All Satisfactory Cheats And Console Commands

I like to play games as the developers originally designed them, without using mods or cheats. However, sometimes you might need to start over, address accessibility concerns, or, after many hours of gameplay, you might just want a quicker way to do things. That’s where console commands come in handy. Satisfactory, like many complex crafting games, offers a range of these commands. Here’s a guide on how to use them and a list of available cheats.

Let’s start by saying that cheating in Satisfactory isn’t as easy as you might think. While the game has console commands, most of those just change settings. If you want true cheats, you’ll need to download and install a mod.

How to use Console Commands

Check the top-right area of your keyboard. You’ll likely find a key with a tilde (~), backtick (`), or section symbol (§) on it – the section symbol is common on European keyboards. Pressing this key will open the console.

How to use Cheats

You’ll find a complete list of console and debug commands below, but we especially want to highlight our favorite: the Cheats command.

To use cheats in Satisfactory, you first need to download and install the Satisfactory Mod Loader (SML). You can find more details in the official Satisfactory Modding Documentation.

Okay, so I’ve been messing around with some cheats in this game, and there are a few I keep going back to. ‘NoPower’ is awesome because you still build your machines, but you don’t need to worry about actually giving them power, which is a huge time saver. Then there’s ‘NoCost,’ which basically lets you build anything without spending resources – yes, anything. ‘TurboProductionMode’ is a game changer too; crafting stuff at a workbench is instantly done. And finally, ‘Teleport’ is a lifesaver. Seriously, if I get stuck somewhere dangerous – like dangling off a cliff with monsters nearby – I just teleport to safety. It’s perfect!

This document lists all the console commands, debugging tools, and cheats available in Satisfactory, based on information from the official modding documentation and the TopMob wiki.

All Console, Debug, and Cheat commands

Console Commands

? (without pressing Enter) Shows a list of all commands, both useable and unusable.
materialFlowAnalysis recipeName[FString] Finds the items required for all craftable items per second. The item name is case sensitive, and the FString (item name) should follow the same string indicated in the item’s Blueprint Path.
Gamma [number] Changes gamma (brightness) level.
Pause Pauses the game. Enter again to unpause.
r.Atmosphere [0/1] Activates/deactivates the atmosphere.
r.Fog [0/1] Activates/deactivates the fog.
r.ViewDistanceScale Sets render distance of objects like trees and foliage (value is multiplicative).
foliage.LODDistanceScale Changes how higher-quality LOD models are shown at a distance.
r.Shadow.DistanceScale Sets render distance of object shadows (value is multiplicative).
r.ScreenPercentage [percent] Sets internal resolution scale.
r.TemporalAACurrentFrameWeight [number] Sets the impact of the current internal frame on the final image (range of 0-1).
r.TemporalAAFilterSize Sets spread of TAA samples.
r.TemporalAASamples [number] Sets the number of samples to use for TAA (2-5 reduces jitter).
r.Tonemapper.Sharpen [number] Changes the amount of a sharpen filter.
r.StaticMeshLODDistanceScale [number] Controls level of detail for static meshes.
r.LandscapeLODBias [number] Changes terrain geometry from a far distance.
Grass.densityscale [number] Sets the grass density.
pool.light.count [number] Sets the amount of rendered lights.
pool.light.lightshaft.count [number] Sets the amount of rendered light shafts.
Stat FPS Activates FPS counter.
Stat Levels Displays level streaming information.
Stat Unit Displays various statistics such as Game time, Frame time, and GPU time.
Suicide Kills and respawns you at the HUB.
t.MaxFPS [number] Sets maximum framerate.
FOV [number] Changes field of view.
ToggleDebugOverlay [0/1] Displays debug information.
SaveWithNewSessionName [name] Saves your current session under a new name.

Debug

AI Unknown, presumably shows enemy or vehicle information.
AKAUDIOSOURCES Displays number of active audio sources.
ANIMATION Unknown, presumably displays information on the animation that is playing.
BONES Unknown, presumably shows bone connection information.
CAMERA Shows information on camera position.
CIRCUITS Shows information on any circuits/power networks in your world.
COLLISION Unknown, presumably displays information of collisions.
FACTORY Displays the number of structures built by players.
FACTORYCONNNECTIONS Unknown. Causes lag.
FORCEFEEDBACK Shows information on force feedback values.
INPUT Shows information on which input method is being used and which keys/buttons are being used.
NET Unknown, presumably shows multiplayer connection information.
NONE Displays default information and hides everything else.
PHYSICS Shows physics-related information (player velocity/speed etc.)
POWER Unknown. Causes lag.
RADIATION Shows information on the radioactivity subsystem.
RADIATIONSPHERES Displays spheres where radiation would affect players.
Reset Hides all debug information.
SIGNIFICANCEMANAGER Shows information on sounds being played.
TRACKS Shows information on railroad subsystem on tracks.
TRAINSCHEDULER Shows information on train schedules.
TRAINSIGNALS Displays train signal information.
TRAINS Shows information on any existing trains.
VEHICLE Shows information on the player’s vehicle.
WEAPON Displays information on held weapons.

