Dragon Ball Sparking Zero Update Unlocks Split Screen For All Stages, Nerfs Great Ape Vegeta

As a seasoned gamer with over three decades under my belt, I must say that this latest update for Dragon Ball Sparking Zero has certainly piqued my interest. The developers have clearly put a lot of thought into balancing the game and making it more enjoyable for all players.

One major point of curiosity prior to the release of Dragon Ball Sparking Zero was whether the upcoming installment in the Budokai Tenkaichi series would feature local split screen play. Indeed, it does, however, a number of enthusiasts were disheartened upon learning that the split screen functionality could only be utilized on the Hyperbolic Time Chamber stage. Now, the developers have announced several updates to rectify this issue in the latest patch notes for Dragon Ball Sparking Zero.

Dragon Ball Sparking Zero Update Patch Notes (December 12)

Dragon Ball Sparking Zero Update Unlocks Split Screen For All Stages, Nerfs Great Ape Vegeta

If you’ve been eager to outdo your friend in Dragon Ball Sparking Zero while both of you are comfortably seated on the couch, get ready for an enjoyable experience from the very beginning! The recent update released on December 12 brings a significant improvement – the split screen mode now allows access to all stages. This is a major leap for a feature that was somewhat restrictive at launch, but it’s not the only change you can expect.

In an attempt to rebalance certain aspects of the game, more than a dozen battle strategies have undergone modifications. Additionally, several special abilities and attacks have been revised. The well-known Afterimage Strike has experienced a decrease in its duration, instant abilities that trigger Sparking! Mode now require more skills, long-range and Ultimate Blasts have been made slower, and six characters have been fine-tuned.

In this update, Great Ape Vegeta and Dr. Wheelo have had their maximum health reduced, making them less durable in battle. Android 19 and Dr. Gero will now expend ki when using abilities like Dragon Dash, Quick Ascend, and Quick Descene. Additionally, Cell 2nd Form’s throw can now be escaped from by opponents. The only character to receive a small buff is Cooler; the amount of health he regains upon transforming has been slightly increased.

Here are the full Dragon Ball Sparking Zero update patch notes:

Game Mode Adjustments

Battle

  • All stages are now able to be selected in offline P1 vs. P2 battles.

Functionality Adjustments

Battle Setup

  • A function allowing you to change a character’s display method has been added.
  • The “My Sets” function has been added for Team Members/

Ranked Match / Player Match

  • You can now skip the intro battle animations (requires both players to input the skip command).

Player Match

  • You can now set your team to hidden or revealed to your opponent when editing your team

Custom Battle Mode

  • Text can now be sorted alphabetically.

Options

  • You can now set the battle camera distance to be closer

Battle System Adjustments

High-Speed Dragon Dash (New Action)

  • The new quick movement action, “High-Speed Dragon Dash”, where you can move quickly towards your opponent, has been added. Perform with R2 and holding X (PS5) or RT and holding A (XSX|S).

Smash Attack

  • You will no longer be stunned when being hit by a Rush Ki Blast when charging a Smash Attack.
  • When charging a Smash Attack during a Rush Attack, charge time reduction based on hit count has been increased.

Rush Ki Blast

  • The time between being able to fire the next Rush Ki Blast after firing the maximum consecutive amount at once (different for each character) has been increased.

Rush Ki Blast Deflection

  • You can now move while deflecting Rush Ki Blasts.

Steps

  • You will now no longer be able to be hit by certain attacks immediately after performing a Step

Rush Ki Blast and Smash Ki Blast can now also be evaded. 

Z-Burst Dash

  • The amount of Ki consumed when activating it has been increased.

Burst Smash

  • Ki will no longer be consumed when activating it, and will instead consume an amount based on the distance traveled.

Blast

  • Damage has been increased when using a boost.

Z-Search

  • Z-Search will no longer lose track of your opponent when characters are swapped.
  • You will now quickly regain sight of your opponent if they enter your line of sight from the front when Z-Search is not locked onto them.

Z-Counter

  • The input window has been shortened.
  • Z-Counter will become more difficult to perform if performed consecutively.
  • Ki consumed has been increased when successfully performing a Z-Counter.
  • Skill Count increase speed has been reduced when successfully performing a Z-Counter.

Revenge Counter

  • Skill Count consumed when using Perception against Revenge Counter has been reduced from 2 to 1.

Rush Attacks during Sparking! Mode

  • Gradual damage reduction of consecutive hits has been increased.

Combos

  • The final attack of Aerial Combos and Aerial Slash Combos will no longer be interrupted by guarding.

Character Switch

  • Health recovery rate of Standby characters has been reduced.

Z-Burst Dash (Giant Characters)

  • The tackle done by Giant characters during Z-Burst Dashes is now guardable.

Skill Adjustments

Skills that cause instant Sparking! Mode

  • Skill Count consumed has been increased.

Skills that increase stats in general

  • Skill Count consumed has been decreased.

Afterimage Strike

  • Effect duration has been reduced to 10 seconds, and will be removed if your opponent uses Perception while you are under the effect.

False Courage

  • Skill Count consumed has been increased from 1 to 2.

Technique: All I Need Is Five Seconds!

  • Skill Count consumed has been increased from 3 to 2 and status increase upon activation has been increased.

Standard Barrier

  • You can now activate it while receiving melee attacks from the front.

Blast Adjustments

Long-Range Blasts and Ultimate Blasts

  • Speed has been reduced.

Super Vegito: Final Kamehameha

  • Ki consumed and damage has been increased.

Goku (Mini): Quick Rush

  • Trajectory can now be changed while Rushing.

Mr.Satan: Present Bomb

  • Increased ending lag after activation.

Character Adjustments

Android 19 / Dr. Gero

  • Health/Ki amount absorbed on successful throw has been adjusted.
  • Dragon Dash, Quick Ascend, and Quick Descend now consume Ki.

Cell 2nd Form

  • You can now escape the throw.

Cooler

  • Amount of Health restored upon transforming has been increased.

Great Ape Vegeta / Dr. Wheelo

  • Maximum health has been reduced.

Here are the primary adjustments made in the Dragon Ball Sparking Zero update, yet it’s possible that additional modifications may arise if the balance adjustments don’t turn out as planned.

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2024-12-14 01:13