In the gaming community, Destiny 2 has been the center of many debates about its gameplay mechanics, particularly when players feel certain aspects are lackluster. Recently, a post by user ValendyneTheTaken brought the issue of Swarmers and their minions into focus. The post emphasizes that current combat with Swarmers feels ineffective because they rely on creating and using minions for battles. While the idea behind how Swarmers should work sounds promising with ideas like unraveling targets and producing Tangles, players are frustrated by the practical limitations. These limitations include slow generation rates for minions and long cooldowns on Tangles that interrupt gameplay flow. The author suggests a radical change—making the Horde Shuttle a permanent fixture to improve Swarmers’ performance.
### Summary
- Swarmers have a convoluted mechanic that feels rewarding in theory but fails to deliver in practice.
- Players are frustrated with the low impact and slow generation of threadlings, suggesting a need for sweeping adjustments.
- User ValendyneTheTaken proposes incorporating the Horde Shuttle to improve Swarmers’ overall effectiveness in battle.
- Many commenters contribute additional suggestions, including changing threadling behavior and cooldown reductions for Tangles.
Feedback on Swarmers in Destiny 2
The general reaction towards Swarmers in Destiny 2 can be described as dissatisfaction. Players have pointed out that although the concept of threadlings seems to have been thoughtfully designed, the practical implementation leaves much to be desired. A player succinctly stated, “When they advertised ‘Summoner class,’ I didn’t imagine occasionally spawning harmless green rodents.” This statement captures the disappointment felt by players, as they feel that the excitement surrounding Swarmers has not been reflected in their in-game effectiveness.
Despite being designed to encourage strategic gameplay by reinforcing combinations of Tangles and threadlings, numerous discussions have arisen questioning this supposed harmony. Players are discovering that even when they maximally deploy threadlings, the damage output is frequently underwhelming and extremely inefficient. A common complaint highlights the disappointment of threadlings prioritizing weak enemies over significant threats: “Six out of eight threadlings charge the half-dead Dreg while the Captain remains largely unscathed.” This resonated with many as they express their frustration that their summoned allies charge into insignificant foes rather than addressing the substantial obstacles ahead.
Proposal: Integrating the Horde Shuttle as a Staple of Swarmer Subclass
ValendyneTheTaken suggests incorporating the Horde Shuttle as a permanent fixture within the Swarmers subclass. The rationale behind this idea is both straightforward and groundbreaking: the Horde Shuttle enables players to generate more threadlings at a steady pace, bypassing the congestion caused by Tangle cooldowns. However, this concept has sparked varying reactions. Whilst some players are enthused by the prospect, others have raised valid concerns about potential balance problems that might arise from overpowering the Swarmers.
they don’t want other subclasses to become ineffective; they just aim to prevent Swarmers from being overlooked entirely.
Discussing Threadling Combat Tactics
Fans delved deeper into the main concern about not only the output and cool-downs but also the way threadlings behave in battles. Many players have observed that threadlings often seem to target less dangerous enemies instead of tackling more challenging opponents. One user shares a valuable insight, suggesting, “Quality over quantity,” which could potentially provide a solution for some of the current threadling problems.
By addressing this behavior, players using Swarmers will maximize their investment, and both individual and group tactics will become more streamlined. In an ideal scenario, the Threadlings would intelligently select targets based on danger levels, thereby aiding those players who construct their strategies around area-of-effect damage.
In Destiny 2, there’s a common request for balance, aiming for an enjoyable and challenging gameplay without veering too far into being overpowered. Players have proposed adjustments like modifying threadling damage amounts or improving AI pathfinding. One user suggested a damage increase first, favoring immediate improvement rather than a complete revamp of the subclass abilities.
In these conversations, there’s an undercurrent of team spirit among the players, as they collectively aspire for a brighter future for Swarmers, if you will. They aim to avoid disappointment each time they send out threadlings, instead striving to assume the strategic role of rear-line summons, choreographing hordes of mini allies to methodically dismantle opponents, rather than merely crossing their fingers and praying for decent performance.
In every exceptional game, including Destiny 2, there’s an ongoing adaptation to fit player preferences. It’s no secret that Destiny 2 has undergone transformation. The creative suggestions from dedicated players like ValendyneTheTaken show a dynamic, enthusiastic community—one that consistently seeks equilibrium and is eager for enhancements to outdated features. As these conversations develop, it’s evident that the requests are not just about game balance; they stem from a genuine wish to see Destiny 2 achieve the greatness its players imagine. Whether the Horde Shuttle eventually becomes a regular fixture or not, one thing is certain—guardians will ensure their concerns are heard.
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2025-01-31 20:47