The system for obtaining powerful characters (Imaginines) in Blue Protocol can be quite demanding for players who spend a lot of money. However, these characters are essential for tackling the hardest parts of the game. That’s why I’ve created a tier list ranking all Imaginines for each class, helping you choose the best ones for your playstyle. Here’s my Blue Protocol Star Resonance Imagine tier list.
Battle Imagine Tier List in Blue Protocol Star Resonance
I’m creating a tier list for the best Imagine characters in Blue Protocol’s Star Resonance system, considering each class and how well they synergize. Keep in mind that the rankings can change depending on the class you’re playing – I’ll highlight the best class for each Imagine. It’s a good idea to get the top-ranked Imagines as soon as possible using free rewards to avoid spending too much time (and resources) trying to get them through the gacha system, as some have very low drop rates. While the system can be a bit demanding, these Imagines are essential for challenging content like Chaotic Realms and endgame raids.
Here’s a breakdown of the tiers: S and A-Tier options are both excellent, though S-Tier is generally more useful across all classes. A-Tier is particularly strong for damage-dealing classes. B-Tier provides solid alternatives, while C and D-Tier options are noticeably weaker.
S-Tier Imagine
S-Tier Imagine | Effect | Best Class |
---|---|---|
![]() Airona Legendary Utility |
Summon Airona, chants briefly, and revives up to 4 surrounding Allies. Weakened: Cannot be affected by the same type of effect within 60s. (Weakened effects are enhanced in party dungeons of Nightmare mode). Multipliers Passives |
• Good for all classes but I would mostly run it on Supports |
![]() Tina Legendary Utility |
Summon Tina to infuse time power, reducing the Skill CDs of yourself and up to 10 surrounding allies for a period. (Cannot be affected by the same type of effect within 60s.) Multipliers Passives |
• Good for all classes |
![]() Tempest OgreLegendary Utility |
Summon Boss: Tempest Ogre and channels the power of thunder to generate a vortex, continuously pulling in enemies near the target and dealing AoE Magic Damage when the duration ends.
Multipliers Passives |
• A must-have on Shield Knight since they don’t have grouping skills like Heavy Guardian • Great for tanks overall to organize deleting hordes |
![]() Frost OgreLegendary Utility |
Summon Boss: Frost Ogre to execute a spinning attack with an ice hammer, resulting in Attack Damage and freezing of all targets struck. Upon the skill cast, your Resilience Break Bonus is increased for a period. Multipliers Passives |
• The late game meta for tanks is running around in circles either Tempest Ogre-ing groups or Freezing them with Frost Ogre so this is great for tanks • Freeze is such great utility overall so it can be worth it on DPS classes but I would just stick to tanks |
![]() Brigand LeaderLegendary Utility |
Transform into Boss: The Bear and summons a blazing giant axe, increasing ATK of the Allies within range for a period and granting yourself additional ATK boost. (This effect cannot stack and only one can be active at a time.) Multipliers Passives• When a Lucky Strike is launched, the Lucky Effect may be activated: Applies a burn effect to the target, dealing Fire Attack Damage equal to 29.1/37.83/46.56/55.29/64.02/72.75% ATK for 5s. |
• Great on supports to boost team damage • Good on Heavy Guardians if you’re not running Tempest/Frost Ogre |
![]() Muku ChiefLegendary Damage |
Summon Boss: Muku Chief to slam the ground around, dealing AoE Attack Damage. It can be charged 2 times. Upon the skill cast, your Crit and Crit DMG are increased for a period. Multipliers Passives |
• Great on most DPS who rely on CRIT like Marksman, Icicle Frost Mage, Iaido Stormblade and Skyward/Aerial Wind Knight |
A-Tier Imagine
A-Tier Imagine | Effect | Best Class |
---|---|---|
![]() Venobzzar IncubatorLegendary Damage |
Summon Boss: Venobzzar Incubator to continuously attack surrounding units, dealing Attack Damage. Each attack inflicts Vulnerability on the target, and your DMG dealt to the target is increased. (This effect cannot stack and only one will be effective.) Multipliers Passives |
• A great option for supports and tanks to boost team damage |
![]() Celestial FlierLegendary Damage |
Summon Boss: Celestial Flier to charge forward, dealing Ice Attack Damage and disrupting the targets’ actions. After casting, your Haste is increased for a period of time. Multipliers Passives |
• Works best on Frost Mage and other Haste lovers like Beast Master, Vanguard Wind Knight, Moonblade and maybe sometimes Dissonance BP if you’re not running support Imagines |
![]() Phantom ArachnocrabLegendary Damage |
Summon Boss: Phantom Arachnocrab and transforms into a cocoon. Following a brief delay, the cocoon bursts, dealing Attack Damage and disrupting the actions of the affected target. Your Mastery is increased for a period. Multipliers Passives• Mastery +800/1040/1280/1520/1760/2000 |
• A great option for Frost Mage Ray spec that wants Mastery • Alternatively Heavy Guardian is decent with this since you want Mastery on the Block spec |
![]() Storm Goblin KingLegendary Damage |
Summon Boss: Storm Goblin King to release a meteor shower at the target, dealing Magic Damage. Upon the skill cast, your Luck and DMG dealt and healing of Luck effects are increased for a period. Tier 5: During the active effect period, all unlocked plain Battle Imagine passive Luck effects become available to trigger. Multipliers Passives |
• Great with Icicle/Frost Lance Frost Mage that wants Luck or Thorn Lash Verdant Oracle |
![]() Tatta Legendary Survival |
