Former PlayStation Boss Reveals The One Classic Sony Franchise He Wants To See Return

As a seasoned gamer with decades of experience under my belt, I can’t help but reminisce about the golden days of PlayStation gaming, and one game that always stands out is MediEvil. Longtime PlayStation boss Shawn Layden recently revealed his desire for the series to make a comeback, and as someone who’s spent countless hours wielding Sir Dan’s sword, I couldn’t agree more!

Previously serving as a long-term executive at PlayStation, Shawn Layden parted ways with the company in 2019. In a recent interview commemorating PlayStation’s 30th anniversary, Layden discussed a variety of topics and even hinted at one classic PlayStation series he hopes Sony revisits someday.

Layden expressed his hope to Eurogamer about bringing back the MediEvil series for today’s gamers. He shared that the game resonated with him deeply when he first encountered it, and he admired the team responsible for it so much that he played an active role in releasing its sequel and later a remaster on PS4.

“I would love another whack at MediEvil,” he said.

Initially developed by Millennium before Sony took over, the first MediEvil game was launched in 1998. After Sony acquired Millennium, a new team named SCE Studio Cambridge was formed. Over time, this studio evolved into Guerrilla Cambridge and eventually shut down in 2017.

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The MediEvil series was influenced by the creations of Tim Burton and Monty Python, as stated by Layden. He mentioned that it was quite challenging to make the humor translate effectively for other cultures during localization. A follow-up, titled MediEvil 2, came out in 2000, while a PSP version, called MediEvil: Resurrection, debuted in 2005. A fresh take on the original game was launched by Other Ocean Emeryville in 2019 for PS4.

Given the chance to take another bite from any apple, Layden would prefer the MediEvil apple,” (paraphrased)

During the interview, Layden shared that there was one game from a competing platform he envied – Tomb Raider. At that time, while working in Tokyo during the PS1 era, his role was to facilitate the release of Western games in Japan. Upon discovering Tomb Raider, developed by Derby-based Core Design, Layden wished it would be exclusively for PlayStation from its inception. Unfortunately, this didn’t happen as Tomb Raider premiered as an exclusive on Sega Saturn first before being released on PlayStation in 1996.

“I wanted it to be on PlayStation. And I saw the [Core Design Jeremy Heath-Smith and Adrian Smith] brothers, and we talked about it, and they were really excited about the concept. We talked it through. They talked it through. Bada bing, bada boom… they signed to bring it out on Sega Saturn. Sega?!” Layden said. “And then shortly thereafter, they did get it onto the PlayStation in Japan as well, but it launched on Sega. And yeah, that always felt… What could I have done to have actually gotten it? But I came that close.”

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2024-12-03 23:39