Cheats

Teleport Teleports you to where your cursor is looking. No range limit. Be careful of teleporting outside of the map by accident.
God Toggles god mode, making you immune to damage.
CheatScript <ScriptName, string> Executes commands listed in CheatScript.ScriptName ini section of DefaultGame.ini
NoMessages <true/false> Disables ADA messages on unlocks.
GiveAvailableSchematics Gives access to all currently purchaseable schematics in the game (including modded ones). It’s recommended that you run NoMessages true first.
ResetGamePhases Resets your space elevator progress. Does not affect unlocked milestones.
SetNextGamePhase Completes the next available space elevator tier. Does not grant any milestones.
GiveSchematicsOfTier <int, tier number in HUB> Unlocks all milestones in the specified tier number. It’s recommended that you run NoMessages true first.
GiveActiveMilestoneSchematic Immediately completes the selected milestone in the HUB.
CompleteResearch Immediately completes ongoing MAM research.
NoCost <true/false> Enables or disables the NoCost cheat, which is saved in the save file, and persists even when mods are uninstalled. When enabled, no items are required to build things with the build gun. Crafting stations still require ingredients.
NoPower <true/false> Enables or disables the NoPower cheat, which is saved in the save file, and persists even when mods are uninstalled. When enabled, buildings still require a power connection, but they require no electricity to run. Vehicles also do not require fuel.
TurboProductionMode <true/false> When enabled, all items craft instantly in the workbench and workshop. Buildings are unaffected.
GiveItemStacks <Blueprint Path> <Number of Stacks> Adds a number of full stacks of an item to the player’s inventory. If the inventory isn’t big enough to hold it all, extra slots will be granted as well. You can find an item’s Blueprint Path on the Satisfactory Wiki, finding the content on a reference list, or via searching around for it in FModel. You can also use it to give yourself additional inventory slots via GiveItemStacks “” numberOfSlots
GiveItemsSingle <Blueprint Path> <Number of Items> Adds a number of individual items to the player’s inventory. Unlike GiveItemStacks, if the inventory can’t hold the items, the inventory will NOT be expanded. You can find an item’s Blueprint Path on the Satisfactory Wiki, finding the content on a reference list, or via searching around for it in FModel.
GiveResourceSinkCoupons <Amount> Adds AWESOME Sink coupons to the pool that can be printed at an AWESOME Sink. Does not affect how many points it takes to earn the next coupon.
Slomo <Multiplier> Speeds up or slows down the entire game by the given multiplier. This includes player movement, particles, animations, etc. It has an effect on building operation rate, but not as pronounced as one may expect. For example, 10.0 makes Copper Sheets craft in around 3.5 seconds instead of the 6 seconds they take at 1.0.
SetTimeOfDay <Hour> <Minute> Sets the world time of day in 24 hour time format.
SetTimeSpeedMultiplier <Multiplier> Sets a world time of day speed multiplier. Set it to 0 to freeze the day/night cycle altogether.
EnableBuildableTick <true/false> Enables/disables AFGBuildable ticking, which controls if buildings are animated. They will still produce items at their regular rate even when this is set to false.
PlayerFly <true/false> Enables/disables the vanilla flying cheat.
PlayerNoClipModeOnFly <true/false> Enables/disables noclip when in cheat fly mode.
FlipVehicle Flips the vehicle you are currently in by 180 degrees. If you’re upright already, it will flip you upside down.
ResetAllFactoryLegsToZero <true/false> Makes the support legs on all buildings reset to their default height. The boolean argument controls if it should “repopulateEmptyLegs,” presumably if they were deleted somehow.
RebuildFactoryLegsOneTileAroundPlayer Recalculates the support legs on buildings near the player. If the gap is too large, they will just reset to zero.
FillAllFreightCars <percent full, float> Fills all freight cars in the map with a nameless, descriptionless placeholder item. The argument controls how close to full they are, with 1.0 being 100% Freight cars that already had items in them when this command was run will have the items emptied instead of set to the fill percentage.
EmptyAllFreightCars Empties all freight cars in the map of their contents.
HideAllBuildings <true/false> Hides or shows all factory buildings. They still have collision.
ShowFactoryOnly <true/false> Hides or shows all terrain, including the skybox and its light. Disables your flashlight when enabled. It still has collision.
ForceSpawnCreatures Forces active spawners to spawn creatures even if the creature isn’t set to spawn yet (because of day/night restrictions etc.)

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2025-12-25 02:43