As a seasoned gamer with over two decades of experience under my belt, I can confidently say that the upcoming release of Enotria: The Last Song on Xbox Series X|S has me absolutely thrilled! Having dabbled in various genres and platforms throughout my gaming journey, I’ve grown particularly fond of souls-like games. This Italian folklore inspired action RPG seems to be a breath of fresh air within the genre, with its unique mechanics, sunlit atmospheres, and intriguing storyline.

Tomorrow, the soulslike game inspired by Italian folklore, titled “Enotria: The Last Song,” will be available for Xbox Series X|S, having initially been released in September on PlayStation 5 and computer platforms.

The latest edition of Enotria: The Last Song from Jyamma Games for Xbox Series X|S will come pre-installed with a variety of upgrades such as customizable loadouts, visible Average Damage weapon stats, enhanced User Interface (HUD), and many additional features.

Experience the captivating tale of Enotria: The Last Song on your PlayStation 5, Xbox Series X|S, or PC via Steam or Epic Games! To learn more about this mesmerizing game, be sure to read Paul’s insightful review.

Here’s the complete announcement from Jyamma Games regarding the console launch of Enotria: The Last Song on Xbox:

The captivating spectacle, “Enotria: The Last Song,” is scheduled to astound gamers globally on the Xbox Series X|S starting from December 12th. Developed by the Italian development studio, Jyamma Games, this Action RPG transports players into a radiant region beset by an eternal and twisted plague known as “Canovaccio.” As the “Maskless One,” it’s your mission to eliminate the game world’s manipulative entities, known as “Authors.

  • *NEW* Loadout Presets: Presets allow you to save up to 5 premade loadouts for each save slot. You can store them for later use or as a utility to transfer multiple items from one loadout to the other. Presets can be accessed through the “Manage Loadout” button in the Loadouts Menu, at any Reality Knot.
  • [PC] Presets are saved to a dedicated folder inside each Profile. You can share them or import presets from other players easily, by copy-pasting the file. 
  • A new weapon stat is now shown in menus, the Average Damage. It is a unified value between Physical, Ardore and the highest Elemental damage, to help determine the overall strength of the weapon at a glance. This stat will also help you quickly identify the Loadout Preset with highest damage, when loading a Preset.
  • The rarity value of the weapons is now displayed better and written in the inventory
  • The weapon rarity border is now shown on the HUD too, when looting items. Rarity information has also been added in the weapons details on the right to match the borders.
  • The Fast Travel menu now shows which Reality Knots have an anvil for upgrading equipment nearby.
  • Fixed minor visual issues in the Shop menu.
  • Implemented some camera views to improve players guidances through different areas
  • The respec feature is now moved on Pulcinella instead of Veltha
  • Added displayed inputs on the menu part of the initial tutorial
  • Now when you switch your active loadout your HP will scale in percentage
  • A short cutscene of Veltha has been added to give more immersion
  • A slight bodylight has been added to the main character to have a better readability is some dark areas
  • Giangurgolo’s phase two fight improved for a better combat experience
  • HLOD have been improved slightly and we are continuing to improve them
  • The golden path and especially Litumnia guidance have been improved to help the exploration
  • The lighting of the whole game has been improved overall
  • Improved the quality of the SFX of some gameplay elements for a better feedback
  • Fixed some issue on trophies that sometimes makes impossible to get the platinum
  • Improved the readability of some VFX (as Pillar, Rifts, Grenade explosion, Reality knot)
  • [PS5] Improved and optimized Scalability settings: Graphics vs Performance

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2024-12-11 18:25