
Now that Episode 1 is finished, let’s tackle the mysteries in Dispatch Episode 2! This guide will walk you through all the choices and missions. We also have guides available for Episodes 5 and 6, and we wish you the best of luck!
Dispatch Episode 2 walkthrough and choices
Story phase 1
In the second episode, we’re introduced to Waterboy. We have a conversation with him about the commercial, and there’s an opportunity for some lighthearted humor. The specific content of your response isn’t important.
- Not a great actor.
- Seems like a jerk.
- He’s phenomenal.
Now, you will see a consequence of your choice during encounter with Flambae.

You’ll see Blonde Blazer again, and she’ll lead you to a conference room. She’ll ask you to change your clothes, but your response isn’t important.
- I don’t mind.
- Is this an HR violation?
- No peeking.
I apologize for my behavior; she won’t forget it. The available choices appear identical, no matter whether you chose to kiss her in the last chapter.
- Didn’t feel like a mistake.
- I’ll take your lead.
- We were drunk.
If you want to improve your relationship with Blonde Blazer, pick the middle one.
Invisigal

Next, Robert will bring up the kiss during his conversation with Invisigal, assuming it happened. From there, you have a choice to make:
- Powers don’t make you a hero.
- I’m here to help.
- Let’s make the best of it.
You can pick whatever you like.
Next, you will get a tour around the office.
- How many heroes work here?
- What heroes do you hire?
- Three D’s?
This answer does not matter.
Royd

Now, you’ll encounter Royd in the bathroom. He’s a scientist who will become significant later on, so pay attention – this conversation will be important to remember.
- Bro fist.
- Do not bro fist.
While it might look unhygienic, the proper answer to increase relationship is one.
The next option does not matter, though.
- No, I’m just kidding.
- I don’t know.
- Doubt it’s a coincidence.
Chase

It’s time to meet Chase, one of the most important characters in the game, and Robert’s old friend.
- Do I know you?
- Why is this happening?
- Can you not do this?
Pick the option you like the most. Do the same in the later response.
- That’s cruel.
- So, how old are you?
- I’m so sorry.
You can pick what you feel like to say.
It’s time to meet your team.
Dispatch shift

- Lost Balloon – It’s an easy Mobility and Charisma test.
- Vand-Go Opening – Intelligence and Charisma.
- Cray Cray Bidet – hacking.
- Fight at Crypto Night – Prism will solve it automatically. Otherwise you will have to pass the Charisma test.
- Retrieve Stolen Boat – Mostly Mobility test and some Vigor.
- Blaze in the Burbs – don’t send Flambae to fix it, as you will fail the quest. Just pass the Intelligence or Vigor check (4).
- Museum Robbery – you can hack it or pass the Mobility or Vigor check (3).
- In the Zone – Charisma and Intelligence test.
- Apprehend Art Thieves – Mainly Mobility, a little bit of Combat and Intelligence.
- Send Literally Anyone Else – Whole team will receive extra XP. Charisma and Vigor test.
- Send Sonar as Security – Sonar will receive extra XP. You will have to pick between guts, story and winging it. The first two are about Charisma. Winging it is a combat test. Tell a story requires you to pass charisma test level 1, so it is a way to go.
- Juvenile Pickpocket at Large – In this case Malevola and Sonar have special options. Otherwise be prepared for Charisma or Mobility test (3).
- Locate Stolen Art –Send Invisigal or Coupe to solve it automatically.
Granny’s Donuts

It is the last case and is closely connected to the story.
A particular donut becomes memorable and subtly impacts a future moment, though the change is minor and doesn’t affect the overall story.
- Jelly filled.
- The long cream ones.
- Plain glazed.
There is no consequence for the next choice:
- Duck!
- Go invisible!
After some more hacking you will be able to pick between:
- Disarm Granny.
- Take out the thief.
Invisigal will recall that information, but she’ll always act in reverse. Ultimately, the result remains consistent.
Invisigal dialog
After the shift you will talk with Invisigal. The first dialog is unimportant.
- I can’t just disappear.
- You need better friends.
- You chose that life.
If you pick the middle answer in the next one, Invisigal will be angry. Other are neutral.
- You ignored my order.
- I told Chase you disobeyed. – not this one
- You think that went well?
The next piece of the conversation will not change anything :
- The suit isn’t Mecha Man.
- You need me.
- I’m the real hero here.
Regardless of your choice, the outcome will be the same.
Blonde Blazer

In the next conversation you can tell on Invisigal or not.
- The air’s dry.
- Invisigal punched me.
- I bumped my head.
The next choice does not have consequences.
- She disobeyed an order.
- I could’ve done better.
- The perp got away.
When you leave work, you will meet Blonde Blazer once again.
- Thanks for setting this up
- I’m glad I’m here too
- Do you want to grab dinner?
If you invite her to dinner, she’ll definitely remember it, and it will likely lead to further interactions she’ll also recall. If your goal is to build a stronger connection, it’s best not to accept the invitation.
- Sorry, I already ate.
- Yeah, sounds fun.
- Gotta get home to my dog.
.
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2025-11-12 20:05