Smite’s Tank Meta: Why Are Tanks Falling Off and What Can Be Done?

Smite players are currently debating the effectiveness of tank characters. Many are noticing that tanks, while strong early and mid-game, become vulnerable as matches go on. One player brought up this issue, and it’s sparked a lot of discussion. The concern is that tanks aren’t as durable late in the game as they used to be, despite still wanting them to deal a good amount of damage. Players are hoping for changes that will make tanks tougher without reducing their offensive capabilities, and there’s a lot of debate about how to best achieve that balance.

The Main Problem with the Tank Metas we had so far
byu/iFeeLPaiNx inSmite

Summary

  • Players feel that tanks currently fall off in effectiveness during the late stages of games.
  • The community debates whether tanks should deal significant damage while also being durable.
  • There is a growing consensus on the need for better late-game scaling options for tank builds.
  • Different players have differing views on the roles tanks should play in team dynamics.

The Decline of Tanks in Late Game

A growing concern among players is that tanks aren’t as effective later in the game as they should be. Despite building them to be tough, players are finding tanks can be easily defeated as battles go on. A key point is that the best team compositions in Smite allow solo tanks to be a threat, but still allow coordinated teams to overcome them. This highlights how damage-dealing players become more powerful throughout the game. While tanks are meant to protect their team and control the battlefield, the current game balance makes it too easy for damage dealers to destroy them. The trend seems to be that carries are now incredibly strong, leaving tank players feeling like they don’t provide much resistance.

Players’ Perspectives on Damage vs. Durability

A player named XBlueXFire made a good point: tanks need to be able to deal some damage, or they become frustrating to play. Others agree, saying tanks should contribute enough damage to make enemies pay attention. It’s not about tanks winning every duel, but about making opponents think twice. Currently, many tanks focus too much on controlling enemies and not enough on dealing damage, leading players to believe they can safely ignore them. This shows that playing a tank should involve both being hard to kill and posing a real threat. However, in games where dealing massive damage is the main focus, it’s a delicate balance for tanks to strike.

Balancing Issues: The Three Thousand Pot Dilemma

A common topic of discussion is the impact of powerful “3k pots” on tank gameplay. Players have noticed that these potions, combined with increasingly strong damage-dealing items, make it hard for tanks to become truly durable without being quickly defeated by bursts of damage. The current trend favors damage over defense, leaving tanks vulnerable. There’s concern that if defensive items aren’t effective in the late game, the tank role will feel weak and unrewarding. Players believe tanks should be able to withstand increasing damage output as the game progresses, offering a solid defense against powerful DPS builds. If tanks are easily defeated by high damage and the use of advanced consumables, they’ll struggle to remain effective.

Community Suggestions and Possible Solutions

Players are discussing ways to make tank champions strong again. One idea is to create new items that become more powerful as the game goes on, helping tanks stay relevant in the late game. As user TheJumboman pointed out, there’s a lack of strong defensive items that scale well. Others suggest that some damage-dealing items need adjustments to reduce how easily they cut through tank defenses. Specifically, limiting how much armor penetration certain items offer could help balance the game, especially when teams stack multiple damage dealers. The discussion is ongoing, but many believe that changes to items could restore the tank role, allowing tanks to once again be the durable forces they were meant to be.

Many Smite players agree that the tank role needs improvement. Players are tired of tanks being easily defeated, and those who enjoy playing tanks are trying to find a way to both deal damage and protect their team. The community is actively looking for solutions – through suggestions, game updates, and creative strategies – to bring tanks back to their original strength as the game’s resilient frontline. Discussions are lively, and players are eager to find a balance that makes tanks powerful and enjoyable to play again.

Read More

2025-11-01 06:14