TopMob interviewed Bennett Foddy, the creator of games like Getting Over It and Baby Steps, to discuss some of his more unusual game concepts that he never actually made.
Bennett Foddy, the creator of games like QWOP, Getting Over It, and Baby Steps, consistently pushes boundaries with his unique and challenging concepts. He avoids following trends, and the gaming world benefits from his originality.
Now that Baby Steps is getting attention, I started wondering about the ideas that *didn’t* make it into the game. Considering how unusual and complex the game’s core concept is, it’s hard to believe what even wilder ideas might have been considered – and rejected – by the creator.
To find out more, I interviewed the game’s creator and Gabe Cuzzillo, who also worked on Baby Steps, about concepts they considered but ultimately didn’t develop.

Bennett Foddy’s wild ideas that won’t be turned into games
Before the full release of Baby Steps, Foddy and Cuzzillo spent about nine months exploring different ideas. They built some early versions to test them out, but ultimately decided none of them were right for the game.
Cuzzillo explained they got rid of several poorly made games. Foddy jokingly added that none of those games would ever be released.
One particularly interesting idea was a golf game. According to Foddy, it was inspired by ‘Golf With Your Friends,’ but with a unique twist: players controlled the golf ball itself.
It’s hard to say exactly how it would have worked, but the idea definitely seemed funny. In the end, though, they decided not to move forward with it.
The next game was a take on the familiar twin-stick shooter format. It didn’t sound particularly special at first, but then Foddy explained the story. With his characteristic dry humor, he revealed it was a commentary on late-stage capitalism.
That new idea, like another similar one before it, never actually developed past the initial planning stage.
“There was a competitive, one-on-one city-building,” Cuzzillo told us.
As a huge fan of both Civilization and Cities: Skylines, the idea of a game that combines the strategic depth of Civ with the incredible detail of Cities is seriously exciting! It sounds like a massive project, but one I’d definitely be interested in seeing!
Despite having several ideas, the two creators couldn’t find one they really wanted to develop. “Honestly, they weren’t good,” Cuzzillo explained.

I remember hearing that *Baby Steps* was the first game idea during that nine-month period that really felt promising. Foddy even laughed when he said it, like he knew right away it had potential!
We’re looking for something with lasting cultural impact, something that sparks conversation, encourages repeat viewing, and inspires people to explore and be creative.
It’s difficult to create something truly new by sticking to familiar genres. We wanted a project that would spark conversation, and this was the first idea that really felt like it could do that, so we decided to move forward with it.
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2025-09-24 11:49