
One of the main developers for Arc Raiders has acknowledged that some of the game’s most powerful weapons don’t quite feel worth the cost to acquire them.
What’s great about Arc Raiders is that you can succeed with any weapon, from shotguns like the Il Torro to pistols like the Anvil, depending on the situation. However, some guns are definitely more powerful than others, and those top-tier weapons are usually harder to get.
If you want powerful gear like the Bobcat or Tempest, you’ll usually need to craft it after finding its blueprint. But blueprints are hard to find, and you’ll also need rare materials like Exodus Modules to actually build the item.
Finding even a single powerful weapon can be challenging, and the game’s design lead, Virgil Watkins, has said he doesn’t always believe the effort required to obtain them is worthwhile.
Arc Raiders admits some rare weapons aren’t worth the cost
In a GamesRadar+ interview, the developer explained their original approach to balancing Arc Raiders: they wanted any weapon, when used skillfully, to be able to win a battle with smart gameplay.
I totally agree with that point, it needs to stay consistent. But honestly, I think some of the weapons, especially the really good ones, just aren’t worth the cost right now. The power level doesn’t quite match how much they cost to get, if that makes sense. We need to rebalance those!

Watkins explained that the team doesn’t want the most powerful weapons to guarantee victory in every battle, but they do want earning those weapons to feel rewarding and impactful.
The game was designed so that spending more money would give players a slight advantage, but not a guaranteed win. The developers didn’t want a situation where simply having better gear automatically meant victory. They believe that spending money shouldn’t overcome a lack of skill or strategic thinking, and they hinted at potential changes to address this in the future.
As we continue to refine the game’s balance, we’re aiming to improve the value players get for their effort, especially when pursuing powerful items like the Tempest or Bobcat. We want players to feel rewarded and enthusiastic about obtaining these things.
Watkins explained that the team isn’t overly attached to specific guns or worried about maintaining their perceived ranking. They’re willing to adjust a gun’s rarity to make it more affordable, or improve its performance if it doesn’t meet their standards.
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2026-01-15 14:53