Dying Light: The Beast Update Introduces Nightmare Experience

Dying Light: The Beast just got harder! Techland released Update 1.5, introducing the Nightmare Experience – a new way for players to really put their skills to the test.

The game is now more challenging. Enemies, both human and infected, are tougher, more aggressive, and respond more quickly to what you do. You might even encounter the deadly Volatiles during the day in certain Dark Zones, and you’ll have fewer supplies to defend yourself against all these threats.

To make things even more challenging, a powerful new enemy called the Alpha Volatile has been added. Techland describes it as the smartest Volatile ever created in Dying Light. It’s more intelligent than regular Volatiles and can track players anywhere on the map unless they reach safety. While it can be defeated, it’s incredibly difficult. At night, players become its target. The game also introduces new ways to finish off enemies, with new maneuvers for both blunt and slashing one-handed weapons.

It seems the development team felt the new enemies weren’t quite enough to make the game truly difficult. They’ve added a ‘Hunger System’ that forces players to manage their character’s food intake. If you don’t feed your character, they’ll become weaker – losing stamina, healing slowly, and performing poorly in combat. To add another layer of challenge, the flashlight now has a limited battery life, requiring players to regularly recharge or replace the batteries.

The rest of the additions to the game are included below.

Dying Light: The Beast Update 1.5 Notes

Gameplay

New Game+ & Legendary Levels

  • Adjusted the NewGame+ and Legendary Levels progression curves to reduce farming exploits and balance the experience better.
  • Starting a NewGame+ will now check the Legend Level of players to adjust enemies difficulty accordingly.
  • Reaching Legend Level 300 before reaching NewGame+ 10 will make enemies’ difficulty adjust accordingly.

Legend Levels

  • Fixed the possibility for players with no Legend Levels progress to pick up Legend Levels reward weapons left by coop teammates and obtain blueprints of such weapons
  • Balanced mods bonus damage related to Legend Levels Rewards
  • Balancing of durability of legend weapons Balanced situation where car HP scaled inconsistent with player damage for legend levels
  • Fix for the buff “+15% damage (humans) of “Butcher’s Dream” failing to apply correctly
  • Fix for critical hit damage does not scaling accordingly with legend levels
  • Fixed cases of weapon mods and charms multiply base damage different than the one visible to the player

NewGame+

  • Balancing amount of XP granted on higher NewGame+ levels
  • Suiciders, Gas Tank Bitters and Gas Tank Virals fixes of explosion strength for higher NewGame+ levels
  • Fixed the case of XP loss on Story Mode NewGame+ upon player’s death
  • Fixes related to AI having higher ranks than quest rank in cases where it is not intended

Performance & Stability

  • Fixed multiple COOP crash cases when peer joins the host
  • Fixed a crash triggered by changing FPS limiter values
  • Fixed instances of FPS drops when switching graphics settings from Ultra to High

Graphical improvements

Raytracing

  • Fixed laggy tree shadows when Raytracing enabled
  • Applied various lighting fixes in Side Quest interiors on Raytracing mode
  • Fixed COOP synchronization issues on PS5
  • Fixed graphical artifacts in the Exile cave upon adjusting Upscaler settings
  • Implemented various occluder fixes across the environment
  • Fixed rectangular blood shapes on the Peacekeeper weapon
  • Fixed of reward icons glowing irregularly depending on how players highlight or claim rewards

Environmental & navigational fixes

  • Resolved an environmental issue in the Exile Cave where players get stuck behind a tent
  • Corrected several geometry gaps visible when climbing ledges in the old town
  • Addressed several geometry gaps visible when climbing ledges in the swamps area

UI & Audio

  • Fixed the big message for Legend Level gained suggests using “U” key for the Skills Menu instead of the correct “L” key
  • Resolved missing strings related to Legend Levels
  • Applied several Steamdeck UI issues related to misaligned or overlapping text
  • Fixed weapon damage display for high Legend Levels (above 10m)
  • Fixed the crest of recommended Legend Levels in the NewGame+ config screen not matching the actual Legend Levels crest of players on higher NewGame+ levels
  • Re-enabled Photo Mode at the beginning of NewGame+
  • Adjusted the NewGame+ category title in Public Games section to prevent overlapping with other titles in certain languages
  • Corrected the camouflage skill sound not playing correctly

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2025-12-18 05:10