Enshrouded’s Combat System: Player Suggestions for Improvement

This game, Enshrouded, has definitely grabbed the interest of numerous gamers with its mesmerizing setting and enthralling gameplay elements. Yet, as players have ventured into this early access title, there’s been a growing feeling that the battle system could use improvement. In a recent online discussion on the subreddit BRADLIKESPVP, several issues about the combat weaknesses were brought up, such as awkward animation freezes and repetitive mechanics. The gamers who participated in this conversation clearly voiced their need for improvements to the combat before a possible full release, indicating that while the game overall is appealing, its action elements are starting to feel outdated and could benefit from a fresh approach to align with the game’s other captivating aspects.

Summary

  • Animation locking and recovery frames are major pain points, affecting fluid combat.
  • The repetitive combat mechanics leave players wanting more variety in their moves and tactics.
  • A lack of depth in the skill tree hinders class specialization and player experimentation.
  • The community generally agrees that combat needs an overhaul to maintain engagement and excitement.

Animation Locking & Recovery Frames

As a passionate gamer, one concern frequently voiced by fellow players centers around the issue of animation locking during combat. BRADLIKESPVP has brought this matter to light, explaining how extended recovery frames hinder our swift reactions to imminent dangers. It’s like wielding a sword, only to find your character is still caught up in the swing animation while you’re exposed and defenseless as an opponent lunges at you. This frustration resonates with lurkynumber5 and many others who share the sentiment that a more responsive system is desired, mirroring the quick-paced feel of other action games. A potential solution suggested by commenters involves implementing animation cancellations, providing us more flexibility to dodge or block during attacks, ultimately making combat less like being a sitting duck when facing enemies.

Repetitive Combat Mechanics

Up for discussion next is the repetitive aspect of Enshrouded’s combat system, which has drawn criticism from several players. They argue that the melee gameplay often boils down to repeatedly clicking the left mouse button (LMB), with occasional jumps or dodges. This repetition, they say, makes the game feel monotonous and lackluster, and it’s suggested that introducing unique moves such as heavy swings or active abilities could keep players engaged and prevent them from feeling stuck in a loop. Drow37 specifically mentioned the repetitiveness of melee combat, stating that it hampers the game’s potential to establish distinct class identities. They advocate for a wider variety of attack styles so that players can experiment with different builds. Some comments even propose weapon-specific attacks, such as a powerful overhead swing with a mace, which could make gameplay feel more satisfying!

Lackluster Skill Tree & Mediocre Customization

On a larger scope, gamers such as BRADLIKESPVP and SatsukiCommodore have expressed dissatisfaction about the current skill tree, finding it underwhelming. Many nodes appear stale and uninspiring, leading players to question if the lack of customization might undermine the game’s long-term success. As it currently stands, feedback suggests that certain classes and abilities aren’t being utilized fully, limiting the range of significant choices available to players. A frequent recommendation from gamers is to distinguish utility perks from combat-focused trees, thereby creating avenues for imaginative builds that players can truly engage with. Rather than feeling like a mundane task, they envision a skill tree that fosters individuality and complexity, boasting active abilities more in line with traditional RPG mechanics. This change, as jubuki humorously put it, would help steer clear of the problems associated with “another repetitive class-based combat simulator.” What these players yearn for is the chance to experiment with diverse play styles that don’t merely water down their characters’ core identities.

The Community’s Ambivalence

Despite a general push for enhancements, it’s noticeable that the opinions about these proposed changes within the community are not universally consistent. For instance, Smol_Toby and others have expressed their fondness for the current attack commitment in the animation system, likening it to the Souls series’ combat mechanics which are highly tactical. On the other hand, some players are somewhat apprehensive about a complete transformation, as they believe the game is still in its early stages of development and an overhaul might not be essential yet. However, many gamers have emphasized the necessity for optimization, particularly as the full release nears. It’s all about striking a balance – maintaining the game’s challenging aspect while ensuring players feel like powerful warriors instead of merely being pummeled targets.

The enthusiastic reactions from Enshrouded’s dedicated player base emphasize the anticipation and optimism surrounding a game that many already adore. Players acknowledge the game’s potential while expressing concerns about its rougher aspects that need refining. By closely examining the game and their desire to make it better, the community’s recommendations invite developers to refine a combat experience that’s not just functional, but also enjoyable. Whether it’s improving animations, introducing new combat techniques, or expanding customization options, the general consensus is for Enshrouded’s combat system to grow so it aligns more closely with its captivating world. As they eagerly await updates, one thing remains certain: they are passionate and eager to use their weapons in a way that feels satisfying — and perhaps even legendary.

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2025-02-04 02:00