The latest ban update has been released, and it’s fantastic news for fans of the Danger! archetype. Specifically, the cards Danger! Jackalope? and Danger! Tsuchinoko? have been removed from the banned list, having previously been semi-limited. Now, every card within the Danger! series can be played with a maximum of three copies each.
The “Danger!” archetype revolves around creatures inspired by cryptids or folklore. To activate a “Danger!” monster, it’s shown from the hand and then the opponent randomly chooses one of the player’s cards to discard. If the “Danger!” card isn’t chosen, it gets Special Summoned and the player draws a card. If it is chosen, it gets discarded but triggers another effect. This can be advantageous as it’s usually a win-win situation. Strategically, playing the “Danger!” card when you have only one remaining card or in an archetype that benefits from graveyard (GY) and discard effects is effective. There are nine different “Danger!” cards to choose from, so which ones should be prioritized?
Not Too Many Opportunities To Take Advantage of This, Though
The “Danger!” archetype may not always feature unfavorable cards; instead, some cards can be challenging to fit into a deck due to their unique abilities. A case in point is “Danger! Dogman!”, which boasts a high Attack Power but also includes additional benefits. Furthermore, being a Level 7 monster, it provides utility for Synchro or Rank 7 plays.
Card Name | Danger! Dogman! | ||||||||
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Type | Beast-Warrior | Attribute | DARK | Level | 7 | ATK | 2400 | DEF | 1000 |
Effect | You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Dogman!”, Special Summon 1 “Danger! Dogman!” from your hand, and if you do, draw 1 card. If this card is discarded: You can have all face-up monsters your opponent currently controls lose 1000 ATK until the end of this turn. You can only use this effect of “Danger! Dogman!” once per turn. |
Instead of discarding “Danger! Dogman!”, reducing every face-up monster your opponent controls by 1000 ATK when timed correctly and with some luck could potentially shift the course of a game. However, compared to other Danger! cards, it has a more restricted use as it necessitates a specific board setup for application. If you draw this card on turn one, players may find themselves regretting not having chosen another Danger! card instead.
An Effect Best Suited For a Pure Danger! Deck
Warning! The Ogopogo card is most effective when played in the field rather than the Graveyard. Its Defense stat of 3000 provides a substantial barrier that can help buy time for strategy adjustments or recovery, depending on the game situation. While it does represent a negative one in terms of card advantage, the disadvantage can be easily outweighed by fielding a creature with such a high Defense.
Card Name | Danger! Ogopogo! | ||||||||
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Type | Sea Serpent | Attribute | DARK | Level | 8 | ATK | 1200 | DEF | 3000 |
Effect | You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Ogopogo!”, Special Summon 1 “Danger! Ogopogo!” from your hand, and if you do, draw 1 card. If this card is discarded: You can send 1 “Danger!” card from your Deck to the GY, except “Danger! Ogopogo!”. You can only use this effect of “Danger! Ogopogo!” once per turn. |
If the card “Danger! Ogopogo!” is removed from play, the player can look through their deck for a different “Danger!” card and put it into the graveyard instead. This kind of effect would generally be beneficial for most archetypes. However, for “Danger!”, it’s not as useful. The optimal use of this card comes from a dedicated “Danger!” deck by discarding Spell or Trap cards such as “Danger! Response Team”. Unfortunately, building a pure “Danger!” deck is just as elusive as the creatures it represents, making “Danger! Ogopogo!” less appealing compared to other “Danger!” cards or commonly used cards.
A Danger! Needs To Be In the GY First
The opposite of “Ogopogo!” (a safe or beneficial card) is “Chupacabra!”, a Level 4 danger you’d rather discard. While it’s nice to have a Level 4 creature, its 1500 Attack and 400 Defense make it an easy target for your opponents. Moreover, having it on the field means your desired outcome hasn’t been achieved.
