
The launch of Season 2 for Battlefield 6 has been delayed until February 17th to allow developers more time to make improvements. However, players won’t have to wait that long for changes. An update, version 1.1.3.5, will be released on January 20th, focusing on improvements to jet combat.
We’ve significantly decreased the damage jet cannons deal to flying vehicles. It will now take about 40% more hits to destroy them. Also, the previously mentioned air radar won’t be part of this update.
As a big fan, I’m really excited about the improvements to melee combat in this update! They’ve focused on making attacks feel much more responsive and consistent, which is awesome for things like knife fights and using the sledgehammer. Plus, it sounds like the Assault Ladder is finally working properly, which has been a pain point for a while. They’ve also fixed some annoying UI and HUD glitches in Redsec and multiplayer, and the game should be way more stable when I’m playing Battle Royale or Gauntlet. Overall, it’s a great patch!
Because Season 1 is now longer, Battlefield Studios is introducing fresh weekly challenges and a special “Frostfire” path. Completing this path will unlock rewards like faster XP gains, a unique vehicle skin, and customization options for your player card. If you have the Season Pass, you’ll also receive a weapon bundle, an XP boost that applies to your entire Battlefield career, and even more cosmetic items.
Just wanted to share the full patch notes for Battlefield 6 Season 1 Update 1.1.3.5! It’s going live on January 20th – that’s 1 AM Pacific Time or 4 AM Eastern. I’m excited to see all the changes!
Battlefield 6 Season 1 Update 1.1.3.5 Patch Notes
Major Updates for 1.1.3.5
- Improved responsiveness, consistency, and sprint behavior for melee attacks, including knives and the sledgehammer.
Changelog
Vehicles
We fixed a bug that caused vehicles to explode when a player took down an enemy soldier who was on top of them.
The jet cannon now does less damage to enemy jets and helicopters, meaning it takes about 40% more hits to take them down.
Weapons
- Bipod attachments no longer display as always providing a hipfire accuracy bonus, as this bonus only applies while the bipod is deployed.
- Fixed an issue where the GRIM 1.50x optic on the DB-12 cost fewer loadout points than intended (15 instead of 25).
- Fixed an issue where the RPKM iron sights would shoot low when using the short barrel.
- Fixed an issue where the TR-7 Light Barrel incorrectly improved muzzle velocity.
- Fixed bipod mount input behaviour for Alternate, Lefty Alternate, Southpaw, and Legacy Southpaw presets so the bipod mount now follows the melee button.
- Improved attack speed for knife melee attacks.
- Improved buffering behaviour for knife and sledgehammer attacks.
- Improved consistency of melee damage timing against enemies and the environment.
- Improved consistency of recoil modifiers when using a controller across different weapons.
- Improved how sprint is interrupted when performing melee attacks. Sprint is now only interrupted until the attack reaches its target, rather than for the full duration of the animation.
- In the Firing Range, target dummies can now take damage while in the process of getting back up.
- Shooting with a suppressor now emits a small muzzle flash when viewed from close range only.
Gadgets
- Fixed an issue where the GDPIS was not destroyed when targeted by the XFGM-6D Recon Drone, Defibrillators, or the Repair Tool.
- Fixed an issue where the Sniper Decoy did not properly hide scope glints from nearby snipers.
Assault Ladder
- Fixed an issue where ladders positioned above the player could not be entered.
- Fixed an issue where soldiers could be launched unexpectedly when attempting to enter a ladder.
- Improved the soldier animations while climbing ladders.
UI & HUD
- Added a new option allowing players to customize the reticle color inside weapon and gadget scopes.
- Fixed an issue where home screen focus navigation could become locked to the bulletin.
- Fixed cases where weapon menus displayed incorrect Reload Time stats for LMGs.
- Soldier lightning improvements to the front-end
- Improved front-end lighting to enhance the visual quality of soldier characters.
- The Reticle Color option now correctly updates reticle colors for Thermal Scopes and other supported gadgets.
VFX & Video
- Adjusted explosion particle effects by lowering the shockwave force.
Redsec
Weapons
- Fixed an issue where jump landing movement speed reduction behaved inconsistently in Redsec compared to other multiplayer experiences.
Map & Modes
- Fixed an edge case in Gauntlet mode “Data Extraction” where the drone could disappear permanently if drives were deposited at the exact moment it landed.
UI & HUD
Battle Royale
- Fixed an issue where the armor bar could disappear intermittently.
- Fixed an issue where the Airburst Incendiary Launcher icon appeared as a grenade in the loot feed.
Gauntlet
- Fixed an issue where the armor bar could disappear after quickly editing a loadout.
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2026-01-17 02:40