
In the realm of Sunderfolk, players assume command of one of six character types: an enchanter crow, a flame-wielder axolotl, a forest guardian goat, a balladeer bat, a battle-crazed polar bear, or a trickster weasel. These characters, who have earned their stripes as tavern bouncers, later unite to shield their hometown, Arden, from increasing perils. Their mission is twofold: to defend Arden and find a solution to halt the spreading decay of the magical tree that serves as a barrier against encroaching darkness. At its core, Sunderfolk follows a familiar fantasy template where unlikely champions respond to the call of adventure when others won’t. For the initial stages, it doesn’t deviate significantly from current stories in the genre.