Card Name | Danger! Chupacabra! | ||||||||
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Type | Fiend | Attribute | DARK | Level | 4 | ATK | 1500 | DEF | 400 |
Effect | You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Chupacabra!”, Special Summon 1 “Danger! Chupacabra!” from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 “Danger!” monster in your GY, except “Danger! Chupacabra!”; Special Summon it. You can only use this effect of “Danger! Chupacabra!” once per turn. |
After the phrase “Danger! Chupacabra!” leaves play, players can summon any Danger card, excluding “Danger! Chupacabra”, from the Graveyard as a Special Summon. This offers an opportunity to bring powerful Danger cards like “Danger! Bigfoot!” onto the battlefield. It also becomes useful when a monster of specific Level is needed for Extra Deck plays.
This strategy has been employed effectively in conjunction with a card such as “Dark World Dealings”, where each player draws a card and then discards one. However, it’s important to note that this ability can be useless until a Danger card is already residing in the Graveyard. So, it could be considered a “brick” (useless card) until that condition is met.
Makes For a Nice Combo With Other Danger! Cards
Regarding clandestine activities in the Dark World, it’s important to note that the card “Danger! Mothman” inherently functions like a specific Spell card. When this card is discarded, each player will draw a card followed by discarding one. In terms of the “Danger!” series, disposing of a card such as “Danger! Chupacabra!” can be beneficial, as it helps in placing large-bodied “Dangers” onto the playing field.
Card Name | Danger! Mothman! | ||||||||
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Type | Insect | Attribute | DARK | Level | 4 | ATK | 1800 | DEF | 400 |
Effect | You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Mothman!”, Special Summon 1 “Danger! Mothman!” from your hand, and if you do, draw 1 card. If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. You can only use this effect of “Danger! Mothman!” once per turn. |
This benefit applies to any strategy that involves disposing of cards or requiring cards from the Graveyard. Moreover, it’s worth noting that regardless of the situation, the player will always receive a card draw. However, giving your opponent the chance to draw and discard could potentially cause unwanted consequences if not done at the right moment, as it might aid them in executing their strategies or resolving hand problems (unbricking).
Its 2800 Attack Is an Amazing Perk as Well
Warning! The Thunderbird is quite formidable with its attack power at 2800 and defense at 2400. If you can manage to Special Summon it, it’s a potent card all-round. However, it doesn’t quite match up to the Danger! Bigfoot! in terms of power, but it definitely shouldn’t be underestimated either.
Card Name | Danger! Thunderbird! | ||||||||
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Type | Winged Beast | Attribute | DARK | Level | 8 | ATK | 2800 | DEF | 2400 |
Effect | You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Thunderbird!”, Special Summon 1 “Danger! Thunderbird!” from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 Set card your opponent controls; destroy it. You can only use this effect of “Danger! Thunderbird!” once per turn. |
Beware! The true power of Danger! Thunderbird lies in its discard ability. When thrown away from your hand, it has the ability to obliterate any card on your opponent’s field, be it a Spell, Trap, or Monster. In decks filled with defensive cards or when facing a floodgate-heavy meta, Danger! Thunderbird is an invaluable asset. As long as the opposing player has a Set card, Danger! Thunderbird is a double advantage for you. Pair it with Book of Lunar Eclipse and you can even Set your opponent’s cards, making it even more effective!
Always Ensure a Combo Will Go Off with Nessie!
Every archetype requires an explorer who can find the specific card required to carry out that archetype’s strategies. For instance, in the case of Danger!, the role of the searcher is filled by Danger! Nessie! If Danger! Nessie! is discarded from your hand, you can search for any Danger! card and add it to your hand, much like how Danger! Mothman! ensures you always receive a card.
Card Name | Danger! Nessie! | ||||||||
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Type | Aqua | Attribute | DARK | Level | 7 | ATK | 1600 | DEF | 2800 |
Effect | You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Nessie!”, Special Summon 1 “Danger! Nessie!” from your hand, and if you do, draw 1 card. If this card is discarded: You can add 1 “Danger!” card from your Deck to your hand, except “Danger! Nessie!”. You can only use this effect of “Danger! Nessie!” once per turn. |
If you only have the card “Danger! Nessie!” in your hand, this effect is certain to occur, along with any desired “Danger!” effect. Pairing this with a card like “Dark Grepher” allows for its special summon by discarding “Danger! Nessie!”. This action enables the discarding of the newly acquired “Danger!” card due to Dark Grepher’s abilities, resulting in cards being sent from the deck to the graveyard. This sequence can set up a subsequent combo, such as if “Danger! Chupacabra!” had been discarded earlier. The potency of “Danger! Nessie!” is evident when it reaches the field, boasting a defense power of 2800. Indeed, it’s an exceptional “Danger!” card.
