
A significant update has just been released for Elden Ring Nightreign. While it addresses various bugs and problems, the main focus of this patch is a large overhaul of Nightfarers, Relics, and other core gameplay features. Since its release in May 2025, Elden Ring Nightreign has enjoyed success, even though it differs from typical FromSoftware games. The online experience has received several updates and limited-time events recently, but it hasn’t always been perfect.
Despite losing players shortly after its release, FromSoftware finished 2025 on a high note with the launch of the first official expansion for Nightreign. Called The Forsaken Hollows, the expansion introduced two new playable characters, called Nightfarers, to Elden Ring Nightreign, and added new bosses within a dynamic environment known as The Great Hollow. While fans are unsure what 2026 holds for Nightreign, more content seems probable. However, the developers also recognized the need to improve existing characters and equipment alongside adding new features.
FromSoftware recently updated Elden Ring Nightreign on January 15th with significant balancing changes. The update primarily focuses on strengthening classes that weren’t performing well, like the Raider, Guardian, Executor, and Revenant, to encourage more players to use them. While the Dutchess, Scholar, and Undertaker also received updates, these were smaller, more minor adjustments.
The Executor Nightfarer, often seen as a challenging class to master in Elden Ring Nightreign, received the most significant updates in this recent patch. Improvements were made to nearly all aspects of the character, including damage output, stamina, and various skills, particularly while using the Cursed Sword ability. The strength of the Executor’s attacks (excluding the roar skill) and damage reduction during the Ultimate ability have both been increased.
The Raider, normally a slow but strong character, can now attack much faster with one of their weapons. Some of their attacks have also been tweaked to change how far they move. Additionally, the Fighter’s Resolve ability now boosts attack power when health is low. Finally, the Totem Stela ultimate ability now attacks from a greater distance.
Image via Bandai Namco Both the Guardian and Revenant classes received fewer buffs than others – only two each – but these changes are expected to have a significant impact. The Revenant, which focuses on magic and summoning, now sees its summoned spirits gain increased attack power and damage resistance when its ultimate ability is used or while in its ‘Deep of Night’ state. Meanwhile, the Guardian has become much more durable thanks to improvements to its Guard Boost and increased resistance to both physical and elemental damage.
Image via Bandai Namco Beyond changes in combat, many of the Relics from Elden Ring Nightreign have been made more powerful and effective. However, the effects of three Relics – “Successive Attacks Boost Attack Power”, “Improved Bow Attack Power”, and “Improved Attack Power with 3+ Bows Equipped” – have been slightly reduced. Players will also find that some sorceries and incantations now cost more FP to use, specifically Shattering Crystal and Beast Claw.
Image via FromSoftware FromSoftware made several changes to the game’s map. This includes adjusting enemy placement and numbers, like the Night Invaders tied to the Marsh Key. They also increased the rune rewards for defeating certain enemies in the March and Blacksmith Village areas, and improved the chances of finding better weapons and items in treasure chests. Raid events, such as those featuring Tricephalos, Fissure in the Fog, and Balancers, have been rebalanced. Plus, special shops in “The Great Hollow” Shifting Earth now appear more frequently.
Image credits: FromSoftware Players have generally reacted positively to the recent updates, particularly the improvements made to several characters. With the release of The Forsaken Hollows and its new Undertaker and Scholar classes, the weaknesses of older classes have become more noticeable. It will be interesting to see how these changes affect the game’s competitive landscape moving forward.
Elden Ring Nightreign Update 1.03.2 Patch Notes
Balance Adjustments and Feature Updates
Nightfarers Adjustments
Duchess
- Adjusted the visibility of the phantom when Duchess’s skill “Restage” is triggered.
Guardian
- Increased damage negation for physical and various elemental attacks.
- Increased Guard Boost when guarding.
Raider
- Increased the speed of various attacks, except dual-wield and jump attacks, and adjusted the movement distance of some attacks when using weapons of the Greataxes, Great Hammers, or Colossal Weapons categories.
- Added an effect to the passive ability “Fighter’s Resolve” that increases attack power for a certain period when HP is significantly reduced.
- Expanded the attack range when activating the Ultimate Art “Totem Stela”.
Revenant
- Increased the attack power of the special attacks performed by summoned spirits when the Revenant’s Ultimate Art “Immortal March” is triggered with active summoned spirits.
- Increased the attack power and damage negation of spirits summoned through the skill “Summon Spirit” in the Deep of Night mode, scaling with the depth level of Expeditions.
Executor
- Increased the attack power of critical hits while the “Cursed Sword” Character Skill is active.
