Hades 2 Dev On How It Will Choose Next Game And Major Industry Issues

Founded in 2009 by a team of seven, Supergiant Games has steadily grown to 25 employees. Remarkably, all seven original members are still with the company, and they’ve managed this growth without ever needing outside investment or resorting to layoffs, as reported by The San Francisco Chronicle. Recently, the developers discussed their success and shared insights into how they’ll decide on their next project following Hades 2.

EA Sports FC 26 review – The best football game in years

It’s common to hear people complain that yearly sports game releases are just repeats of the previous version. At first look, the newest FC game, FC 26, might seem the same as EA FC 25. This year’s version focuses on improvements to existing features instead of adding big, new changes.

Forget about multiplayer for a moment. Battlefield campaign returns after years and looks really decent

Let’s talk about a technical issue I ran into. Battlefield is known for its impressive visuals and explosions, so I immediately set the graphics to the highest possible settings, including the new ‘overkill’ mode. It turned out to be a mistake, though. The game didn’t run poorly – I didn’t experience any slowdown – but the ‘overkill’ mode clearly isn’t fully optimized graphically yet.

Most devs don’t really want to go Early Access, says the creator of the RTS hit Tempest Rising. Yet Broken Arrow shows why EA might’ve been the better choice

Broken Arrow attracted roughly 31,000 players during its early access period, shortly before the official release. While the multiplayer component ran smoothly and received positive feedback, the single-player experience didn’t quite meet expectations. The 19-mission campaign felt lackluster, and players reported issues with missions failing to load. Additionally, the 1-on-1 and 2-on-2 AI skirmish modes that were advertised weren’t available when the game launched.