Destiny 2 Players Demand Bad Luck Protection for Dungeons

As a long-time Destiny 2 player with countless hours invested into this beloved game, I can’t help but feel a deep sense of camaraderie with fellow Guardians who find themselves at their wit’s end, just like ironkev. The frustration of chasing that elusive Exotic drop from the Warlord’s Ruin dungeon is all too familiar, as I’ve personally spent countless runs, boosted and otherwise, only to be met with the cold shoulder of RNG.


In Destiny 2, there have been ups and downs, but a recent post by user ironkev underscores the dissatisfaction many gamers are experiencing about the probability of getting Exotic items from dungeons, particularly the Warlord’s Ruin dungeon. Ironkev lamented that despite running it weekly with increased chances for Exotics, they haven’t managed to secure the coveted Buried Bloodline weapon. This predicament underscores the difficulty of randomness in the game and the potential fatigue players experience when their attempts don’t bring the desired rewards. Numerous gamers voiced their concurrence in the comments section, sharing similar struggles, and advocating for a system to prevent prolonged bad luck during the grind for Exotics to ease the associated stress.

Add bad luck protection to Dungeons
byu/ironkev inDestinyTheGame

Summary

  • Players are frustrated with the RNG system in Destiny 2 dungeons, particularly in acquiring rare items.
  • Many gamers support the idea of implementing a bad luck protection system to avoid burnout and enhance enjoyment.
  • Suggestions range from a guaranteed drop after a certain number of clears to a totem system, similar to that used in FFXIV.

The Burden of RNG

The core of the discussion stems from an understanding that RNG (random number generation) can be both a thrill and a total buzzkill. Users sharing similar sentiments to ironkev conveyed how the sting of missing out on significant drops can overshadow the enjoyment derived from the game itself. One commenter, Nyktastik, noted, “They should just do what FFXIV does,” suggesting that after a number of runs, players should receive rewards that aren’t solely reliant on luck. This illustrates a growing desire within the community for systems that reward consistent play instead of simply requiring players to endure the whims of chance. Overall, it’s a fair point that when players invest time week after week for that elusive drop, the excitement can quickly turn into dread when they see the same disappointing rewards.

Community Frustration

As a dedicated fan, I couldn’t help but feel the shared sense of disappointment rippling through our community, evident in the comments section. Players, including myself, have been sharing their heartfelt stories of persistent struggle, experiences that seem to mirror ironkev’s plea for change. One user, much like me at 47 clears, solo and still devoid of the title, voiced, “I too am at 47 clears. Solo. Title. And still no BB.” This arduous journey has transformed the pursuit of this reward into a never-ending task reminiscent of Sisyphus’s plight.

Proposed Solutions

<pAmidst the despair and the overwhelming sense of grinding, numerous inventive solutions have emerged from the player base. Several users have pitched ideas that could easily fit within the game’s framework. “I think you should get an additional 1% chance of getting the dungeon or raid exotic for each clear,” suggested new_sandman. This idea introduces a reward structure for persistence; the longer players engage with dungeons without the coveted drops, the better their chances become, thus leveling the playing field. This concept would not only serve to mitigate players’ burnout from endless grinding but could also offer a refreshing change to the current system that many find frustrating. Such solutions could undoubtedly lead to a more enjoyable experience for players tired of seeing the same old rewards, refreshing the thrill of running dungeons.

The Need for Change

Hey there, fellow gamer here! It’s clear that as the chats go on about Destiny 2, it’s evident we players are longing for a change. The constant plea for bad luck protection shows not just a personal thirst for satisfaction, but also a yearning for a community that feels appreciated and understood. One player put it bluntly, “Honestly, this endless RNG grinding is not my cup of tea.” It quickly becomes tedious and unenjoyable. We’re expressing our collective wish: we want our gaming time to yield tangible results instead of endless grind. It seems Bungie might need to tweak their design philosophy a bit, making sure players feel rewarded for their efforts in the game. A move towards a system that acknowledges time invested and offers guaranteed rewards for hard work could boost engagement levels across all skill sets.

In summary, it’s evident that the issue of bad luck protection stirs intense feelings among the Destiny 2 gaming community. Their discussions exhibit a blend of persistence, exasperation, and inventiveness as they brainstorm ways to tackle their common predicament. Some are optimistic for change that could alleviate the burnout currently prevalent in the player base, while others are firm in their conviction that game design should always prioritize fair play. As the community persists in advocating for these adjustments, it’s obvious that striking a balance between fairness, rewarding experiences, and gaming remains a pertinent topic worthy of continued discourse. This kind of player input can ultimately influence the direction the game takes in the future—and perhaps mitigate the impact of randomness for everyone concerned.

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2024-10-18 10:58