- Increased the Guard Boost while the “Cursed Sword” Character Skill is active.
- Increased the stagger damage upon successful deflection while the “Cursed Sword” Character Skill is active.
- Reduced the stamina reduction upon successful deflection while the “Cursed Sword” Character Skill is active.
- Running out of stamina after a successful deflection no longer result in a guard break while the “Cursed Sword” Character Skill is active.
- Changed the specifications to apply the effects of “Improved Skill Attack Power” and “Improved Melee Attack Power” to weapon arts while the “Cursed Sword” Character Skill is active.
- Increased the power of attacks – except for “Roar” – while the Ultimate Art: “Aspects of the Crucible: Beast” is active.
- Increased damage negation when performing the L2(PS5) /LT (Xbox) / Q (Steam) skill attack while the Ultimate Art: “Aspects of the Crucible” transformation is active, and added a short window where it is not possible to become critically wounded even if your HP reaches zero. If your HP reaches zero during the skill’s activation, you will end the transformation with 1 HP remaining.
- Increased the power scaling of attacks – except for “Roar” – in accordance to the depth level – while the Ultimate Art: “Aspects of the Crucible: Beast” is active and in the Deep of Night mode.
Scholar
- Adjusted the distance criteria that affect the progress rate against large enemies in the skill “Analyse”.
Undertaker
- Adjusted the movement distance of some attacks against stationary targets when using weapons of the Hammer category.
Relic Adjustments
- The burn damage caused by the “[Wylder] Art activation spreads fire in area” Relic Effect now increases the art gauge.
- Increased the effect of the “HP Recovery From Successful Guarding” Relic Effect.
- Increased the effect of the “Draw enemy attention while guarding” Relic Effect.
- Increased the power of the shockwaves generated by the “[Guardian] Successful guards send out shockwaves while ability is active” Relic Effect.
- Increased the effect of the “Defeating enemies near Totem Stela restores HP” Relic Effect.
- Increased the effect of the “Improved Poise Near Totem Stela” Relic Effect.
- Increased the effect of the “[Executor] While Character Skill is active, unlocking use of cursed sword restores HP” Relic Effect.
- Renamed and modified the “[Executor] “Character Skill Boosts Attack but Attacking Drains HP” Relic Effect to “[Executor] Character Skill Boosts Attack but Lowers Damage Negation While Attacking” and increased the effect amount of the attack power boost.
- Increased the healing effect duration of the “[Executor] Slowly Restore HP upon Ability Activation” Relic Effect.
- Increased the effect of the “[Undertaker] Attack power increased by landing the final blow of a chain attack” Relic Effect.
- Increased the effect of the “[Undertaker] Physical attacks boosted while assist effect from incantation is active for self” Relic Effect.
- Decreased the effect of the “Successive Attacks Boost Attack Power” Relic Effect.
- Decreased the effect of the “Improved Bow Attack Power” and “Improved Attack Power with 3+ Bows Equipped” Relic Effects.
This fixes a problem introduced in Update 1.03 where the bonuses from certain Relic Effects—specifically, those that boost attack power—were incorrectly being applied to bows. These effects were only meant to work on other weapon types.
Adjustments to Equipment, Sorceries, and Incantations
- Distance-related drop-off is now applied to status ailment accumulation, Ultimate Art gauge charging and near-death gauge depletion when attacking downed allies for attacks that take in account damage drop-offs, such as Ranged Weapons.
- Changed the primary sorcery of the “Rotten Crystal Staff” from “Shattering Crystal” to “Crystal Release.”
- Increased the FP consumption of the “Shattering Crystal” sorcery.
- Increased the FP consumption of the “Beast Claw” incantation.
- Adjusted the visibility of the effects of some sorceries and incantations.
- Reduced the “Reduced Maximum HP” effect of the “Primal Glintstone Blade” talisman.
- Reduced the “Impaired Damage Negation” effect of the “Crucible Feather Talisman”.
Field Adjustments
- “Fire Pots” and “Throwing Knives” now have a maximum amount that can be bought in shops.
- Increased the number of Night Invaders that appear when the “Marsh” Key location experiences cataclysms.
- Adjusted the number of some enemies appearing in the “Blacksmith Village” Key location.
- Decreased the attack power of some enemies appearing in the “Blacksmith Village” Key location in “The Deep of Night.”
- Increased the amount of runes obtained by defeating some enemies in the “Marsh” and “Blacksmith Village” Key locations.
- Increased the probability of rare weapons and items appearing in some treasure chests in the “Marsh” and “Blacksmith Village” Key locations.
