
Daniel Vávra gave The Outer Worlds 2 a 7 out of 10, and while it’s not a bad game, his review reflects many players’ disappointment. It’s a solid sequel, but it doesn’t reach the same level as Obsidian’s older titles, largely because it’s based on outdated technology that feels old.
As a huge fan of the original Fallout and New Vegas, it’s really disheartening to see that, even with all of Microsoft’s resources and 15 years of development, the team hasn’t been able to innovate with a single new gameplay mechanic. It feels like they haven’t been able to build on that classic formula and take it in a fresh direction, and that’s what’s a little sad to me, as someone who loves those games so much. That’s what Warhorse’s Vávra said, and I completely agree!
“Give Me A Living, Simulated World!”
He challenged his audience with a question: Could they name a single unique gameplay feature in The Outer Worlds that hadn’t appeared in either Deus Ex or the very first Fallout games – titles from over 25 years prior?
One interesting idea is the “Flaws” system, which lets you trade minor inconveniences for permanent benefits. For example, repeatedly crouching could make you do it 50% faster, but your knees would crack, potentially attracting enemies – Obsidian jokingly calls it a way to roleplay being 30 years old. However, the game’s creator, Vávra, notes this concept is similar to traits and addictions found in older Fallout games.
I’ve noticed people are saying finding documents, reading notes, and finishing quests unlocks new things to say, but honestly, that’s pretty standard stuff in most games. It’s not exactly groundbreaking.
As a gamer, what I really want is a world that feels alive, a true simulation where things aren’t just happening to me, but are reacting to my choices. I’m so tired of games that feel limited – all those repetitive tasks like grinding for levels, endless loading screens, and just going through the motions. Give me something genuinely open and unpredictable, not just a pretty set of corridors and rewards!
Switching to a game focused on realistic simulation or complex RPG mechanics, similar to Kingdom Come: Deliverance, doesn’t seem ideal. Many players, including myself, wouldn’t enjoy the tedious tasks like maintaining futuristic weapons or manually repairing a spaceship, as seen in potential features for a sequel to Kingdom Come. However, a lot of people agreed with the criticisms leveled against The Outer Worlds 2 – that its gameplay feels outdated – even if they didn’t think the proposed solution was the right one.
Vávra has faced criticism for publicly complaining online, with some accusing him of putting down other games just to gain attention. Critics argue he should be supporting fellow developers instead of contributing to the negativity they already experience. In response to a comment suggesting New Vegas set an impossibly high standard, Vávra pointed out that it’s 2025 and modern CPUs and AI technology allow for much more complex game development.
Perhaps we shouldn’t base a new Obsidian game on Vávra’s suggestions, but it’s true that the current formula is starting to feel stale.
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2025-11-06 15:06