
Daniel Vavra, the director of Kingdom Come: Deliverance 2, has criticized Obsidian Entertainment, the studio behind The Outer Worlds 2. Although he found some aspects of The Outer Worlds 2 enjoyable, Vavra believes Obsidian is leaning too heavily on established game features instead of creating truly new ones.
Daniel Vavra is a co-founder of Warhorse Studios and has worked on popular games like Mafia, Mafia 2, Kingdom Come: Deliverance, and Kingdom Come: Deliverance 2. He’s also known for being outspoken on social media, recently responding to reviews of Kingdom Come: Deliverance 2 in early 2025. His comments often generate debate and attract a lot of attention, sometimes leading to controversy.
Daniel Vavra Feels That The Outer Worlds 2Offers No New Mechanics
So, I saw this post from Tim Schafer over on X, and it was pretty blunt about The Outer Worlds 2. He basically said it didn’t stack up to Fallout and Fallout: New Vegas – both games he clearly loves. He described the world as feeling really…stuck, like everything was pre-determined and not very reactive. He wasn’t a fan of stuff like loot boxes, grinding for levels, or all the loading screens either. He thinks the game could have been amazing if the world felt more alive and truly open-ended. But his biggest issue? He was bummed that, even with all the resources Obsidian and Microsoft have, they couldn’t come up with anything new mechanically. He said it was sad that they were still using the same old formula after all these years, and he really wished they’d innovated somehow.
People had varying reactions to Vavra’s post. Some complimented Kingdom Come: Deliverance and its sequel, saying they offered the kind of fresh ideas they hadn’t seen from Obsidian. Others expanded on Vavra’s points and discussed broader issues with modern AAA game development. A number of commenters pointed to internal processes, Microsoft, and even the popularity of Game Pass (which had record earnings in early 2025) as reasons why Obsidian might have chosen a safer approach with their latest game. However, not everyone agreed, and some people highlighted features of The Outer Worlds 2 that they found innovative and interesting.
Critics had mixed reactions to The Outer Worlds 2. As of October 5th, OpenCritic showed an 88% favorable rating from critics and a 90% player rating. However, some reviewers shared concerns similar to those raised by Vavra, noting that the game felt too similar to the first one and lacked significant new features. The Outer Worlds 2 has definitely ignited a debate among gamers about the direction of RPG development and Obsidian Entertainment’s games. Though Vavra’s initial comments were critical, they may help keep this important conversation going among players and those in the game industry.
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2025-11-06 02:04