The design of Enshrouded‘s characters has ignited an engaging debate among players, centering on the character models and their dimensions. The primary concern is whether the characters exhibit a slight hobbit-like quality or if they find the perfect equilibrium. It appears that players are divided on this issue, with some applauding the design decision while others fiercely disagree. This discussion raises intriguing questions about game aesthetics and the player’s emotional bond with character models, particularly in a fantasy setting. Join us as we delve into these thoughts and opinions sparked by the Reddit thread that has fueled this entertaining yet passionate dialogue within the gaming community.

Anyone hear about them maybe extending the model body vertically a little?
byu/ShockedNChagrinned inEnshrouded

Summary

  • Players are divided on the proportions of character models in Enshrouded, with some comparing them to hobbits.
  • Debate centers on artistic choices versus player expectations for realism in character design.
  • Some players find the models acceptable, while others express strong dissatisfaction with their appearance.
  • Potential changes to model proportions may affect game design and animation more broadly.

The Hobbit Comparison

In this enjoyable online discussion, a participant named ShockedNChagrinned initiated the talk by expressing concerns about the figures’ body proportions. Specifically, they felt that the lower halves of these characters appeared somewhat out of proportion compared to the upper parts, suggesting that they might seem like tiny people, or hobbits. This remark sparked a variety of reactions. Zaldinn agreed, suggesting that the characters could be hybrid creations with both human and ancient lineage, resembling hobbits. This theory generated a lot of interest among those eager to learn more about the world of Enshrouded, as who wouldn’t enjoy exploring a connection to hobbits in a storyline?

This playful analogy brings us to a crucial question: How much should the characters in a fantasy game resemble reality? With countless fantasy realms existing, there’s no one-size-fits-all rule. Players frequently have their own preconceptions, shaped by past encounters with figures like humans, elves, dwarves, and of course, hobbits! Some players crave a more somber style, while others find joy in a more fanciful approach that encourages uniqueness and artistic liberty.

The Design Intent

As the discussion progresses, certain participants suggest that the characters in the game may not be entirely human. Drigr offers an insightful observation: the scavenger characters possess human-like proportions, suggesting that the somewhat non-human characteristics of player avatars could be intentional design choices. This raises an intriguing aspect to the discussion: are these character models meant to represent hobbit-like beings, or do they hint at a broader species found within the veiled world of Enshrouded? Exploring these possibilities opens up a fascinating realm of speculation, as players delve deep into analyzing their character models from a psychological perspective.

To strengthen the argument, Auren-Dawnstar presents a contrasting view, implying that it’s not merely the height that counts. Instead, they propose that the proportion of a character’s head to body is what makes them seem short, yet appealing. Remarkably, they suggest these characters are roughly 2 meters tall, a size that typically isn’t considered short. This highlights how seemingly insignificant design aspects can significantly influence player perception in gaming, making characters more engaging and immersive. The interaction between players and characters, both as avatars and personalities, should feel authentic and deeply involving, shaping the audience’s connection to them.

The Practical Implications

In our ongoing conversation about tweaking these character designs, different parties express thoughts on the practical implications of such a move. User medigapguy provides valuable input regarding the difficulties game creators encounter when implementing these alterations. They point out that modifying character heights would cause significant changes to all game structures and settings, triggering a chain reaction that might require substantial time from developers. This work diversion could prevent them from focusing on improving gameplay and adding fresh content. Moreover, it could lead to more complex animations.

Instead of focusing on aesthetics and disappointment, let’s steer the discussion towards practicality and realistic design considerations in development. For instance, if characters were significantly taller, they could collide with buildings, causing destruction and disruption, which isn’t an enjoyable experience for players exploring a detailed world like Enshrouded. This realization might lead players to understand that while they may wish for larger character models, the intricacies of development might discourage creators from pursuing such ideas.

Final Thoughts on Player Expectations

The core point that emerged from this engaging discussion revolves around the tension between what creators intended for their artwork and what players anticipate. User ‘harryone02’ enters the scene to emphasize that design decisions in the game were deliberate, suggesting that there are other crucial elements of the game that require attention. This brings up an interesting dilemma: how much weight should developers give to player input compared to their original vision? It’s a bit like trying to convince someone that the dress is indeed blue and not just affected by strange lighting—art can be subjective, and everyone perceives it differently based on their unique perspectives.

In the face of diverse player viewpoints, we’ve reached a crossroads blending creativity and active participant involvement – the ongoing discussion about Enshrouded’s character models. Regardless if players see these characters as charming hobbits or twisted monstrosities, the dialogue extends beyond mere proportions. It encourages players to explore the essence of role-playing in fantasy games, delving into their personal connections with characters that originated from the realm of imagination. This discourse enriches the gaming community’s cultural fabric as it brings together elements of delight, absurdity, and enthusiasm, fostering conversations that enhance everyone’s gaming experience.

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2025-01-09 00:58