As a seasoned gamer who has spent countless hours waging war amongst the divine pantheons of Smite, I can confidently say that this recent debate about swapping playstyles for gods is nothing short of a breath of fresh air. It’s like watching the gods themselves argue over their preferred roles, which I must admit, brings an unexpected charm to the game.
Smite has always been a playground for godly fun, but recently, players have been diving into the mechanics of god roles and playstyles, particularly focusing on the fascinating concept of melee and ranged switches. You see, in this frantic world of divine combat, it might just be the case that gods like Tsukuyomi thrive as ranged characters, yet there’s a whisk of chaos in wondering which other gods could don the melee or ranged umbrella. The Reddit post by user iFeeLPaiNx spawned such a discussion, leading to a hilarious and thoughtful exploration of which deities should get the chance to switch up their playstyle. Players are chiming in with everything from iconic favorites to some of the lesser-known gods, eager to speculate about possibilities, while humor and banter fill the threads. It’s a delightful debate packed with creative ideas and entertaining insights!
Which other Gods except Cern can be switched from Ranged to Melee or Melee to Ranged
byu/iFeeLPaiNx inSmite
Summary
- Players are clamoring for unique and fun ways to switch playstyles for various gods in Smite.
- Tsukuyomi is frequently highlighted as a candidate to flourish as a ranged god, given his backstory and mechanics.
- Users suggest a wide array of gods that could thrive in switching roles, leading to engaging and humorous discussions.
- Some players appear excited about the potential for a more diverse gameplay experience based on these playful switches.
Tsukuyomi: The Ranged Star?
Discussing ranged play without mentioning Tsukuyomi would be like talking about basketball without mentioning Michael Jordan; he’s often cited as an ideal example of a god who excels in a ranged role. His lore revolves around moonlight and shadows, hinting at a refined and powerful arsenal that fits him perfectly for a ranged role. A user by the name Javiklegrand simply agreed, “Yes, Tsukuyomi’s ranged play would work well,” reflecting a common sentiment within the discussion. Many players recall his agile movement through Smite 1, particularly in higher ranks, resembling an ADC. If he were to return with wind and shadow at his command, it would be similar to how other ranged characters dominate their domains! Imagine unleashing moon beams instead of melee slashes. Could Tsukuyomi’s toolkit be versatile, combining both ranged and melee playstyles? Only the passage of time or a creative Smite developer can answer that question! The concept has certainly sparked players’ interest, fueling dreams wrapped in potential easter eggs and skill shots.
Gods with Hidden Potential
In the pursuit of diverse gameplay experiences, Reddit users started a lively debate by proposing deities with combined roles. User Dalhinar_draws sparked an exciting idea by suggesting that Artio, typically seen as a tanky character, could transform into druid form and attack from range. This new concept gives her the ability to cast spells at a distance, similar to a celestial protector. The conversation also included Athena, who is renowned for her tankiness and spear-throwing abilities. Dalhinar proposed that Athena could continue her defensive role while also possessing ranged attacks. This blend of defense and ranged capabilities opens up an intriguing possibility for players. Charybdis was also suggested to have a long-range attack, turning her into a character who stabs from afar. The conversation quickly evolved with the phrase “throwing orbs” becoming a recurring theme. With so many innovative ideas on the table, this part of the discussion showcased the creativity and eagerness of the Smite community to experiment with different playstyles. Who would have thought that the gods could do more than just stand still?
Cherished Characters and the Switcheroo
The conversation inevitably turned towards some fan-favorites, and who can blame them? Freya popped up frequently, with multiple users voicing their hope for a redesign that would allow her to fit into both playstyles seamlessly. Phallico666 expressed a longing for Freya’s development since she once reigned supreme as their main, suggesting, “perhaps they give her an aspect that changes pulse to no longer provide range.” The thought of Freya switching between ranged and melee attacks is an exciting one, as it opens up a world of possibilities for skill interactions and strategies. Meanwhile, dave-skylark- shared his two cents by saying, “Freya. Rework. Aspect 1 melee, aspect 2 range.” The duality of such a classic character could create a unique dynamic in matches, constantly keeping opponents on guard. The excitement was palpable as players recognized the endless opportunities for beloved characters to expand their lore and gameplay.
The Community’s Creativity Shines
As a devoted fan, I can’t help but share the infectious excitement that filled the air as we speculated about the potential changes in our beloved game, Smite. The relaxed atmosphere sparked laughter and fostered clever suggestions. Among these discussions, the possibility of gods like Heimdallr embracing his warrior-like potential resonated strongly with many, with one user aptly summarizing, “Heim just seems ready to step into a more warrior-like role.
The players discussed many creative and fun ideas about having multiple character roles within the game. This sparked a lively conversation among them that resulted in a colorful discussion thread. It turns out, talking about changing playstyles can lead to a lot of imagination and laughter from players! If developers implement these ideas, it could offer fresh perspectives on gameplay mechanics and provide an exciting twist for those seeking novelty. Picturing gods like Tsukuyomi, Freya, and Artio switching roles not only adds depth to the game but also strengthens our bond with these divine characters. Here’s hoping that developers take notice of these ideas, leading to a captivating gaming experience that keeps up with our growing desire for adventure!
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2024-12-20 06:13