Legendary Bethesda dev admits: we deliberately left bugs in Skyrim. „If you smooth everything out, you lose some of that magic”

As a huge fan, I always felt like *Skyrim* really revolutionized open-world games. It did things with freedom and exploration that almost no one has attempted since. And what I think was brilliant – and something a lot of game developers find hard to grasp – is that embracing that kind of freedom *means* things won’t be perfect. There will be quirks and oddities, and that’s okay! It’s part of what makes the experience so special.