Not To Mention, It Destroys Anything on the Field
Wow, score one for me! I just got my hands on the formidable Danger! Bigfoot! This colossal creature boasts a whopping Dark attribute level 8 and packs a punch with 3000 ATK points. Landing this guy on the table is like winning a free lottery ticket – it’s that powerful! It can smash through even the toughest opponents, making my gaming sessions a true thrill ride for any adversary who dares to challenge me.
Card Name | Danger! Bigfoot! | ||||||||
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Type | Beast | Attribute | DARK | Level | 8 | ATK | 3000 | DEF | |
Effect | You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Bigfoot!”, Special Summon 1 “Danger! Bigfoot!” from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of “Danger! Bigfoot!” once per turn. |
If you decide to replace Danger! Bigfoot! with something else, no problem. You’ll still have an opportunity to target and eliminate any one of your opponent’s face-up cards. While there are several powerful Monsters in Yu-Gi-Oh! today that can’t be targeted, Danger! Bigfoot! can still create havoc by taking out opposing Continuous Spells, Traps, or Field cards instead. Danger! Bigfoot! is a joy to use, fun to discard, and even more enjoyable when you resurrect it from the Graveyard with Danger! Chupacabra! In short, Danger! Bigfoot! is simply fantastic.
Makes Extra Deck Players Even Easier To Come By
Is Danger!? Tsuchinoko a potential threat? Upon initial observation, it may not be immediately clear why this card is considered ban-worthy. With an Attack Points (ATK) of 1300 and Defense Points (DEF) of 0, it appears to lack significant power. However, one might question the use of such a card given its field presence and its discard effect that already brings it back onto the field.
Card Name | Danger!? Tsuchinoko? | ||||||||
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Type | Reptile | Attribute | DARK | Level | 3 | ATK | 1300 | DEF | |
Effect | You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger!? Tsuchinoko?”, Special Summon 1 “Danger!? Tsuchinoko?” from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon this card. You can only use this effect of “Danger!? Tsuchinoko?” once per turn. |
This Level 3 monster can be effortlessly and swiftly Special Summoned for various Extra Deck applications. It’s an ideal Link Material and serves as a flexible base for both Synchro and XYZ strategies. Its ease of summoning, provided there are no opposing interruptions, makes it a commonly used card. Many contemporary cards that have been banned do so because they simplify the path to powerful, potentially game-breaking cards, which is what made Danger!? Tsuchinoko! so effective at its best and why it remains useful even today.
Find the Exact Monster You Need For Extra Deck Plays
Uncertainty alert! The Jackalope, a previously restricted Danger! card, has been removed from the ban list now. This Jackalope creature, Level 3, boasts a sturdy defense of 2000 points. Similar to Danger! Chupacabra!, it can be discarded and then Special Summon a Danger monster from your deck. What sets Danger! Jackalope! apart is that the summoned Danger monster comes straight from your deck, eliminating concerns about having a Danger monster in the graveyard already and the availability of specific Danger cards.
Card Name | Danger!? Jackalope? | ||||||||
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Type | Beast | Attribute | DARK | Level | 3 | ATK | 500 | DEF | 2000 |
Effect | You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger!? Jackalope?”, Special Summon 1 “Danger!? Jackalope?” from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 “Danger!” monster from your Deck in Defense Position, except “Danger!? Jackalope?”. You can only use this effect of “Danger!? Jackalope?” once per turn. |
To clarify, this monster needs to be summoned defensively, preventing it from attacking during that turn. This makes it ideal for fortifying your defenses, especially with a large-bodied creature like Danger! Ogopogo. However, it’s worth noting that anything summoned can also serve as material for the Extra Deck when used with the Danger! archetype due to its versatile Level range. This might explain why Danger! Jackalope was temporarily banned from play.
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2025-04-20 04:13