad invites.
- Multi-Item Slots: New slots that can hold predefined item stacks, viewable via tooltip.
- Anti-Griefing Logs: Vehicles and inventory restored by anti-griefing measures are now logged.
- Global Events Log: Tracks major faction-wide events, starting with vehicle loss logs.
- Loadout Enhancements: Auto-submitting Starter Kits and modifying existing Loadout assembly modifiers is now possible.
Gameplay Changes
- Stokpile Additions: New items added to Material Pallet, Transfer Stations, BMS Linerunner, and Storage Rooms.
- Vehicle Weight Fix: Stacked liquid items now properly contribute to vehicle weight.
- BMS Foreman Stacker Change: Can no longer be demolished while carrying a Shippable.
- Enemy Base Rapid Nerf: Static enemy bases (Town, Halls, Relic Bases) can no longer be repaired.
- Type C ‘Charon’ Ship Buffs: Raised side shields and improved Tripod mount orientation.
- Shotgun Fix: No more accidental self-damage when firing from inside a vehicle.
- Trailer Mud Removal: Trailers no longer accumulate mud.
- Faster Item Assembly: Transfer Stations now assemble stockpiled items faster.
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2025-02-12 15:02