Civilization 7 has only three ages, but latest clues indicate that devs have already taken care of the option to add more

Sid Meier’s Civilization 7 now has a built-in feature to add additional ages to the game.

It’s been understood for some time now that the games within Civilization 7 will wrap up prior to the arrival of modern eras. Interestingly, the creators have hinted at incorporating the fourth era into the game, although this won’t happen immediately.

Ages modules and bonuses

As a gamer, if I were to express my thoughts about the Firaxis Games studio and an early version of Civ 7, it could be:

I recently stumbled upon some intriguing findings while tinkering with the mod section in Civ 7’s main menu, as highlighted by GamerZakh. It seems that a bug in this early version hints towards the game being set in the modern age. Strangely enough, when I navigated to the “additional content” section and selected “mods,” the first thing that caught my eye was a module introducing the ancient era. This is peculiar because it suggests the game might be skipping over several centuries! It’s food for thought, at least.

In simpler terms, you’re saying that Antiquity, along with the Middle Ages and contemporary eras, can be immediately accessed in the game, which might seem peculiar. However, this suggests that the game offers an extension of playability by adding additional periods through these “modules.

The game’s victory conditions suggest that you receive rewards for finishing four Legacy Paths in contemporary periods within Civilization 7, even though the campaign ends after achieving this feat in the present version of the game.

Indeed, it’s possible that the game has reused certain elements from past versions, such as referencing Legacy Points for the upcoming era. However, the details about earning various rewards don’t appear to be an oversight, given that the interface was supposedly enhanced several times prior to release with patch updates.

Prehistory and release time

To clarify, it’s been established that we’ve entered the fourth, contemporary age. After all, when does a Civilization conclude in the 1960s?

What captivated fans the most was the possibility that the whole “eras” or “modules” could potentially extend beyond modern times and grow Civilization 7. The specifics of how this would fit into the revised civilization system, which changes with each era, remain unclear. Some players are eagerly anticipating the potential addition of the prehistoric period.

Although it seems that contemporary times might not make an early appearance in the game, there are a couple of reasons for this. Firstly, the development schedule for Civilization VII runs up until September 2025, and there’s no indication of new eras being introduced during that period. Secondly, based on the feedback they’ll receive in the coming months, the Firaxis Games team will likely be preoccupied with refining their current game rather than focusing on major changes like introducing new ages.

Incidentally, the developers have shared the precise launch times for Sid Meier’s Civilization VII. Players can get their hands on it starting from 9:00 p.m. Pacific Time on February 10th, while those who purchased early access will have it from February 6th onwards.

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2025-02-04 16:32