- Adjusted the spawn rate of special shops in “The Great Hollow” Shifting Earth.
- Increased the effect of the “Beast’s Hunt” special ability obtained in the “Tricephalos” Raid event to fully restore stamina for surrounding allies during continuous attacks.
- Decreased the continuous damage received by player characters during the “Tricephalos” Raid event.
- Adjusted the visibility during the “Tricephalos” Raid event.
- Adjusted the visibility during the “Fissure in the Fog” Raid event.
- Decreased the falling hail damage during the “Fissure in the Fog” Raid event in the Deep of Night mode.
- Adjusted the number of enemies entering the Charm state at some points during the “Balancers” Raid event.
- Decreased the amount of attack power boost for enemies in the Charm state during the “Balancers” Raid event.
Other adjustments
- Adjusted the appearance rates of the target bosses, key locations, and Shifting Earth added in the DLC “The Forsaken Hollows” in “The Deep of Night”.
*This adjustment applies to Expeditions when matched only with players who also own the DLC.
Bug Fixes and Improvements
- Added an icon display and the description of Special Effects in the status menu for the “Improved Attack Power at Full HP” and “Improved Damage Negation at Full HP” passive effects while they are active.
- Added an icon display and the description of Special Effects in the status menu for the “Switching Weapons Boosts Attack Power” Relic Effect while it is active.
- Fixed an issue where some costumes for Scholar and Undertaker, as well as unique relics that can only be obtained once in the DLC, would disappear and made it possible to re-acquire them at the Roundtable Hold.
- Fixed a bug where it was possible to obtain multiple copies of the relic “The Will of the Balancers” under certain conditions.
- Additionally, if multiple copies of the relic “The Will of the Balancers” are equipped, only one of these relics will become activate.
- Fixed a bug where, when the relic with the “[Raider] Hit With Character Skill to Reduce Enemy Attack Power” effect was equipped, the Raider’s Character Skill: “Retaliate” would sometimes not stagger enemies even when hitting them while in an enhanced state.
- Fixed an issue where spirits summoned by Revenant’s skill could be staggered by enemy attacks within the defensive area summoned by Guardian’s Ultimate Art: Wings of Salvation.
- Improved the partial appearance of some movements when Raider performs a critical hit.
- Fixed a bug where, under certain conditions, Executor’s “Aspects of the Crucible: Beast” Ultimate Art would cause unintended damage related to Status Ailments when triggered.
- Fixed a bug where the effect of reducing the near-death gauge using the level 3 “Warming Stone” item from Scholar’s Passive Ability “Bagcraft” did not apply to the player who used the item.
- Fixed a bug where activating Executor’s “Aspects of the Crucible: Beast” Ultimate Art while linked with Scholar’s Ultimate Art “Communion” would cause unintended large damage to the linked enemies.
- Fixed a bug where the attack hitbox of the “Beast Claw” Incantation could disappear during use.
- Fixed a bug in the Whip weapon category where the first part of a normal attack did not apply the Passive Effects “Improved Melee Attack Power”.
- Fixed bugs in some attack hitboxes of the following Weapon Arts where the effects of “Improved Skill Attack Power” and “Improved Melee Attack Power” from Relics or Passive Effects were not applied.
- Waves of Darkness
- Eruption
- Lightning Slash
- Golden Land
- Ice Lightning Sword
- Sorcery of the Crozier
- Sacred Phalanx
- Flame Dance
- Fixed a bug where of “Improved Skill Attack Power” effect from Relics or Passive Effects did not apply to the “Torch Attack” Skill.
- Fixed a bug where the gravitational wave generated by the “Power of the Starscourge” of the Colossal Sword “Collapsing Stars Greatsword” Passive Effect did not apply the effect of “Improved Melee Attack Power” from Relics or Passive Effects.
- Fixed bugs where effects triggered by continuous attacks from Relics or Passive Effects did not activate in some attack hitboxes of the following Weapon Arts.
- “Kick”
- “Charge Forth”
- “Giant Hunting”
- “Carian Greatsword”
- “Carian Grandeur”
- “Carian Greatsword”
- “Miquella’s Ring of Light”
- “Spinning Wheel”
- “Giant Hunting”
- Fixed a bug where the shockwave generated by the “Attacks Generate Golden Shockwave” Passive Effect did not leave an elemental mark when hitting enemies.
- Fixed a bug where the attribute added to the weapon held in the opposite hand would disappear when the “Switching Weapons Adds an Affinity Attack” Relic Effect was active and the weapon was switched.
