Why Smite’s New Event is Leaving Players in the Dark About Sun and Moon Gods

Players were taken aback when popular characters like Amaterasu and Artemis, who symbolize sun and moon mythology respectively, were left out of the game. Given their significant roles in mythology, it seemed obvious that these two deities would be included. One observant player, “anonymosoctopus,” found this absence puzzling, commenting, “Leaving out Amaterasu from solar and Artemis from lunar is unforgivable.” The wide range of deities to choose from makes it hard to understand why these key characters were overlooked by the Smite team. This oversight has left many players perplexed, causing them to question the originality of the event’s theme. Is it possible that the developers are going through a phase where they intentionally exclude fan favorites in the digital world?

The End of an Era: PolarBearMike Quits SMITE

Mike PolarBear, not just a player, but an iconic figure in Smite with a legacy admired by many dedicated fans. His career journey in eSports boasts multiple successful seasons and an impressive winning streak that leaves other aspiring players green with envy. A fan’s comment sums it up: “It’s great to see him get his Founder Series win after all those years. It’s fitting he retires on top.” This sentiment reflects the perception of his career – one brimming with accomplishments that etch a lasting impression in the Smite community.

As fans reminisce about the good old days, they also express their feelings towards the evolving professional landscape. They recall matches displaying Mike’s remarkable support skills and strategic mindset that frequently tipped games in his team’s favor. However, the current void in the pro scene has sparked a longing among fans for more consistency and thrill from the competitive Smite scene. This leads us to speculate why he might have chosen to step away at this juncture.

Why Smite 2’s Text Filter Is Driving Players Crazy: A Review

In a setting where team communication plays a crucial role in games like Smite for achieving success, it’s surprising that the developers implemented a filter that seems excessively restrictive. The article brings attention to the fact that numerous everyday words have been censored by this text filter. For example, players are unable to show enthusiasm using terms such as “execute” or “sucks,” their intention merely being to boost team spirit during intense gameplay moments. A user echoed this sentiment, noting that it’s odd to prohibit the use of phrases like “hell” in a game centered around gods and mythology, given that one of the characters is actually Hades himself. It appears as though the designers may have overstepped their boundaries, enveloping their battleground in an insulating layer of child-friendly precautions, leaving many players puzzled about effective communication methods.

Why Smite Fans Should Stop Obsessing Over Steam Charts and Just Enjoy the Game

Playing the numbers game in Smite can sometimes resemble a thrilling rollercoaster ride—one moment, the player base is increasing dramatically, creating an electrifying atmosphere during matchmaking, but the next, it drops sharply like a character violating the ‘Don’t Distract the Gods’ rule. Waxpython’s post highlights that continually monitoring these statistics achieves little. They argue that “doomposting” leads us nowhere, urging players to focus more on their enjoyment rather than dwelling on declining numbers. This sentiment resonates with many players who find their passion for Smite extends far beyond the intimidating specter of attrition.

Atlus discusses the potential of turn-based battle systems through the lens of Metaphor: ReFantazio

During the event, one of the lectures was given by Kenichi Goto, who is the Lead Battle Planner at Atlus. He has an impressive background, having worked on games such as Shin Megami Tensei: Nocturne, Digital Devil Saga, Persona 4 Golden, and Persona 5. As you might gather from his past work, he is particularly skilled in designing turn-based battles. His talk at GDC was titled “Crafting ‘Metaphor: ReFantazio’ and the Possibilities of RPG Command Battle Systems”.

Exploring Craftable Green Torches in Enshrouded: What You Need to Know!

Codys21’s original post sets off a popular endeavor among gamers: searching for the legendary green torches or braziers hidden within the spooky atmosphere of Enshrouded’s Hallow Halls. It’s quite common for players to miss certain coveted items in a sandbox-style game where crafting and exploration reign supreme. The hunt for craftable items feels like a treasure hunt, with clues and the occasional blind alley. Codys21 suspects that the Collector might possess the secret to making these green treasures. Yet, their efforts have not led to any significant findings, leaving them uncertain whether they’re just overlooking the solution or if the instructions for creating these items are truly out of reach. The enigma surrounding the crafting process of these objects is undeniably intriguing, prompting players to delve repeatedly into the depths of Hallow Halls.

Enshrouded Lighting Fix: Avoiding the Flashbang Effect in Version 0.8.0.1

In terms of gaming visuals, lighting plays a crucial role in setting the mood and immersion, either enhancing the experience or causing discomfort. After the recent update in Enshrouded, players encountered what’s been called the “flashbang effect.” Initially stunning, this lighting effect became problematic, particularly during construction or navigation of busy zones. Players complained that even stepping outside or looking up could result in excessive visual stimulation — quite a letdown when trying to create a comfortable hideaway or track down hidden items. As Frydendahl put it, “I stopped playing altogether due to this; building became an unbearable task.” Many others shared the same sentiment, finding that their previously enjoyable building sessions transformed into squint-inducing nightmares.

Enshrouded: Should You Dismantle Your Base or Just Nuke It?

In CrayonLunch, many players find themselves facing the same dilemma as you when deciding whether to disassemble or destroy their hard-earned base. The game provides two distinct methods for leaving an area: meticulous disassembly and the explosive “blow it up” option. User DrHalsey added their thoughts, explaining that taking apart your structures enables players to reclaim useful resources. However, getting rid of the flame altar leads to a complete reset of the area, erasing all constructed items following a period of inactivity or server restart. It’s a familiar balancing act between risk and reward.