5 Years of Medieval Dynasty: Render Cube devs reflect and hint about what’s next

Can you believe it’s been five years since Medieval Dynasty came out? I was one of the many who quickly fell in love with building a life in that world, and it’s awesome to see Render Cube continuing to support it with new features all this time. We’re all eagerly awaiting the ‘Labour of Love’ update! I recently heard they’re starting to work on their next project, which had me a little worried, but they’ve assured us they aren’t abandoning Medieval Dynasty anytime soon. With the game’s anniversary, it felt like the perfect time to look back at everything it’s achieved and get a glimpse of what’s coming next. So, I was lucky enough to chat with Kamil Judasz, the Marketing Manager, and I’m excited to share what we discussed!

Don’t miss the Anniversary Video! The developers talk about the making of Medieval Dynasty and what’s coming next, and they address many of the questions we’ve been asking.

Many players are curious if the game will eventually include larger buildings, like castles and churches. The developers are aware of the community’s interest in more building customization options, including size and interior upgrades.

We get this question a lot from our community: people are really interested in having larger structures, like castles, or more options to customize the inside of their buildings – and we definitely understand why!

Look, as a big fan, I know everyone’s hoping for certain things, and honestly, the team isn’t making any promises right now – either way! They touched on this in the 5th-anniversary video, explaining they’re really up against it. The game’s original code is pretty old, and the consoles it runs on just have their limits, which is making things tough. They’re doing their best, but it’s a real challenge.

We absolutely want to incorporate the community’s suggestions – in fact, we closely monitor and study them. But before making big changes, we need to ensure they’re technically feasible and won’t harm the game’s performance.

If you could add any feature to the game without worrying about technical constraints, what would it be?

That’s a tough question! If we could magically overcome any technical limitations, we’d love to add a lot more items to the game – things like buildings, decorations, and other details that would really bring the world to life.

Honestly, this is something the fans – and I – have been asking for a lot! We all think more variety would make the game way more immersive. But the developers have explained that, with how the game is built right now and the limits of the consoles, it’s not as easy as just adding a bunch of new stuff. It’s a bit more complicated than that, unfortunately.

We’re also hoping to add support for more players to team up and play together. It’s a technically difficult feature to implement without affecting performance or stability, but we know many players would love it. We’re constantly exploring ways to make this happen without sacrificing the quality of the game.

We recently announced a new game, and players are wondering how that will impact the ongoing support for Medieval Dynasty. While the ‘Labour of Love’ update is coming soon, fans are asking about future plans – are there any big updates still in development? Specifically, is there any possibility of a new map being added to the game?

That’s a great question, and we’ve been getting it a lot recently. As we said in our anniversary video, we’ll continue to support Medieval Dynasty. However, the main team who originally created the game is now primarily working on building the base for our next project.

While the team continues to develop and support Medieval Dynasty, we’re starting to dedicate more attention to our new project. This is a typical part of the development process, and we want to assure everyone that we haven’t stopped working on Medieval Dynasty.

After releasing “Labour of Love,” we plan to keep improving the game with new content. We’re aiming for fewer, but more substantial, updates and downloadable content packs. While we’re limited by the game’s technology, we’ll explore options like new content or maps. We can’t make any promises just yet, but we’ll share details as soon as we have them.

There are lots of beautiful villages in the game, but we decided to keep them small. We didn’t feel the need to build anything larger, like a town.

We’re seriously considering adding a larger town to the game! It’s something we talk about often – we envision a vibrant, bustling place with more buildings and people than our current villages.

We need to be practical, though. The team is always balancing ambitious ideas with what’s realistically achievable given our current technology and console capabilities. Unfortunately, we frequently have to set aside exciting concepts due to limitations of the game engine and console hardware.

We don’t currently have plans to add towns to the game. However, we’re always exploring new community suggestions and will consider them if they don’t negatively impact performance or stability.

I recently saw a discussion about how realistic the moose’s behavior is in the game. Could you explain how those behaviors were designed, and are there any plans to update them in the future?

That’s a great question! Animal behavior – and the behavior of all the characters in the game, really – is one of the most challenging aspects we’ve worked on. It’s incredibly complex behind the scenes, and a whole team of AI programmers and designers are constantly refining it, so it’s hard to explain everything in a simple way.

We develop realistic animal behaviors, such as for moose, by combining observations, research, and expert advice. This ensures the animals act believably within the game while also working smoothly with the game’s systems.

As a huge fan, I think it’s important to understand that with a smaller team – less than 50 people – it’s just not possible to perfectly recreate how animals or people actually move and act. So, the developers often have to find a sweet spot between making things look realistic and keeping the game fun to play. Plus, they’re always working hard to improve the game’s code and how everything runs, so we get the best and most consistent experience possible. They really want things to feel smooth!

We’re always listening to what players think and looking for ways to make the game better. However, we plan to make changes gradually, rather than with big, sweeping updates.

So, moving from our talk about animals to food, let’s discuss your cookbook! What inspired you to create it? And do you have a particular recipe you enjoy making the most?

The cookbook idea came about unexpectedly during a conversation with our publisher. We were looking for a way to make our game stand out and give Medieval Dynasty fans something fun and new. If I had to pick a favorite recipe, it would be the beet soup – a traditional borscht.

There are a lot of survival games out there. Has the competition affected how you made Medieval Dynasty? If you could go back and change anything about the game now, would you borrow ideas or solutions from other games in the genre?

We definitely keep an eye on new games, especially in the survival genre, to see what other developers are doing. We sometimes get ideas from their technology, but the main part of our game – the actual content – is always original and created with input from our community. We don’t see other games as competition; instead, we try to learn from them and work alongside them. We’re confident in our game and believe our dedicated community will continue to thrive, as they are the most important part of Medieval Dynasty.

DG: I know you’re probably limited in what you can share about the new game, but is there anything at all you can tell us?

We can’t share many details about the new game yet, but I can say this: the whole team has been working incredibly hard for months to make it much larger and more engaging than Medieval Dynasty. While I can’t talk about specific features or locations, we’re aiming for an experience that feels familiar, but also new and expanded.

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2025-10-29 14:34