- Fixed a bug where the attack power of the “Glintstone Scrap” and “Large Glintstone Scrap” Items did not increase with the “Improved Glintstone and Gravity Stone Damage” Relic Effect.
- Fixed a bug where the following Relic Effects would not apply even when their activation conditions were met while the player character was in a near-death state.
- “Max FP increased for each Sorcerer’s Rise unlocked”
- “Runes and Item Discovery increased for each great enemy defeated at a Fort”
- “Attack power increased for each evergaol prisoner defeated”
- “Attack power increased for each Night Invader defeated”
- Fixed a bug under certain conditions where player characters would not enter a near-death state or would die without entering the near-death state when HP reached zero due to an enemy’s grab attack.
- Fixed a bug where executing a critical hit from behind some enemies would cause damage to an adjacent allied player character.
- Fixed a bug where the ice mist effect from the “Fissure in the Fog” Raid event would activate upon using Executor’s “Aspects of the Crucible: Beast” Ultimate Art under certain conditions.
- Fixed a bug where the Untold Power would not appear even after reducing the HP of the “Albinauric Archers” powerful foes to zero in ruins.
- Fixed a bug where the “Night’s Cavalry” boss would not flinch significantly from certain arts and attacks while mounted.
- Fixed a bug where the HP gauge of the “Royal Cavalryman” would not display when beginning combat with the bosses “Tree Sentinel, Royal Cavalryman” and “Draconic Tree Sentinel, Royal Cavalryman” when other field bosses’ HP gauges are displayed.
- Fixed a bug where the playback timing of some BGM in the battle against the boss “Divine Beast Dancing Lion” was not as playing as intended.
- Fixed a bug where temporary Special Effects granted to the player character during the battle against the boss “Knight Artorias” would persist even after the battle ended.
- Fixed a bug where some enemy skills would activate in unintended positions during the battle against the “Balancers” boss under certain conditions.
- Fixed a bug where the volume of some sound effects would be lower than intended depending on the distance from the enemy during the battle against the “Balancers” boss.
- Fixed a bug where the battle against the “Balancers” boss would not progress under certain conditions.
- Fixed a bug where the effects of some attacks would not render when the distance from the enemy was too far during the battle against the Salvation’s Standard-Bearers “Balancers” boss.
- Reduced the rendering load for some enemy attacks during the battle against the Salvation’s Standard-Bearers “Balancers” boss.
- Reduced the unstable rendering of allied player characters’ movements during the battle against the Salvation’s Standard-Bearers “Balancers” boss.
- Fixed a bug where some parts of the combat would be skipped during the battle against the “Dreglord” boss under certain conditions.
- Fixed a bug where the Weapon Art of the weapon “Nox Flowing Hammer” sold in shops was different than intended.
- Fixed a bug where the objects required to solve the gimmicks in Sorcerer’s Rise would be buried in the ground under certain conditions.
- Fixed a bug in the “Tricephalos” Raid event where rewards could not be obtained if the event’s completion and achievement occurred simultaneously.
- Fixed a bug in the “Balancers” Raid event where the HP of the “Balancers” could be reduced from the start during multiplayer.
- Fixed a bug in the “Balancers” Raid event where events might not occur in the “Great Church” Key location.
- Fixed a bug where player characters could not move properly when the “Balancers” Raid event occurred under certain conditions.
- Fixed a bug where obtaining the “Favor of the Great Hollow” Special Effect in The Great Hollow Shifting Earth did not increase the “Encounters with shifting earth” in the Visual Codex Menu’s Battle Record.
- Fixed a bug where multiple instances of the “Cold Mirage” Special Effects might be displayed in the Result menu.
- Fixed a bug where the game could not progress if the session host left immediately after embarking on an Expedition.
- Fixed a bug in the fight against the Salvation’s Standard-Bearers “Balancers” boss where some enemy actions would not occur if other players left at specific timings.
- Fixed a bug in the fight against the “Dreglord” boss where some parts of the “Decayed Favor of the Rotted Woods” Special Effect would not become inactive after a session leave and rejoin at a specific timing.
- Fixed a bug in the fight against the “Dreglord” boss where some field-wide effects would not be applied after a session leave and rejoin at a specific timing.
- Corrected some text.
- Fixed rendering bugs in some graphics and effects.
- Fixed behavioral bugs with certain enemies.
- Fixed several minor bugs and improved performance.
- Fixed a bug in the Steam version where connection issues could occur immediately after matchmaking was completed.
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2026-01-15 22:45