Most devs don’t really want to go Early Access, says the creator of the RTS hit Tempest Rising. Yet Broken Arrow shows why EA might’ve been the better choice

Broken Arrow attracted roughly 31,000 players during its early access period, shortly before the official release. While the multiplayer component ran smoothly and received positive feedback, the single-player experience didn’t quite meet expectations. The 19-mission campaign felt lackluster, and players reported issues with missions failing to load. Additionally, the 1-on-1 and 2-on-2 AI skirmish modes that were advertised weren’t available when the game launched.