Summon Tatta to grant Battle Will to the entire team, preventing all allies from being defeated and ensuring their HP does not fall below a certain threshold for a period of time. Exhausted: Cannot be affected by the same type of effect within 60s (Exhausted effects are enhanced in party dungeons of Nightmare mode). Multipliers Passives |
• A great alternative to Airona but instead of a revive you have to predict a wipe • It’s a bit less reliable for your Support classes since you have to predict downs but the good part is that it can be used along with Airona |
Muku ScoutEpic Damage |
Summon Elite: Muku Scout to chase the target, dealing Attack Damage. Upon the skill cast, immediately gains full passive effects, and the stack count is doubled within 20s. Multipliers Passives |
• The most flexibile Imagine on any DPS class since you can reliably stack up to 15×2% damage for an almost constant chunky DPS buff |
B-Tier Imagine
B-Tier Imagine | Effect | Best Class |
---|---|---|
![]() Olvera Legendary Damage |
Summon Olvera to shuttle back and forth in a forward direction, drawing in enemies encountered along the path, dealing Attack Damage, and disrupting their actions. When dealing DMG, there is a chance to inflict Seed of Lightning on the targets for 10s. Dealing DMG to targets with Seed of Lightning will cause an explosion (CD: 2s), dealing Magic Damage. Any target with Seed of Lightning defeated will reduce CD time by 20s. Multipliers |
• The best alternative DPS option out of the ranks below A and could be A-Tier on some classes • She’s a bit lower because she doesn’t offer any additional utility besides damage but her damage is really good • Good for all DPS classes but especially the faster attacking ones like Wind Knight who can eliminate foes quickly to trigger the CD reduction |
![]() Muku KingLegendary Survival |
Summon Boss: Muku King to channel Forest Energy, healing up to 10 allies over time and dispelling debuffs. Upon the skill cast, your healing received is increased for a period.
Multipliers Passives |
• Actually a decent self sustain option for DPS classes |
![]() Lizardman KingLegendary Damage |
Summon Boss: Lizardman King to deal Ice Attack Damage to nearby enemies and Silence them for 10s.
Multipliers Passives |
• Only good for Silence utility and reducing the Resonance skill CD |
![]() Golden JuggernautLegendary Survival |
Transform into Boss: Golden Juggernaut, granting yourself and 10 allies Shield. When dealing DMG, the shielded targets generate Thunderstrike (CD: 0.5s), and the DMG dealt depends on the friendly ATK. (This effect cannot stack and only one will be effective.) Multipliers Passives |
• Decent shielding and damage for DPS clases to have some defensive options |
![]() Muku WarriorEpic Damage |
Summon Elite: Muku Warrior to leap forward and deliver a powerful strike, dealing AoE Attack Damage. This attack is guaranteed to Crit. Upon the skill cast, your Crit and Crit DMG are increased for a period. Multipliers• Total Damage: 600/690/780/870/960/1050% ATK/MATK +60 (Resilience Break: 100) Passives |
• Really great alternative for DPS Crit-based classes and specs |
![]() Lizardman MageEpic Damage |
Summon Elite: Lizardman Mage to conjure the Water of Silence at the target’s location, dealing Magic Damage and inflicting Slow. Upon the skill cast, your Ice Bonus is increased for a period. Multipliers Passives |
• Great alternative for Frost Mage |
![]() Inferno Goblin MageEpic Damage |
Transform into Elite: Inferno Goblin Mage and summons meteors from the sky, dealing Magic Damage and disrupting their actions. Upon the skill cast, your Intellect is increased for a period. Multipliers |
• Good for Frost Mage and Oracle since they love INT |
![]() Great WarhogEpic Damage |
Summon Elite: Great Warhog to release a Lightning Orb forward, dealing Attack Damage. Upon the skill cast, your Light Bonus is increased for a period. Multipliers Passives |
• Good alternative for Marksman |
![]() Brigand Scout LeaderEpic Damage |
Summon Elite: Brigand Scout Leader to execute continuous attacks on the designated target, dealing Attack Damage and disrupting their actions. Upon the skill cast, your Agility is increased for a period. Multipliers Passives |
• Good for Stormblade and Marksman |
![]() Muku VanguardEpic Damage |
Summon Elite: Muku Vanguard to charge forward, dealing Attack Damage. Upon the skill cast, your Thunder Bonus is increased for a period. Multipliers Passives |
• Good for Stormblade |
![]() Jungle Goblin WarriorEpic Damage |
Summon Elite: Jungle Goblin Warrior and roars. Casts the skill, temporarily boosting Strength, empowering the next attack to deal bonus Attack Damage in a limited area, and disrupting the target’s actions. Multipliers Passives• Strength |
• Good for Wind Knight |
![]() Storm Goblin WarriorEpic Utility |
Summon Elite: Storm Goblin Warrior to continuously release Whirlwind Slash, dealing Attack Damage and pulling in all surrounding units. Upon the skill cast, your Wind Bonus is increased for a period. Multipliers Passives• Wind Bonus +3/3.9/4.8/5.7/6.6/7.5% |
• Good for Wind Knight |
C-Tier Imagine
The Epics and D-Tier units are significantly weaker and don’t need much explanation. I’ll quickly cover the three remaining Legendaries instead.
- Inferno Ogre is good for solo but in a team setting you don’t really need the extra healing and the damage isn’t anything special.
- Iron Fang is just damage without much utility and the low HP buff isn’t that worth it since if you’re low in late game you can get easily bursted down so it’s better for your healers to keep you around 70% and above.
- Goblin King is both funny and fun to use but the summons aren’t that powerful without the Boss summon which is only 30% of the time so this is extremely unreliable.
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2025-10-09 20:25