
Disaster’s analysis aimed to explore how various factors impact victory rates in Smite’s Conquest game mode. With excitement running high due to the belief that aspects would foster more diverse and tactical play, this study was eagerly anticipated. Analyzing statistics from over 24,000 matches offered valuable insights into god dynamics, shedding light on areas players might have overlooked.
Surprisingly, gods like Ares, whom many expected to thrive with their specific aspects, showed statistically lower performance, leaving some fans perplexed due to personal biases. For instance, user “dannyh1350” openly acknowledged that while base Ares might be stronger statistically, the useful aspects of his kit made him feel more efficient and enjoyable to play. However, the data presents a different perspective, leading one to wonder if feeling effective translates directly into actual success.